Player Matchup

King Arthur
King Arthur
Baorthlas
King Arthur
Level 63
God Stats
9W - 8L
1,500 SR
Queue Stats
43W - 39L
1,417 Elo+
Party 1
Sol
Sol
Khaen
Sol
Level 111
God Stats
43W - 34L
1,544 SR
Queue Stats
241W - 244L
1,526 Elo+
Solo
Tsukuyomi
Tsukuyomi
MADDABSTERGAINZ
Tsukuyomi
Level 102
God Stats
4W - 0L
1,528 SR
Queue Stats
9W - 6L
1,474 Elo+
Solo
Ishtar
Ishtar
Maxolotll
Ishtar
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,318 Elo+
Party 1
Ymir
Ymir
killer619926
Ymir
Level 3
God Stats
8W - 9L
1,500 SR
Queue Stats
8W - 10L
1,268 Elo+
Party 1
Team Averages
Level 70
1,514 SR
1,401 Elo+

VS

Team Averages
Level 122
1,493 SR
1,496 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Aguiladorada77
Merlin
Level 107
God Stats
323W - 348L
1,527 SR
Queue Stats
361W - 407L
1,454 Elo+
Party 2
Hun Batz
Hun Batz
GamerFry
Hun Batz
Level 102
God Stats
0W - 2L
1,302 SR
Queue Stats
56W - 44L
1,505 Elo+
Solo
Ymir
Ymir
StupidSkillz713
Ymir
Level 152
God Stats
3W - 2L
1,798 SR
Queue Stats
80W - 85L
1,572 Elo+
Solo
Eset
Eset
lokied88
Eset
Level 127
God Stats
1W - 4L
1,339 SR
Queue Stats
367W - 375L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Baorthlas
King Arthur
11
1 / 0 / 6
6,225
1,245
2,756
5,527
5,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
Khaen
Sol
11
1 / 0 / 5
6,386
1,277
5,980
2,272
813
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
MADDABSTERGAINZ
Tsukuyomi
11
1 / 1 / 5
6,054
1,211
2,922
4,111
1,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Ishtar
Maxolotll
Ishtar
11
5 / 1 / 2
6,894
1,379
9,544
5,318
2,123
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 6
6,031
1,206
1,896
6,154
4,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

394

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 0 / 3
5,911
1,182
3,258
4,198
1,876
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 4
5,931
1,186
8,156
6,089
2,365
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
GamerFry
Hun Batz
10
2 / 3 / 1
6,536
1,307
5,104
6,326
3,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 1 / 2
6,100
1,220
3,547
7,494
6,102
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
10
0 / 1 / 1
5,310
1,062
538
1,054
409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
8
Kills
4
4
Deaths
8
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
3
1.5
L
0
3
4
0.67
W
King Arthur
Baorthlas
King Arthur
1
0
6
4
L
Hun Batz
GamerFry
Hun Batz
2
3
1
0.83
W
Sol
Khaen
Sol
1
0
5
3.5
W
Tsukuyomi
MADDABSTERGAINZ
Tsukuyomi
1
1
5
3.5
W
Ishtar
Maxolotll
Ishtar
5
1
2
6
L
2
1
2
3
W
0
2
6
1.5
L
Eset
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,098
Damage
20,603
23,382
Taken
25,161
14,721
Mitigated
14,134
3,450
Healing
220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,258
1,032
0
200
4,198
1,876
0
803
3,395
0
10,476
L
8,156
967
0
20
6,089
2,365
0
2,232
3,857
19,926
0
W
King Arthur
Baorthlas
King Arthur
2,756
953
0
525
5,527
5,079
0
2,896
2,631
0
9,637
L
Hun Batz
GamerFry
Hun Batz
5,104
609
0
0
6,326
3,382
0
1,336
4,990
0
15,774
W
Sol
Khaen
Sol
5,980
1,527
0
601
2,272
813
0
1,011
1,261
16,108
0
W
Tsukuyomi
MADDABSTERGAINZ
Tsukuyomi
2,922
0
0
421
4,111
1,789
0
2,878
1,233
0
10,313
W
Ishtar
Maxolotll
Ishtar
9,544
7,204
0
1,423
5,318
2,123
0
2,299
3,019
0
19,896
L
3,547
463
0
0
7,494
6,102
0
2,628
4,866
6,226
0
W
1,896
1,011
0
480
6,154
4,917
0
3,157
2,997
5,084
0
L
Eset
538
132
0
0
1,054
409
0
877
177
2,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,590
Gold Earned
29,788
96
Minions Killed
72
4
Camps Cleared
5
490,659
Distance Traveled
416,532
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,911
1,182
18
4
1
84,687
0
L
Merlin
5,931
1,186
22
4
0
85,782
0
W
King Arthur
6,225
1,245
17
3
1
105,821
0
L
Hun Batz
6,536
1,307
24
5
3
111,357
0
W
Sol
6,386
1,277
31
6
3
99,350
0
W
Tsukuyomi
6,054
1,211
18
4
0
97,234
0
W
Ishtar
6,894
1,379
26
5
0
94,878
0
L
Ymir
6,100
1,220
5
1
1
103,045
0
W
Ymir
6,031
1,206
4
1
0
93,376
0
L
Eset
5,310
1,062
3
1
0
31,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role