Player Matchup

Raijin
Raijin
Diamond II
 
Raijin
Diamond II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Masters
 
Zhong Kui
Masters
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum II
BLΛZE
Rama
Platinum II
Level 54
God Stats
21W - 7L
1,797 SR
Queue Stats
33W - 18L
2,114 MMR
Party 3
Bastet
Bastet
Diamond II
JoanR3
Bastet
Diamond II
Level 94
God Stats
2W - 2L
1,668 SR
Queue Stats
162W - 128L
2,245 MMR
Party 3
Ares
Ares
Diamond I
acegryf
Ares
Diamond I
Level 159
God Stats
6W - 9L
1,524 SR
Queue Stats
152W - 134L
2,315 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 112
1,598 SR
1,935 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,573 SR
1,690 MMR
Hercules
Hercules
Diamond I
 
Hercules
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fafnir
Fafnir
Diamond V
 
Fafnir
Diamond V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond III
 
Agni
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Diamond IV
 
Hachiman
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Diamond III
arguѕ
Fenrir
Diamond III
Level 162
God Stats
2W - 2L
1,863 SR
Queue Stats
27W - 12L
2,448 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 1 / 1
6,638
603
4,527
7,646
2,927
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
 
Zhong Kui
11
3 / 2 / 6
6,474
589
7,800
10,561
8,092
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
BLΛZE
Rama
11
0 / 1 / 5
6,348
577
3,288
5,605
1,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
JoanR3
Bastet
13
7 / 0 / 3
7,380
671
6,815
7,190
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 2 / 6
6,568
597
5,937
8,662
7,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Maman BrigitteAthenaAphroditeAh Puch

VS

Bans
SusanoMorgan Le FayPoseidonThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
2 / 3 / 1
6,338
576
6,111
10,483
5,945
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fafnir
 
Fafnir
11
1 / 1 / 2
6,209
564
4,300
9,639
7,657
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Agni
 
Agni
10
0 / 4 / 1
5,618
511
5,192
7,526
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
 
Hachiman
8
0 / 3 / 2
5,321
484
3,733
5,549
1,474
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
arguѕ
Fenrir
11
3 / 4 / 0
6,254
569
5,585
10,889
4,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
15
Kills
6
6
Deaths
15
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
1
1
2.5
W
Zhong Kui
 
Zhong Kui
3
2
6
3
L
Hercules
 
Hercules
2
3
1
0.83
L
Fafnir
 
Fafnir
1
1
2
2
L
Agni
 
Agni
0
4
1
0.13
L
Hachiman
 
Hachiman
0
3
2
0.33
W
Rama
BLΛZE
Rama
0
1
5
2.5
W
Bastet
JoanR3
Bastet
7
0
3
8.5
W
3
2
6
3
L
Fenrir
arguѕ
Fenrir
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,367
Damage
24,921
39,664
Taken
44,086
22,644
Mitigated
22,302
20,424
Healing
14,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
4,527
645
0
4,916
7,646
2,927
0
3,780
3,828
49,679
0
W
Zhong Kui
 
Zhong Kui
7,800
1,628
0
6,585
10,561
8,092
0
2,070
8,333
51,961
0
L
Hercules
 
Hercules
6,111
1,712
0
2,566
10,483
5,945
0
5,594
4,889
0
20,322
L
Fafnir
 
Fafnir
4,300
1,069
0
5,991
9,639
7,657
0
4,107
5,532
38,443
0
L
Agni
 
Agni
5,192
416
0
1,718
7,526
2,625
0
3,786
3,740
45,268
0
L
Hachiman
 
Hachiman
3,733
2,645
0
1,730
5,549
1,474
0
329
5,220
0
27,369
W
Rama
BLΛZE
Rama
3,288
2,418
0
2,897
5,605
1,680
192
0
5,605
0
40,336
W
Bastet
JoanR3
Bastet
6,815
1,975
0
3,490
7,190
2,808
0
1,460
5,632
0
64,291
W
5,937
590
0
2,536
8,662
7,137
0
1,677
6,774
18,883
0
L
Fenrir
arguѕ
Fenrir
5,585
2,633
0
2,185
10,889
4,601
0
4,448
6,441
0
44,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,408
Gold Earned
29,740
363
Minions Killed
309
0
Camps Cleared
0
1,108,418
Distance Traveled
1,034,939
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,638
603
75
7
0
200,329
2
W
Zhong Kui
6,474
589
90
8
0
197,694
2
L
Hercules
6,338
576
27
2
0
219,609
0
L
Fafnir
6,209
564
66
6
0
211,051
0
L
Agni
5,618
511
84
8
0
214,085
2
L
Hachiman
5,321
484
50
5
0
158,108
0
W
Rama
6,348
577
88
8
0
193,003
3
W
Bastet
7,380
671
98
9
0
281,396
2
W
Ares
6,568
597
12
1
0
235,996
1
L
Fenrir
6,254
569
82
7
0
232,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role