Player Matchup

Danzaburou
Danzaburou
Lil Jerboa
Danzaburou
Level 57
God Stats
2W - 3L
1,630 SR
Queue Stats
142W - 131L
1,356 Elo+
Party 1
Merlin
Merlin
LilBatSoup
Merlin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 186L
1,393 Elo+
Party 1
Kuzenbo
Kuzenbo
skylersgf
Kuzenbo
Level 43
God Stats
0W - 3L
1,500 SR
Queue Stats
177W - 180L
1,368 Elo+
Party 1
Team Averages
Level 55
1,543 SR
1,372 Elo+

VS

Team Averages
Level 53
1,569 SR
1,380 Elo+
Xing Tian
Xing Tian
CurtBarley05
Xing Tian
Level 59
God Stats
7W - 5L
1,619 SR
Queue Stats
71W - 71L
1,445 Elo+
Solo
Ix Chel
Ix Chel
Exept XIX
Ix Chel
Level 34
God Stats
8W - 6L
1,731 SR
Queue Stats
20W - 29L
1,311 Elo+
Solo
Izanami
Izanami
MrCruz896
Izanami
Level 66
God Stats
10W - 17L
1,357 SR
Queue Stats
147W - 166L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lil Jerboa
Danzaburou
11
0 / 2 / 3
9,204
657
7,894
15,422
6,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
LilBatSoup
Merlin
12
1 / 7 / 2
9,668
691
10,261
13,217
5,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
skylersgf
Kuzenbo
13
2 / 1 / 1
9,498
678
7,733
18,992
27,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CurtBarley05
Xing Tian
15
2 / 1 / 7
11,208
801
9,155
17,243
16,243
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
Exept XIX
Ix Chel
14
4 / 1 / 5
11,091
792
18,588
9,986
4,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
MrCruz896
Izanami
14
4 / 1 / 6
11,401
814
14,893
12,414
5,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
10
10
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
CurtBarley05
Xing Tian
2
1
7
5.5
W
Ix Chel
Exept XIX
Ix Chel
4
1
5
6.5
L
Danzaburou
Lil Jerboa
Danzaburou
0
2
3
0.75
L
Merlin
LilBatSoup
Merlin
1
7
2
0.29
W
Izanami
MrCruz896
Izanami
4
1
6
7
L
Kuzenbo
skylersgf
Kuzenbo
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,888
Damage
42,636
47,631
Taken
39,643
39,431
Mitigated
26,778
1,218
Healing
13,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
CurtBarley05
Xing Tian
9,155
342
0
1,974
17,243
16,243
168
6,103
10,449
36,179
0
W
Ix Chel
Exept XIX
Ix Chel
18,588
2,345
2,388
4,519
9,986
4,635
616
5,466
3,979
65,790
0
L
Danzaburou
Lil Jerboa
Danzaburou
7,894
1,254
0
598
15,422
6,510
0
9,076
6,346
0
31,006
L
Merlin
LilBatSoup
Merlin
10,261
1,109
0
0
13,217
5,528
0
8,355
4,862
38,628
0
W
Izanami
MrCruz896
Izanami
14,893
7,541
0
4,403
12,414
5,900
1,778
4,842
7,242
0
60,021
L
Kuzenbo
skylersgf
Kuzenbo
7,733
2,503
0
620
18,992
27,393
0
10,669
8,323
24,251
544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,370
Gold Earned
33,700
119
Minions Killed
215
0
Camps Cleared
0
746,957
Distance Traveled
813,717
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,208
801
43
3
0
305,688
0
W
Ix Chel
11,091
792
83
6
0
262,258
3
L
Danzaburou
9,204
657
42
3
0
274,200
0
L
Merlin
9,668
691
61
4
0
204,496
0
W
Izanami
11,401
814
89
6
0
245,771
3
L
Kuzenbo
9,498
678
16
1
0
268,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role