Player Matchup

Thor
Thor
 
Thor
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
FetkoCikulin
Ah Puch
Level 157
God Stats
7W - 2L
1,895 SR
Queue Stats
583W - 112L
1,805 Elo+
Party 2
Guan Yu
Guan Yu
Sivenka
Guan Yu
Level 97
God Stats
4W - 2L
1,755 SR
Queue Stats
593W - 112L
1,789 Elo+
Party 2
Khepri
Khepri
sgt-Te4-BaggeR--
Khepri
Level 155
God Stats
9W - 5L
1,668 SR
Queue Stats
775W - 752L
1,495 Elo+
Solo
Team Averages
Level 128
1,664 SR
1,618 Elo+

VS

Team Averages
Level 142
1,496 SR
1,475 Elo+
Bacchus
Bacchus
Anxenomoon
Bacchus
Level 143
God Stats
11W - 12L
1,468 SR
Queue Stats
575W - 579L
1,540 Elo+
Party 1
Merlin
Merlin
ArxAnge1
Merlin
Level 145
God Stats
14W - 5L
1,664 SR
Queue Stats
572W - 579L
1,540 Elo+
Party 1
Guan Yu
Guan Yu
Chriket
Guan Yu
Level 120
God Stats
1W - 1L
1,336 SR
Queue Stats
149W - 156L
1,454 Elo+
Solo
Sol
Sol
YETMOR
Sol
Level 159
God Stats
13W - 5L
1,604 SR
Queue Stats
690W - 688L
1,437 Elo+
Solo
Set
Set
druide42
Set
Level 145
God Stats
3W - 2L
1,407 SR
Queue Stats
212W - 197L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
0 / 5 / 2
6,899
627
5,067
9,777
4,423
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Awilix
 
Awilix
10
0 / 4 / 1
6,569
597
3,407
8,897
3,969
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Ah Puch
FetkoCikulin
Ah Puch
17
2 / 0 / 3
9,573
870
24,977
6,204
4,632
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Guan Yu
Sivenka
Guan Yu
16
3 / 1 / 2
9,183
835
6,442
11,437
10,805
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
0 / 1 / 2
8,405
764
3,813
9,476
9,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anxenomoon
Bacchus
14
3 / 1 / 8
7,875
716
6,554
10,343
10,261
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
ArxAnge1
Merlin
16
2 / 1 / 9
8,633
785
10,762
8,150
3,498
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
Chriket
Guan Yu
14
3 / 1 / 8
8,084
735
6,166
14,390
9,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
YETMOR
Sol
15
3 / 0 / 8
8,190
745
9,427
7,569
3,438
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 2 / 9
7,283
662
8,690
10,808
5,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
5
Kills
11
11
Deaths
5
10
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
5
2
0.2
L
Awilix
 
Awilix
0
4
1
0.13
W
Bacchus
Anxenomoon
Bacchus
3
1
8
7
W
Merlin
ArxAnge1
Merlin
2
1
9
6.5
W
Guan Yu
Chriket
Guan Yu
3
1
8
7
L
Ah Puch
FetkoCikulin
Ah Puch
2
0
3
3.5
L
Guan Yu
Sivenka
Guan Yu
3
1
2
4
W
Sol
YETMOR
Sol
3
0
8
7
W
0
2
9
2.25
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,706
Damage
41,599
45,791
Taken
51,260
33,545
Mitigated
32,139
19,965
Healing
32,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,067
629
27
75
9,777
4,423
0
6,412
3,365
0
8,014
L
Awilix
 
Awilix
3,407
1,156
264
1,710
8,897
3,969
0
5,961
2,936
0
5,007
W
Bacchus
Anxenomoon
Bacchus
6,554
278
2,007
2,667
10,343
10,261
0
3,790
6,553
10,646
0
W
Merlin
ArxAnge1
Merlin
10,762
437
501
451
8,150
3,498
84
4,884
3,266
32,256
0
W
Guan Yu
Chriket
Guan Yu
6,166
829
12,238
9,129
14,390
9,099
0
7,176
7,214
0
8,976
L
Ah Puch
FetkoCikulin
Ah Puch
24,977
989
338
912
6,204
4,632
0
3,663
2,541
48,011
0
L
Guan Yu
Sivenka
Guan Yu
6,442
395
7,502
6,774
11,437
10,805
0
5,730
5,707
0
17,196
W
Sol
YETMOR
Sol
9,427
2,122
2,097
2,457
7,569
3,438
282
5,821
1,748
29,128
0
W
8,690
2,421
501
483
10,808
5,843
0
7,119
3,689
0
15,558
L
3,813
201
342
2,021
9,476
9,716
0
4,977
4,499
15,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,629
Gold Earned
40,065
103
Minions Killed
147
0
Camps Cleared
0
1,188,093
Distance Traveled
1,160,614
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,899
627
4
0
0
194,318
0
L
Awilix
6,569
597
3
0
0
251,203
0
W
Bacchus
7,875
716
6
1
0
234,293
0
W
Merlin
8,633
785
54
5
0
211,473
0
W
Guan Yu
8,084
735
13
1
0
251,432
0
L
Ah Puch
9,573
870
47
4
0
242,563
0
L
Guan Yu
9,183
835
26
2
0
271,151
0
W
Sol
8,190
745
68
6
0
211,928
0
W
Set
7,283
662
6
1
0
251,488
0
L
Khepri
8,405
764
23
2
0
228,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role