Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
CaptainVekta
Thanatos
Level 158
God Stats
3W - 0L
1,661 SR
Queue Stats
90W - 84L
1,565 Elo+
Solo
Ares
Ares
FraPal93
Ares
Level 28
God Stats
6W - 3L
1,577 SR
Queue Stats
56W - 65L
1,409 Elo+
Party 1
Nu Wa
Nu Wa
VolvaKaPaPeur
Nu Wa
Level 111
God Stats
108W - 89L
1,573 SR
Queue Stats
512W - 550L
1,483 Elo+
Solo
Arachne
Arachne
juggyfree
Arachne
Level 127
God Stats
2W - 10L
1,405 SR
Queue Stats
350W - 314L
1,432 Elo+
Party 1
Team Averages
Level 116
1,543 SR
1,478 Elo+

VS

Team Averages
Level 132
1,435 SR
1,468 Elo+
Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Bärengard
Fenrir
Level 256
God Stats
1W - 2L
1,536 SR
Queue Stats
932W - 948L
1,441 Elo+
Solo
Baron Samedi
Baron Samedi
C_Dangel
Baron Samedi
Level 46
God Stats
0W - 3L
1,229 SR
Queue Stats
156W - 148L
1,489 Elo+
Party 2
Charon
Charon
Evo234_
Charon
Level 125
God Stats
16W - 18L
1,480 SR
Queue Stats
438W - 418L
1,418 Elo+
Solo
Skadi
Skadi
funnehbunneh16
Skadi
Level 146
God Stats
14W - 18L
1,429 SR
Queue Stats
166W - 159L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
3 / 1 / 2
5,963
596
6,550
6,008
2,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
CaptainVekta
Thanatos
11
7 / 2 / 3
6,666
667
5,351
10,041
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Ares
8
1 / 2 / 4
5,408
541
2,213
8,851
6,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 0 / 3
6,984
698
3,287
3,296
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
juggyfree
Arachne
12
6 / 1 / 1
7,495
750
6,137
9,904
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 0
5,680
568
2,588
8,041
1,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Bärengard
Fenrir
8
1 / 6 / 1
5,238
524
3,760
10,325
3,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
C_Dangel
Baron Samedi
10
1 / 6 / 0
6,138
614
4,473
8,178
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon
Evo234_
Charon
8
1 / 1 / 3
5,335
534
4,281
7,911
4,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
3 / 2 / 1
5,629
563
4,758
4,270
1,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
18
Kills
6
6
Deaths
18
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
1
2
4
L
Sol
 
Sol
0
3
0
0
L
Fenrir
Bärengard
Fenrir
1
6
1
0.25
L
Baron Samedi
C_Dangel
Baron Samedi
1
6
0
0.17
W
Thanatos
CaptainVekta
Thanatos
7
2
3
4.25
L
Charon
Evo234_
Charon
1
1
3
2.5
W
Ares
1
2
4
1.5
W
1
0
3
2.5
L
3
2
1
1.75
W
Arachne
juggyfree
Arachne
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,538
Damage
19,860
38,100
Taken
38,725
17,542
Mitigated
14,346
16,500
Healing
9,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,550
2,353
0
3,100
6,008
2,210
176
2,115
3,893
0
38,315
L
Sol
 
Sol
2,588
808
0
4,304
8,041
1,944
0
1,739
6,154
56,675
0
L
Fenrir
Bärengard
Fenrir
3,760
2,341
0
848
10,325
3,519
0
1,610
8,623
0
29,738
L
Baron Samedi
C_Dangel
Baron Samedi
4,473
220
0
1,813
8,178
3,019
0
0
8,178
31,524
0
W
Thanatos
CaptainVekta
Thanatos
5,351
1,582
0
6,680
10,041
3,753
0
1,943
8,098
0
40,998
L
Charon
Evo234_
Charon
4,281
1,561
0
2,043
7,911
4,543
17
1,103
6,766
17,273
0
W
Ares
2,213
488
0
648
8,851
6,818
101
2,137
6,714
12,918
0
W
3,287
656
0
1,215
3,296
1,014
763
867
2,429
51,359
0
L
4,758
2,574
0
475
4,270
1,321
0
724
3,504
0
29,695
W
Arachne
juggyfree
Arachne
6,137
5,356
0
4,857
9,904
3,747
0
4,280
5,624
0
41,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,516
Gold Earned
28,020
314
Minions Killed
281
0
Camps Cleared
0
959,357
Distance Traveled
857,365
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,963
596
59
6
0
151,964
0
L
Sol
5,680
568
96
10
0
161,893
0
L
Fenrir
5,238
524
50
5
0
188,294
0
L
Baron Samedi
6,138
614
65
7
0
146,596
0
W
Thanatos
6,666
667
54
5
0
241,111
0
L
Charon
5,335
534
25
3
0
184,787
0
W
Ares
5,408
541
18
2
0
187,719
0
W
Nu Wa
6,984
698
105
11
0
182,689
2
L
Skadi
5,629
563
45
5
0
175,795
4
W
Arachne
7,495
750
78
8
0
195,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role