Player Matchup

Hachiman
Hachiman
Silver II
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Hachiman
Silver II
Level 129
God Stats
28W - 30L
1,506 SR
Queue Stats
121W - 159L
1,171 MMR
Solo
Vulcan
Vulcan
Gold III
bigphil2736
Vulcan
Gold III
Level 143
God Stats
2W - 2L
1,418 SR
Queue Stats
313W - 353L
1,182 MMR
Solo
Hercules
Hercules
Silver I
jeedube
Hercules
Silver I
Level 106
God Stats
20W - 22L
1,447 SR
Queue Stats
208W - 234L
1,163 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,457 SR
1,172 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,410 SR
1,173 MMR
Vamana
Vamana
Bronze V
Emil-kiiller
Vamana
Bronze V
Level 108
God Stats
0W - 1L
1,443 SR
Queue Stats
0W - 10L
1,176 MMR
Solo
Nu Wa
Nu Wa
Silver I
RuppiV2ber
Nu Wa
Silver I
Level 41
God Stats
7W - 10L
1,380 SR
Queue Stats
36W - 47L
1,150 MMR
Solo
Charon
Charon
Silver II
Vast 1er
Charon
Silver II
Level 222
God Stats
33W - 39L
1,406 SR
Queue Stats
985W - 980L
1,192 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
2 / 2 / 7
10,995
785
6,502
10,737
3,707
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
15
7 / 1 / 5
12,431
888
19,513
10,648
4,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
jeedube
Hercules
14
3 / 2 / 6
11,193
800
6,860
12,118
11,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BacchusAchillesIx ChelNe ZhaKuzenbo

VS

Bans
Ao KuangDiscordiaAresPersephoneAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
1 / 5 / 2
9,652
689
8,056
15,364
12,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
12
3 / 4 / 0
10,288
735
8,381
9,127
2,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charon
Vast 1er
Charon
12
1 / 3 / 3
10,119
723
10,101
15,573
12,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
12
Kills
5
5
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
2
2
7
2.75
L
Vamana
1
5
2
0.4
L
Nu Wa
3
4
0
0.75
L
Charon
Vast 1er
Charon
1
3
3
0.83
W
Vulcan
7
1
5
9.5
W
Hercules
jeedube
Hercules
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,875
Damage
26,538
33,503
Taken
40,064
19,030
Mitigated
26,702
10,038
Healing
5,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
6,502
4,193
0
3,476
10,737
3,707
1,796
5,500
4,822
0
52,549
L
Vamana
8,056
2,219
0
1,779
15,364
12,006
0
6,507
8,117
0
24,483
L
Nu Wa
8,381
3,155
0
0
9,127
2,164
0
5,139
3,712
44,336
0
L
Charon
Vast 1er
Charon
10,101
848
0
4,157
15,573
12,532
207
7,711
7,387
39,070
310
W
Vulcan
19,513
8,301
0
830
10,648
4,226
1,130
4,285
5,336
78,191
0
W
Hercules
jeedube
Hercules
6,860
1,255
285
5,447
12,118
11,097
459
6,992
3,917
0
24,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,619
Gold Earned
30,059
186
Minions Killed
139
0
Camps Cleared
0
865,906
Distance Traveled
764,378
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,995
785
56
4
0
252,757
3
L
Vamana
9,652
689
39
3
0
284,590
5
L
Nu Wa
10,288
735
66
5
0
249,869
1
L
Charon
10,119
723
34
2
0
229,919
3
W
Vulcan
12,431
888
92
7
0
304,876
2
W
Hercules
11,193
800
38
3
0
308,273
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role