Player Matchup

Ne Zha
Ne Zha
Gold II
AboutRogue88
Ne Zha
Gold II
Level 141
God Stats
3W - 2L
1,832 SR
Queue Stats
72W - 82L
1,585 MMR
Party 2
Bellona
Bellona
Silver I
TDog419
Bellona
Silver I
Level 88
God Stats
6W - 3L
1,533 SR
Queue Stats
98W - 125L
1,080 MMR
Party 2
Discordia
Discordia
Gold III
foxikush
Discordia
Gold III
Level 155
God Stats
102W - 91L
1,571 SR
Queue Stats
613W - 675L
1,390 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,645 SR
1,352 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,410 SR
1,349 MMR
Heimdallr
Heimdallr
Bronze III
Recoil US
Heimdallr
Bronze III
Level 121
God Stats
0W - 2L
1,309 SR
Queue Stats
35W - 35L
1,307 MMR
Party 1
Cabrakan
Cabrakan
Gold V
RuppiV2ber
Cabrakan
Gold V
Level 41
God Stats
0W - 1L
1,423 SR
Queue Stats
36W - 47L
1,332 MMR
Solo
Yu Huang
Yu Huang
Bronze III
StaySlatt
Yu Huang
Bronze III
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 54L
1,407 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
4 / 1 / 10
10,429
802
12,283
11,281
10,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
TDog419
Bellona
13
2 / 1 / 9
9,922
763
4,269
13,103
10,530
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
foxikush
Discordia
14
10 / 1 / 5
11,663
897
20,756
6,836
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AthenaCharonAtlasShivaBacchus

VS

Bans
GaneshaHou YiHorusCernunnosAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Recoil US
Heimdallr
11
1 / 5 / 2
9,242
711
7,102
16,339
6,571
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
RuppiV2ber
Cabrakan
9
0 / 4 / 2
8,072
621
4,017
14,950
15,833
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Yu Huang
StaySlatt
Yu Huang
13
2 / 7 / 0
9,815
755
9,040
12,325
4,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
16
Kills
3
3
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
1
10
9
L
Heimdallr
Recoil US
Heimdallr
1
5
2
0.4
L
Cabrakan
RuppiV2ber
Cabrakan
0
4
2
0.25
L
Yu Huang
StaySlatt
Yu Huang
2
7
0
0.29
W
Bellona
TDog419
Bellona
2
1
9
6.5
W
Discordia
foxikush
Discordia
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,308
Damage
20,159
31,220
Taken
43,614
23,418
Mitigated
27,083
10,239
Healing
1,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
12,283
3,235
0
4,868
11,281
10,006
914
4,402
6,879
0
31,472
L
Heimdallr
Recoil US
Heimdallr
7,102
3,173
0
1,150
16,339
6,571
0
8,706
7,255
0
28,730
L
Cabrakan
RuppiV2ber
Cabrakan
4,017
659
0
0
14,950
15,833
0
7,326
7,220
8,715
0
L
Yu Huang
StaySlatt
Yu Huang
9,040
550
0
250
12,325
4,679
0
5,052
6,953
46,823
0
W
Bellona
TDog419
Bellona
4,269
217
0
3,786
13,103
10,530
453
5,768
7,335
0
20,997
W
Discordia
foxikush
Discordia
20,756
1,657
0
1,585
6,836
2,882
1,301
3,354
3,482
57,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,014
Gold Earned
27,129
134
Minions Killed
111
0
Camps Cleared
0
785,306
Distance Traveled
617,917
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,429
802
29
2
0
289,008
3
L
Heimdallr
9,242
711
33
3
0
199,991
0
L
Cabrakan
8,072
621
10
1
0
217,461
0
L
Yu Huang
9,815
755
68
5
0
200,465
0
W
Bellona
9,922
763
27
2
0
249,733
6
W
Discordia
11,663
897
78
6
0
246,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role