Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Atptheking
Izanami
Level 97
God Stats
3W - 5L
1,370 SR
Queue Stats
10W - 20L
1,320 Elo+
Party 1
Chaac
Chaac
CrazyKakaPo9280
Chaac
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,379 Elo+
Party 1
Cthulhu
Cthulhu
ScrollWizard
Cthulhu
Level 87
God Stats
4W - 2L
1,680 SR
Queue Stats
7W - 13L
1,354 Elo+
Party 1
Ix Chel
Ix Chel
thedodoman
Ix Chel
Level 100
God Stats
3W - 1L
1,562 SR
Queue Stats
30W - 35L
1,451 Elo+
Party 1
Team Averages
Level 99
1,522 SR
1,401 Elo+

VS

Team Averages
Level 175
1,527 SR
1,480 Elo+
Tiamat
Tiamat
PoB DaeV
Tiamat
Level 122
God Stats
1W - 3L
1,325 SR
Queue Stats
272W - 263L
1,452 Elo+
Solo
Chang'e
Chang'e
TAT3R19
Chang'e
Level 173
God Stats
24W - 18L
1,595 SR
Queue Stats
780W - 748L
1,535 Elo+
Solo
Thoth
Thoth
TooCold2Touch
Thoth
Level 266
God Stats
5W - 7L
1,446 SR
Queue Stats
722W - 733L
1,430 Elo+
Solo
Izanami
Izanami
icy_money6
Izanami
Level 155
God Stats
3W - 1L
1,824 SR
Queue Stats
264W - 248L
1,488 Elo+
Solo
Set
Set
skoots7
Set
Level 159
God Stats
5W - 7L
1,443 SR
Queue Stats
182W - 180L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 0 / 1
5,186
576
1,642
5,527
1,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Atptheking
Izanami
9
2 / 3 / 0
5,573
619
3,375
6,603
2,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 1
5,609
623
4,766
7,657
7,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
ScrollWizard
Cthulhu
9
1 / 0 / 2
5,251
583
2,823
8,861
5,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ix Chel
thedodoman
Ix Chel
11
3 / 0 / 1
6,006
667
4,816
4,488
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
PoB DaeV
Tiamat
10
0 / 2 / 0
5,214
579
2,623
6,180
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
TAT3R19
Chang'e
10
0 / 2 / 0
5,727
636
4,307
8,512
7,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

3
0 / 2 / 1
3,900
433
245
1,270
157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
icy_money6
Izanami
10
1 / 1 / 2
5,964
663
4,578
5,485
1,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Set
8
2 / 2 / 0
5,087
565
3,975
7,202
3,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
9
Kills
3
3
Deaths
9
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
1
2.5
W
Izanami
Atptheking
Izanami
2
3
0
0.67
W
1
0
1
1.5
L
Tiamat
PoB DaeV
Tiamat
0
2
0
0
W
Cthulhu
ScrollWizard
Cthulhu
1
0
2
2
L
Chang'e
TAT3R19
Chang'e
0
2
0
0
L
0
2
1
0.25
L
Izanami
icy_money6
Izanami
1
1
2
2
L
Set
2
2
0
1
W
Ix Chel
thedodoman
Ix Chel
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,422
Damage
15,728
33,136
Taken
28,649
18,171
Mitigated
15,754
8,744
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,642
567
0
910
5,527
1,824
0
334
5,193
0
32,144
W
Izanami
Atptheking
Izanami
3,375
1,867
0
1,516
6,603
2,301
0
245
6,358
0
42,046
W
4,766
1,177
0
2,032
7,657
7,106
0
4,167
3,490
0
39,080
L
Tiamat
PoB DaeV
Tiamat
2,623
261
0
1,970
6,180
3,507
0
4,244
1,587
30,746
0
W
Cthulhu
ScrollWizard
Cthulhu
2,823
281
324
2,717
8,861
5,159
0
1,116
7,745
20,226
0
L
Chang'e
TAT3R19
Chang'e
4,307
833
40
3,227
8,512
7,340
20
0
8,512
39,582
0
L
245
72
0
0
1,270
157
0
0
1,270
3,057
0
L
Izanami
icy_money6
Izanami
4,578
3,274
0
1,633
5,485
1,643
47
444
5,041
0
41,696
L
Set
3,975
1,693
0
1,279
7,202
3,107
0
2,558
4,600
0
28,247
W
Ix Chel
thedodoman
Ix Chel
4,816
660
260
985
4,488
1,781
0
1,313
3,175
35,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,625
Gold Earned
25,892
300
Minions Killed
255
0
Camps Cleared
0
943,679
Distance Traveled
737,175
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,186
576
50
6
0
221,990
0
W
Izanami
5,573
619
72
8
0
166,774
1
W
Chaac
5,609
623
65
7
0
187,151
0
L
Tiamat
5,214
579
65
7
0
185,476
0
W
Cthulhu
5,251
583
31
3
0
182,245
0
L
Chang'e
5,727
636
68
8
0
172,705
1
L
Thoth
3,900
433
5
1
0
52,324
0
L
Izanami
5,964
663
72
8
0
170,282
2
L
Set
5,087
565
45
5
0
156,388
0
W
Ix Chel
6,006
667
82
9
0
185,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role