Player Matchup

Ix Chel
Ix Chel
Lilith6367
Ix Chel
Level 130
God Stats
5W - 11L
1,377 SR
Queue Stats
151W - 157L
1,500 Elo+
Party 1
Artemis
Artemis
Speedy9801
Artemis
Level 95
God Stats
14W - 7L
1,587 SR
Queue Stats
26W - 30L
1,445 Elo+
Party 1
Osiris
Osiris
Yubel2713
Osiris
Level 128
God Stats
5W - 4L
1,474 SR
Queue Stats
160W - 159L
1,484 Elo+
Party 1
Team Averages
Level 118
1,480 SR
1,476 Elo+

VS

Team Averages
Level 150
1,538 SR
1,506 Elo+
Vulcan
Vulcan
DismissedMO3
Vulcan
Level 159
God Stats
150W - 110L
1,607 SR
Queue Stats
715W - 705L
1,443 Elo+
Solo
Neith
Neith
IamKratos1998
Neith
Level 145
God Stats
4W - 7L
1,469 SR
Queue Stats
82W - 73L
1,479 Elo+
Solo
Bacchus
Bacchus
LoSt My RuTH
Bacchus
Level 146
God Stats
25W - 16L
1,536 SR
Queue Stats
131W - 122L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Lilith6367
Ix Chel
11
2 / 6 / 2
8,539
776
7,018
9,906
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
Speedy9801
Artemis
11
2 / 3 / 1
8,923
811
6,822
9,921
3,607
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
Yubel2713
Osiris
10
0 / 3 / 4
7,822
711
5,271
13,261
14,306
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
6 / 2 / 5
9,773
888
14,570
5,911
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 7
8,236
749
7,386
10,097
3,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
LoSt My RuTH
Bacchus
13
6 / 1 / 5
9,499
864
7,896
10,482
13,230
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
4
Kills
12
12
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Vulcan
6
2
5
4.25
W
0
1
7
3.5
L
Ix Chel
Lilith6367
Ix Chel
2
6
2
0.5
W
Bacchus
LoSt My RuTH
Bacchus
6
1
5
8.5
L
Artemis
Speedy9801
Artemis
2
3
1
0.83
L
Osiris
Yubel2713
Osiris
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,111
Damage
29,852
33,088
Taken
26,490
21,904
Mitigated
19,377
4,778
Healing
4,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
14,570
6,536
269
517
5,911
2,482
1,083
1,419
4,460
45,329
0
W
7,386
1,579
0
1,830
10,097
3,665
1,300
3,206
6,695
0
35,843
L
Ix Chel
Lilith6367
Ix Chel
7,018
743
1,073
982
9,906
3,991
27
6,241
3,665
37,328
0
W
Bacchus
LoSt My RuTH
Bacchus
7,896
353
0
1,915
10,482
13,230
192
2,526
7,678
27,672
279
L
Artemis
Speedy9801
Artemis
6,822
2,892
0
1,714
9,921
3,607
0
7,348
2,573
0
19,485
L
Osiris
Yubel2713
Osiris
5,271
1,550
0
1,009
13,261
14,306
0
8,649
4,612
0
15,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,284
Gold Earned
27,508
100
Minions Killed
134
0
Camps Cleared
0
557,008
Distance Traveled
600,808
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,773
888
65
6
0
197,758
5
W
Neith
8,236
749
50
5
0
190,956
2
L
Ix Chel
8,539
776
58
5
0
173,690
0
W
Bacchus
9,499
864
19
2
0
212,094
0
L
Artemis
8,923
811
28
3
0
170,940
0
L
Osiris
7,822
711
14
1
0
212,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role