Player Matchup

Chronos
Chronos
Binetiikz
Chronos
Level 137
God Stats
1W - 2L
1,182 SR
Queue Stats
246W - 267L
1,534 Elo+
Solo
Ishtar
Ishtar
Coretuhzee
Ishtar
Level 129
God Stats
4W - 0L
1,817 SR
Queue Stats
188W - 172L
1,457 Elo+
Party 1
Merlin
Merlin
dahruckus
Merlin
Level 49
God Stats
5W - 2L
1,383 SR
Queue Stats
218W - 206L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
garlais
Cthulhu
Level 69
God Stats
5W - 6L
1,430 SR
Queue Stats
379W - 373L
1,461 Elo+
Party 1
Erlang Shen
Erlang Shen
zJumpy
Erlang Shen
Level 111
God Stats
10W - 7L
1,566 SR
Queue Stats
425W - 384L
1,484 Elo+
Party 1
Team Averages
Level 99
1,476 SR
1,480 Elo+

VS

Team Averages
Level 82
1,589 SR
1,449 Elo+
Cliodhna
Cliodhna
Nemfoe9181
Cliodhna
Level 76
God Stats
5W - 8L
1,482 SR
Queue Stats
592W - 588L
1,520 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ParisHiltonx
Ah Muzen Cab
Level 98
God Stats
1W - 1L
1,772 SR
Queue Stats
33W - 47L
1,404 Elo+
Solo
King Arthur
King Arthur
Terraborn
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,403 Elo+
Solo
Geb
Geb
TheG0pher
Geb
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,468 Elo+
Solo
Kuzenbo
Kuzenbo
Zho Sahaal
Kuzenbo
Level 147
God Stats
8W - 4L
1,693 SR
Queue Stats
167W - 177L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Binetiikz
Chronos
15
3 / 1 / 7
8,807
979
5,387
8,148
3,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
Coretuhzee
Ishtar
14
0 / 1 / 9
7,870
874
6,060
5,793
2,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
dahruckus
Merlin
13
2 / 2 / 7
7,788
865
4,191
4,690
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
garlais
Cthulhu
12
0 / 2 / 9
7,232
804
8,882
8,115
6,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
zJumpy
Erlang Shen
15
6 / 1 / 5
8,548
950
8,415
9,504
8,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Nemfoe9181
Cliodhna
12
0 / 3 / 4
6,735
748
6,622
5,991
2,808
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ah Muzen Cab
ParisHiltonx
Ah Muzen Cab
14
0 / 1 / 3
7,223
803
6,129
8,316
4,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
Terraborn
King Arthur
13
1 / 4 / 4
7,419
824
4,688
9,788
6,318
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 2 / 1
6,267
696
1,485
5,548
4,252
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Zho Sahaal
Kuzenbo
13
2 / 1 / 3
7,601
845
7,044
7,175
9,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
11
Kills
4
7
Deaths
11
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chronos
Binetiikz
Chronos
3
1
7
6.5
W
Ishtar
Coretuhzee
Ishtar
0
1
9
4.5
L
Cliodhna
Nemfoe9181
Cliodhna
0
3
4
0.67
L
Ah Muzen Cab
ParisHiltonx
Ah Muzen Cab
0
1
3
1.5
L
King Arthur
Terraborn
King Arthur
1
4
4
0.75
L
1
2
1
0.75
L
Kuzenbo
Zho Sahaal
Kuzenbo
2
1
3
3.5
W
Merlin
dahruckus
Merlin
2
2
7
2.75
W
Cthulhu
garlais
Cthulhu
0
2
9
2.25
W
Erlang Shen
zJumpy
Erlang Shen
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,935
Damage
25,968
36,250
Taken
36,818
22,783
Mitigated
27,121
11,479
Healing
11,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Binetiikz
Chronos
5,387
1,427
2,287
2,931
8,148
3,406
2,417
1,982
6,166
26,713
0
W
Ishtar
Coretuhzee
Ishtar
6,060
3,144
755
1,102
5,793
2,505
1,666
1,407
4,386
0
17,926
L
Cliodhna
Nemfoe9181
Cliodhna
6,622
208
1,246
1,541
5,991
2,808
0
2,605
3,386
0
13,890
L
Ah Muzen Cab
ParisHiltonx
Ah Muzen Cab
6,129
906
1,214
2,004
8,316
4,568
0
4,344
3,972
0
27,936
L
King Arthur
Terraborn
King Arthur
4,688
806
533
1,488
9,788
6,318
0
3,903
5,885
0
7,196
L
1,485
99
831
838
5,548
4,252
0
2,315
3,233
4,024
0
L
Kuzenbo
Zho Sahaal
Kuzenbo
7,044
3,193
453
1,573
7,175
9,175
0
4,317
2,858
9,325
0
W
Merlin
dahruckus
Merlin
4,191
80
424
448
4,690
1,778
0
1,159
3,531
10,080
0
W
Cthulhu
garlais
Cthulhu
8,882
126
1,216
350
8,115
6,176
145
2,074
6,041
11,441
976
W
Erlang Shen
zJumpy
Erlang Shen
8,415
2,817
637
1,329
9,504
8,918
679
1,907
7,597
0
14,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,245
Gold Earned
35,245
160
Minions Killed
85
0
Camps Cleared
0
879,681
Distance Traveled
771,195
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,807
979
69
8
0
181,693
2
W
Ishtar
7,870
874
40
4
0
166,135
0
L
Cliodhna
6,735
748
22
2
0
188,108
0
L
Ah Muzen Cab
7,223
803
45
5
0
157,659
5
L
King Arthur
7,419
824
4
0
0
156,692
0
L
Geb
6,267
696
5
1
0
101,282
0
L
Kuzenbo
7,601
845
9
1
0
167,454
0
W
Merlin
7,788
865
10
1
0
177,239
0
W
Cthulhu
7,232
804
8
1
0
176,508
0
W
Erlang Shen
8,548
950
33
4
0
178,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role