Player Matchup

Anubis
Anubis
Elcooltyler
Anubis
Level 129
God Stats
0W - 1L
1,508 SR
Queue Stats
2W - 9L
1,310 Elo+
Party 1
Arachne
Arachne
Gooz8882
Arachne
Level 106
God Stats
1W - 3L
1,336 SR
Queue Stats
3W - 9L
1,279 Elo+
Party 1
Apollo
Apollo
Hated9030
Apollo
Level 115
God Stats
0W - 1L
1,581 SR
Queue Stats
2W - 10L
1,288 Elo+
Party 1
Cthulhu
Cthulhu
KALI3ER
Cthulhu
Level 71
God Stats
0W - 1L
1,237 SR
Queue Stats
2W - 6L
1,374 Elo+
Party 1
Horus
Horus
shirokaii69
Horus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 17L
1,139 Elo+
Party 1
Team Averages
Level 102
1,432 SR
1,278 Elo+

VS

Team Averages
Level 135
1,535 SR
1,539 Elo+
Jing Wei
Jing Wei
AiNeptune
Jing Wei
Level 151
God Stats
3W - 0L
1,805 SR
Queue Stats
294W - 254L
1,543 Elo+
Party 2
Thor
Thor
Iduckinfhatwyou
Thor
Level 144
God Stats
2W - 1L
1,478 SR
Queue Stats
53W - 39L
1,507 Elo+
Solo
Raijin
Raijin
MonkeyMan7
Raijin
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
181W - 172L
1,584 Elo+
Solo
Kumbhakarna
Kumbhakarna
mojuji
Kumbhakarna
Level 147
God Stats
4W - 5L
1,349 SR
Queue Stats
327W - 296L
1,544 Elo+
Party 2
Bellona
Bellona
xTHE_VIOLATOR
Bellona
Level 147
God Stats
280W - 242L
1,545 SR
Queue Stats
2,041W - 2,034L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
1 / 7 / 0
10,531
458
13,063
16,918
8,295
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Gooz8882
Arachne
14
0 / 11 / 0
9,175
399
12,480
29,335
10,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Apollo
Hated9030
Apollo
14
1 / 8 / 0
9,336
406
4,766
21,603
6,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
KALI3ER
Cthulhu
14
0 / 1 / 0
10,074
438
16,250
19,194
21,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 7 / 0
8,692
378
7,660
22,666
9,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AiNeptune
Jing Wei
19
2 / 1 / 10
13,008
566
13,505
15,538
7,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 0 / 9
14,349
624
20,664
18,280
9,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Raijin
MonkeyMan7
Raijin
20
15 / 1 / 6
15,037
654
25,245
17,024
7,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
mojuji
Kumbhakarna
18
1 / 0 / 13
12,620
549
5,377
22,285
26,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bellona
20
6 / 0 / 5
15,407
670
17,874
28,958
35,284
Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
76
2
Kills
33
34
Deaths
2
0
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AiNeptune
Jing Wei
2
1
10
7
L
Anubis
1
7
0
0.14
L
Arachne
Gooz8882
Arachne
0
11
0
0
L
Apollo
Hated9030
Apollo
1
8
0
0.13
W
9
0
9
13.5
L
Cthulhu
KALI3ER
Cthulhu
0
1
0
0
W
Raijin
MonkeyMan7
Raijin
15
1
6
18
W
Kumbhakarna
mojuji
Kumbhakarna
1
0
13
7.5
L
0
7
0
0
W
Bellona
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,219
Damage
82,665
109,716
Taken
102,085
56,258
Mitigated
85,563
23,062
Healing
40,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AiNeptune
Jing Wei
13,505
11,131
0
9,156
15,538
7,423
4,513
8,177
7,361
0
132,456
L
Anubis
13,063
338
0
4,512
16,918
8,295
953
6,939
9,925
93,658
0
L
Arachne
Gooz8882
Arachne
12,480
5,802
0
7,282
29,335
10,351
137
8,192
20,268
0
74,921
L
Apollo
Hated9030
Apollo
4,766
2,694
0
3,049
21,603
6,687
1,522
7,179
14,424
0
61,289
W
20,664
4,330
0
11,561
18,280
9,074
3,076
4,072
14,046
0
137,247
L
Cthulhu
KALI3ER
Cthulhu
16,250
1,696
291
4,255
19,194
21,526
126
5,322
13,814
71,765
1,700
W
Raijin
MonkeyMan7
Raijin
25,245
2,808
0
4,218
17,024
7,779
3,887
7,787
9,237
125,882
0
W
Kumbhakarna
mojuji
Kumbhakarna
5,377
452
0
5,749
22,285
26,003
630
8,013
14,272
25,693
0
L
7,660
3,992
156
3,517
22,666
9,399
0
3,828
17,737
0
42,354
W
Bellona
17,874
7,778
0
9,316
28,958
35,284
2,127
2,611
26,347
2,861
126,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,808
Gold Earned
70,421
504
Minions Killed
760
0
Camps Cleared
0
2,084,709
Distance Traveled
2,218,539
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,008
566
181
8
0
428,093
13
L
Anubis
10,531
458
161
7
0
367,205
0
L
Arachne
9,175
399
89
4
0
454,056
1
L
Apollo
9,336
406
110
5
0
407,232
0
W
Thor
14,349
624
149
6
0
496,048
0
L
Cthulhu
10,074
438
87
4
0
464,575
8
W
Raijin
15,037
654
196
9
0
430,948
0
W
Kumbhakarna
12,620
549
41
2
0
458,310
0
L
Horus
8,692
378
57
2
0
391,641
3
W
Bellona
15,407
670
193
8
0
405,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role