Player Matchup

Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
AgathianArcher
He Bo
Level 140
God Stats
23W - 31L
1,359 SR
Queue Stats
546W - 543L
1,458 Elo+
Solo
Jormungandr
Jormungandr
Harlevox
Jormungandr
Level 41
God Stats
4W - 4L
1,690 SR
Queue Stats
36W - 53L
1,407 Elo+
Solo
Anhur
Anhur
iKelsey19
Anhur
Level 118
God Stats
2W - 2L
1,703 SR
Queue Stats
258W - 256L
1,546 Elo+
Solo
Team Averages
Level 105
1,550 SR
1,482 Elo+

VS

Team Averages
Level 111
1,511 SR
1,416 Elo+
Raijin
Raijin
Dogejin
Raijin
Level 83
God Stats
4W - 3L
1,498 SR
Queue Stats
57W - 61L
1,419 Elo+
Party 1
Aphrodite
Aphrodite
Even27
Aphrodite
Level 120
God Stats
1W - 0L
1,498 SR
Queue Stats
1W - 2L
1,278 Elo+
Solo
Sol
Sol
SoapWhite
Sol
Level 160
God Stats
22W - 16L
1,547 SR
Queue Stats
149W - 146L
1,479 Elo+
Solo
Danzaburou
Danzaburou
SteffenFriedrich
Danzaburou
Level 85
God Stats
6W - 5L
1,512 SR
Queue Stats
27W - 26L
1,440 Elo+
Party 1
Tsukuyomi
Tsukuyomi
kakuniek500
Tsukuyomi
Level 108
God Stats
3W - 3L
1,498 SR
Queue Stats
53W - 52L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 4 / 0
5,884
588
5,964
9,787
4,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
 
Janus
10
0 / 3 / 1
5,370
537
1,077
6,214
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 0
6,154
615
5,772
5,955
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
Harlevox
Jormungandr
3
0 / 0 / 0
3,850
385
255
1,293
736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
iKelsey19
Anhur
2
0 / 1 / 0
3,793
379
581
1,596
409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Dogejin
Raijin
11
1 / 2 / 3
6,432
643
2,745
5,254
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Even27
Aphrodite
10
0 / 1 / 2
5,727
573
1,464
5,789
1,780
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 1 / 1
6,607
661
2,847
7,870
2,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
SteffenFriedrich
Danzaburou
10
2 / 0 / 4
6,293
629
3,997
3,983
1,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
kakuniek500
Tsukuyomi
12
6 / 0 / 3
7,090
709
4,608
5,803
2,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
4
Kills
10
10
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
4
0
0.25
L
Janus
 
Janus
0
3
1
0.17
L
3
2
0
1.5
W
Raijin
Dogejin
Raijin
1
2
3
1.25
W
Aphrodite
Even27
Aphrodite
0
1
2
1
L
Jormungandr
Harlevox
Jormungandr
0
0
0
0
W
1
1
1
1.5
W
Danzaburou
SteffenFriedrich
Danzaburou
2
0
4
4
L
Anhur
iKelsey19
Anhur
0
1
0
0
W
Tsukuyomi
kakuniek500
Tsukuyomi
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,649
Damage
15,661
24,845
Taken
28,699
9,667
Mitigated
9,238
3,970
Healing
13,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,964
499
0
2,302
9,787
4,527
0
3,016
6,536
0
34,580
L
Janus
 
Janus
1,077
0
0
500
6,214
2,036
0
1,574
4,640
36,372
0
L
5,772
339
0
380
5,955
1,959
0
1,550
4,405
38,966
695
W
Raijin
Dogejin
Raijin
2,745
56
0
512
5,254
1,767
592
2,234
2,916
42,407
0
W
Aphrodite
Even27
Aphrodite
1,464
361
1,015
3,662
5,789
1,780
978
1,429
4,300
28,028
0
L
Jormungandr
Harlevox
Jormungandr
255
204
0
196
1,293
736
0
159
1,134
2,415
0
W
2,847
764
0
4,407
7,870
2,113
1,663
651
7,179
37,976
0
W
Danzaburou
SteffenFriedrich
Danzaburou
3,997
1,433
0
1,290
3,983
1,254
2,360
1,373
2,526
0
30,447
L
Anhur
iKelsey19
Anhur
581
483
0
592
1,596
409
0
522
1,074
0
4,347
W
Tsukuyomi
kakuniek500
Tsukuyomi
4,608
1,194
0
2,832
5,803
2,324
19
821
4,958
0
35,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,051
Gold Earned
32,149
225
Minions Killed
315
0
Camps Cleared
0
656,855
Distance Traveled
1,024,354
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,884
588
61
6
0
192,068
0
L
Janus
5,370
537
70
7
0
177,306
2
L
He Bo
6,154
615
77
8
0
207,823
1
W
Raijin
6,432
643
81
8
0
175,296
0
W
Aphrodite
5,727
573
49
5
0
183,012
3
L
Jormungandr
3,850
385
7
1
0
50,262
1
W
Sol
6,607
661
75
8
0
195,655
0
W
Danzaburou
6,293
629
50
5
0
204,977
0
L
Anhur
3,793
379
10
1
0
29,396
0
W
Tsukuyomi
7,090
709
60
6
0
265,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role