Player Matchup

Hou Yi
Hou Yi
BebesitaDR
Hou Yi
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 42L
1,486 Elo+
Party 2
Zeus
Zeus
MaleficaRD
Zeus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 139L
1,520 Elo+
Party 2
Fenrir
Fenrir
SpatialLlama513
Fenrir
Level 140
God Stats
15W - 14L
1,518 SR
Queue Stats
639W - 618L
1,459 Elo+
Solo
Kuzenbo
Kuzenbo
SpiderBary
Kuzenbo
Level 126
God Stats
0W - 3L
1,197 SR
Queue Stats
345W - 319L
1,524 Elo+
Solo
Anubis
Anubis
dTeam_159
Anubis
Level 79
God Stats
4W - 19L
1,337 SR
Queue Stats
461W - 468L
1,397 Elo+
Solo
Team Averages
Level 99
1,410 SR
1,477 Elo+

VS

Team Averages
Level 120
1,438 SR
1,480 Elo+
Anubis
Anubis
Acepolecat14743
Anubis
Level 122
God Stats
2W - 2L
1,373 SR
Queue Stats
146W - 132L
1,523 Elo+
Party 1
Achilles
Achilles
F3arMyLazerface
Achilles
Level 142
God Stats
11W - 6L
1,542 SR
Queue Stats
33W - 29L
1,483 Elo+
Party 1
Sol
Sol
G3TTOFR3SH
Sol
Level 102
God Stats
1W - 1L
1,304 SR
Queue Stats
151W - 135L
1,498 Elo+
Solo
Mercury
Mercury
NordicSaga2031
Mercury
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 48L
1,458 Elo+
Party 1
Izanami
Izanami
NordicSuuu
Izanami
Level 109
God Stats
5W - 6L
1,472 SR
Queue Stats
212W - 214L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BebesitaDR
Hou Yi
11
2 / 0 / 0
6,261
522
3,015
7,032
1,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
1 / 3 / 1
6,427
536
6,004
6,928
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
6 / 3 / 2
7,811
651
7,567
13,741
6,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
SpiderBary
Kuzenbo
9
0 / 2 / 5
6,000
500
4,750
10,822
9,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
dTeam_159
Anubis
12
3 / 4 / 2
7,664
639
9,919
11,417
6,098
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,628
552
5,619
6,124
3,232
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
12
5 / 0 / 1
7,176
598
8,874
8,971
7,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 4 / 0
7,546
629
8,231
13,018
2,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 5 / 5
6,269
522
4,305
14,954
4,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
NordicSuuu
Izanami
13
3 / 2 / 5
8,143
679
5,736
7,213
2,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
12
Kills
12
12
Deaths
12
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Hou Yi
BebesitaDR
Hou Yi
2
0
0
2
W
Achilles
5
0
1
5.5
W
4
4
0
1
L
1
3
1
0.5
W
0
5
5
0.5
W
Izanami
NordicSuuu
Izanami
3
2
5
2.75
L
6
3
2
2.33
L
Kuzenbo
SpiderBary
Kuzenbo
0
2
5
1.25
L
Anubis
dTeam_159
Anubis
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,255
Damage
32,765
49,940
Taken
50,280
25,816
Mitigated
20,408
15,877
Healing
19,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,619
374
0
3,645
6,124
3,232
0
1,468
4,656
60,777
0
L
Hou Yi
BebesitaDR
Hou Yi
3,015
1,299
0
1,740
7,032
1,895
0
3,215
3,817
0
40,693
W
Achilles
8,874
1,667
141
1,054
8,971
7,262
0
3,496
5,475
0
35,357
W
8,231
1,948
0
6,714
13,018
2,749
0
8,547
4,471
44,014
244
L
6,004
924
0
250
6,928
2,337
0
216
6,712
39,564
0
W
4,305
2,419
0
6,356
14,954
4,562
0
3,916
11,038
0
38,836
W
Izanami
NordicSuuu
Izanami
5,736
3,817
0
1,505
7,213
2,603
828
3,246
3,967
0
60,025
L
7,567
2,383
0
6,617
13,741
6,137
0
1,331
12,410
0
58,532
L
Kuzenbo
SpiderBary
Kuzenbo
4,750
2,182
0
1,867
10,822
9,349
0
2,106
8,716
17,995
0
L
Anubis
dTeam_159
Anubis
9,919
537
0
5,403
11,417
6,098
0
7,093
4,324
56,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,163
Gold Earned
35,762
342
Minions Killed
388
0
Camps Cleared
0
1,154,979
Distance Traveled
1,212,807
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,628
552
109
9
0
246,268
2
L
Hou Yi
6,261
522
68
6
0
226,671
3
W
Achilles
7,176
598
42
4
0
268,766
0
W
Sol
7,546
629
69
6
0
216,796
1
L
Zeus
6,427
536
68
6
0
207,655
0
W
Mercury
6,269
522
58
5
0
249,580
0
W
Izanami
8,143
679
110
9
0
231,397
0
L
Fenrir
7,811
651
93
8
0
259,458
0
L
Kuzenbo
6,000
500
17
1
0
257,092
0
L
Anubis
7,664
639
96
8
0
204,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role