Player Matchup

Ne Zha
Ne Zha
Gold II
KaydaRealest
Ne Zha
Gold II
Level 146
God Stats
9W - 9L
1,599 SR
Queue Stats
492W - 532L
1,654 MMR
Party 1
Nox
Nox
Gold I
kronickyphosis
Nox
Gold I
Level 129
God Stats
12W - 16L
1,442 SR
Queue Stats
183W - 196L
1,619 MMR
Party 1
Bacchus
Bacchus
Gold V
oBoss Red
Bacchus
Gold V
Level 165
God Stats
3W - 2L
1,553 SR
Queue Stats
89W - 97L
1,561 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,531 SR
1,611 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 77
1,545 SR
1,556 MMR
Chang'e
Chang'e
Gold IV
MolevolentOmen
Chang'e
Gold IV
Level 109
God Stats
0W - 1L
1,581 SR
Queue Stats
36W - 42L
1,478 MMR
Party 2
Chiron
Chiron
Silver II
MyGenderIsYmir
Chiron
Silver II
Level 50
God Stats
4W - 1L
1,638 SR
Queue Stats
4W - 1L
1,693 MMR
Party 2
Horus
Horus
Silver II
OSUndead5
Horus
Silver II
Level 72
God Stats
0W - 2L
1,415 SR
Queue Stats
9W - 11L
1,498 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
2 / 4 / 8
9,854
758
7,338
10,406
6,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 1 / 8
11,338
872
13,557
6,528
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
oBoss Red
Bacchus
13
5 / 1 / 8
10,644
819
8,664
11,654
14,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AtlasAchillesThothPersephoneRaijin

VS

Bans
KuzenboMaman BrigitteHachimanAnubisHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 4
9,251
712
10,007
13,008
6,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 4 / 4
8,490
653
4,156
10,342
4,389
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
OSUndead5
Horus
12
3 / 3 / 2
9,154
704
5,097
12,940
10,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
12
Kills
5
6
Deaths
13
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
2
4
8
1.5
L
2
6
4
0.67
L
0
4
4
0.5
L
Horus
OSUndead5
Horus
3
3
2
1.33
W
5
1
8
9
W
Bacchus
oBoss Red
Bacchus
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,559
Damage
19,260
28,588
Taken
36,290
23,340
Mitigated
22,260
4,202
Healing
8,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
7,338
944
0
1,232
10,406
6,544
879
4,503
5,304
0
24,501
L
10,007
739
1,009
2,033
13,008
6,930
0
8,055
4,275
35,459
0
L
4,156
1,710
475
2,031
10,342
4,389
16
6,347
3,641
0
28,751
L
Horus
OSUndead5
Horus
5,097
2,158
1,091
2,124
12,940
10,941
0
7,336
4,826
0
15,783
W
13,557
466
0
161
6,528
2,684
1,174
2,135
4,166
61,768
0
W
Bacchus
oBoss Red
Bacchus
8,664
699
0
2,809
11,654
14,112
415
3,130
7,893
21,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,836
Gold Earned
26,895
143
Minions Killed
128
0
Camps Cleared
0
717,403
Distance Traveled
673,004
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,854
758
32
2
0
246,059
6
L
Chang'e
9,251
712
59
5
0
196,709
0
L
Chiron
8,490
653
43
3
0
208,435
0
L
Horus
9,154
704
26
2
0
267,860
2
W
Nox
11,338
872
89
7
0
236,826
0
W
Bacchus
10,644
819
22
2
0
234,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role