Player Matchup

Martichoras
Martichoras
DameTrauma
Martichoras
Level 33
God Stats
3W - 2L
1,500 SR
Queue Stats
55W - 66L
1,397 Elo+
Solo
Janus
Janus
FoWaRdZz
Janus
Level 121
God Stats
12W - 11L
1,470 SR
Queue Stats
337W - 347L
1,471 Elo+
Solo
Thor
Thor
G0BIiN
Thor
Level 118
God Stats
11W - 5L
1,637 SR
Queue Stats
230W - 205L
1,519 Elo+
Solo
Chaac
Chaac
SlushyBot37
Chaac
Level 125
God Stats
4W - 3L
1,423 SR
Queue Stats
217W - 253L
1,457 Elo+
Party 1
Ymir
Ymir
TheDon455879
Ymir
Level 105
God Stats
2W - 0L
1,708 SR
Queue Stats
48W - 48L
1,472 Elo+
Party 1
Team Averages
Level 100
1,548 SR
1,463 Elo+

VS

Team Averages
Level 97
1,581 SR
1,440 Elo+
Gilgamesh
Gilgamesh
Mj235835
Gilgamesh
Level 156
God Stats
56W - 47L
1,592 SR
Queue Stats
602W - 600L
1,448 Elo+
Solo
Zeus
Zeus
PharaohJiggy
Zeus
Level 139
God Stats
1W - 1L
1,775 SR
Queue Stats
58W - 70L
1,427 Elo+
Solo
Artio
Artio
Silver Rain7506
Artio
Level 63
God Stats
1W - 3L
1,477 SR
Queue Stats
12W - 15L
1,472 Elo+
Solo
Medusa
Medusa
cea115
Medusa
Level 91
God Stats
49W - 39L
1,561 SR
Queue Stats
242W - 245L
1,549 Elo+
Solo
Danzaburou
Danzaburou
zilched420
Danzaburou
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DameTrauma
Martichoras
14
1 / 0 / 4
8,397
1,050
3,296
2,572
1,114
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
FoWaRdZz
Janus
14
2 / 2 / 3
9,270
1,159
9,838
6,326
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
G0BIiN
Thor
15
3 / 0 / 6
9,439
1,180
13,454
9,615
4,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 0 / 5
8,954
1,119
8,523
10,285
8,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 1 / 7
10,081
1,260
6,369
11,463
12,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

325

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Mj235835
Gilgamesh
13
1 / 1 / 2
8,416
1,052
9,281
14,013
14,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 4 / 0
8,935
1,117
13,443
9,010
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
0 / 0 / 3
8,976
1,122
4,150
11,694
11,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
cea115
Medusa
12
0 / 0 / 0
5,940
743
0
0
0
Danzaburou
zilched420
Danzaburou
14
0 / 5 / 3
8,819
1,102
7,765
10,183
4,485
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
10
Kills
3
3
Deaths
10
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Martichoras
DameTrauma
Martichoras
1
0
4
3
W
Janus
FoWaRdZz
Janus
2
2
3
1.75
W
Thor
G0BIiN
Thor
3
0
6
6
L
Gilgamesh
Mj235835
Gilgamesh
1
1
2
2
L
2
4
0
0.5
L
0
0
3
1.5
W
2
0
5
4.5
W
2
1
7
5.5
L
Medusa
cea115
Medusa
0
0
0
0
L
Danzaburou
zilched420
Danzaburou
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,480
Damage
34,639
40,261
Taken
44,900
28,768
Mitigated
33,685
7,647
Healing
6,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
DameTrauma
Martichoras
3,296
770
0
22
2,572
1,114
0
1,540
983
0
12,041
W
Janus
FoWaRdZz
Janus
9,838
524
0
0
6,326
2,700
0
2,307
3,673
26,231
0
W
Thor
G0BIiN
Thor
13,454
1,130
0
554
9,615
4,283
0
4,922
4,521
0
28,652
L
Gilgamesh
Mj235835
Gilgamesh
9,281
1,632
0
2,596
14,013
14,289
0
5,324
8,391
0
15,239
L
13,443
505
0
76
9,010
3,162
0
2,377
6,621
36,253
0
L
4,150
386
749
1,974
11,694
11,749
0
5,272
6,162
9,405
0
W
8,523
1,000
0
3,869
10,285
8,338
0
4,358
5,847
0
25,639
W
6,369
1,147
0
3,202
11,463
12,333
0
4,466
6,696
12,200
0
L
Medusa
cea115
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
zilched420
Danzaburou
7,765
3,495
0
1,358
10,183
4,485
0
2,620
7,519
0
30,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,141
Gold Earned
41,086
161
Minions Killed
143
5
Camps Cleared
4
825,070
Distance Traveled
656,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
8,397
1,050
17
2
0
145,970
0
W
Janus
9,270
1,159
42
5
1
170,959
0
W
Thor
9,439
1,180
40
5
1
171,127
0
L
Gilgamesh
8,416
1,052
7
1
0
180,262
0
L
Zeus
8,935
1,117
54
7
3
147,886
0
L
Artio
8,976
1,122
15
2
1
174,746
0
W
Chaac
8,954
1,119
43
5
2
182,126
0
W
Ymir
10,081
1,260
19
2
1
154,888
0
L
Medusa
5,940
743
0
0
0
0
0
L
Danzaburou
8,819
1,102
67
8
0
153,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role