Player Matchup

Cerberus
Cerberus
CausticGarPit
Cerberus
Level 79
God Stats
1W - 0L
1,281 SR
Queue Stats
18W - 23L
1,433 Elo+
Party 2
Janus
Janus
Maxinator5000
Janus
Level 124
God Stats
12W - 8L
1,555 SR
Queue Stats
159W - 146L
1,438 Elo+
Party 2
Izanami
Izanami
Seabass823
Izanami
Level 146
God Stats
1W - 0L
1,276 SR
Queue Stats
29W - 47L
1,383 Elo+
Party 2
Shiva
Shiva
WargasmicX
Shiva
Level 46
God Stats
10W - 9L
1,547 SR
Queue Stats
19W - 17L
1,423 Elo+
Solo
Thanatos
Thanatos
WindWalkerPRO11
Thanatos
Level 65
God Stats
2W - 4L
1,380 SR
Queue Stats
49W - 70L
1,411 Elo+
Party 2
Team Averages
Level 92
1,408 SR
1,418 Elo+

VS

Team Averages
Level 59
1,475 SR
1,335 Elo+
Baron Samedi
Baron Samedi
Apollo_010301
Baron Samedi
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 49L
1,326 Elo+
Party 1
Apollo
Apollo
Coreycrumm1108
Apollo
Level 40
God Stats
5W - 4L
1,500 SR
Queue Stats
38W - 57L
1,165 Elo+
Solo
Lancelot
Lancelot
Hubert_Mcsalt
Lancelot
Level 125
God Stats
18W - 29L
1,429 SR
Queue Stats
160W - 167L
1,452 Elo+
Solo
Sun Wukong
Sun Wukong
JPTHESAINT
Sun Wukong
Level 43
God Stats
18W - 19L
1,444 SR
Queue Stats
52W - 63L
1,362 Elo+
Solo
Scylla
Scylla
Proxie2020X
Scylla
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 60L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CausticGarPit
Cerberus
9
1 / 0 / 3
5,842
531
1,828
5,099
3,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 0 / 1
7,555
687
4,343
3,888
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Seabass823
Izanami
10
0 / 1 / 3
6,114
556
3,954
4,923
1,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
10
2 / 0 / 0
6,220
565
6,059
11,109
8,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
10
2 / 0 / 3
5,843
531
1,476
8,180
2,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Apollo_010301
Baron Samedi
7
0 / 2 / 0
5,004
455
2,325
7,277
4,652
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 0
5,293
481
3,289
5,168
1,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Hubert_Mcsalt
Lancelot
1
0 / 0 / 0
3,625
330
0
204
68
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
JPTHESAINT
Sun Wukong
10
0 / 2 / 0
5,438
494
5,800
9,055
5,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
10
0 / 4 / 0
5,214
474
1,512
6,215
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
10
Kills
1
1
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Apollo_010301
Baron Samedi
0
2
0
0
W
Cerberus
CausticGarPit
Cerberus
1
0
3
2.5
L
1
2
0
0.5
L
Lancelot
Hubert_Mcsalt
Lancelot
0
0
0
0
L
Sun Wukong
JPTHESAINT
Sun Wukong
0
2
0
0
W
5
0
1
5.5
L
Scylla
0
4
0
0
W
Izanami
Seabass823
Izanami
0
1
3
1.5
W
Shiva
2
0
0
2
W
Thanatos
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,660
Damage
12,926
33,199
Taken
27,919
18,336
Mitigated
13,607
10,606
Healing
6,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Apollo_010301
Baron Samedi
2,325
287
156
2,136
7,277
4,652
0
1,413
5,864
23,854
0
W
Cerberus
CausticGarPit
Cerberus
1,828
0
179
1,449
5,099
3,227
138
1,127
3,972
14,377
0
L
3,289
2,179
0
1,258
5,168
1,549
14
1,671
3,497
0
29,781
L
Lancelot
Hubert_Mcsalt
Lancelot
0
0
0
54
204
68
0
0
204
0
1,196
L
Sun Wukong
JPTHESAINT
Sun Wukong
5,800
1,185
0
2,656
9,055
5,145
0
0
8,268
0
28,850
W
4,343
184
0
733
3,888
1,501
0
1,593
2,295
64,762
0
L
Scylla
1,512
156
0
161
6,215
2,193
0
3,087
3,128
33,222
0
W
Izanami
Seabass823
Izanami
3,954
2,137
0
1,276
4,923
1,818
604
1,072
3,851
0
51,426
W
Shiva
6,059
1,151
0
1,760
11,109
8,871
0
0
11,109
0
37,189
W
Thanatos
1,476
271
0
5,209
8,180
2,919
0
45
8,135
0
40,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,574
Gold Earned
24,574
363
Minions Killed
199
0
Camps Cleared
0
1,062,368
Distance Traveled
1,031,985
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,004
455
36
3
0
160,849
0
W
Cerberus
5,842
531
35
3
0
196,886
0
L
Apollo
5,293
481
54
5
0
172,226
0
L
Lancelot
3,625
330
3
0
0
326,505
0
L
Sun Wukong
5,438
494
42
4
0
191,867
0
W
Janus
7,555
687
106
10
0
227,063
0
L
Scylla
5,214
474
64
6
0
180,538
0
W
Izanami
6,114
556
102
9
0
195,194
2
W
Shiva
6,220
565
50
5
0
213,551
0
W
Thanatos
5,843
531
70
6
0
229,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role