Player Matchup

Osiris
Osiris
ManuRP
Osiris
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 73L
1,524 Elo+
Solo
Pele
Pele
ReflexVee2
Pele
Level 109
God Stats
61W - 47L
1,631 SR
Queue Stats
77W - 64L
1,638 Elo+
Party 1
Ra
Ra
Waevhe
Ra
Level 156
God Stats
2W - 2L
1,623 SR
Queue Stats
88W - 74L
1,616 Elo+
Party 1
Team Averages
Level 131
1,585 SR
1,593 Elo+

VS

Team Averages
Level 95
1,651 SR
1,572 Elo+
Cerberus
Cerberus
Bail8960
Cerberus
Level 63
God Stats
3W - 1L
1,582 SR
Queue Stats
24W - 21L
1,607 Elo+
Solo
Persephone
Persephone
Edrizzle658
Persephone
Level 158
God Stats
30W - 35L
1,567 SR
Queue Stats
548W - 570L
1,559 Elo+
Solo
Thanatos
Thanatos
Gamb1t0
Thanatos
Level 63
God Stats
5W - 0L
1,805 SR
Queue Stats
86W - 73L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ManuRP
Osiris
9
2 / 5 / 3
7,586
759
5,286
12,659
8,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 7 / 0
7,957
796
6,403
11,642
2,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
9
0 / 7 / 2
6,881
688
4,340
8,246
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bail8960
Cerberus
11
4 / 3 / 12
8,808
881
8,764
9,618
6,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Persephone
Edrizzle658
Persephone
13
6 / 0 / 13
9,965
997
10,713
2,625
936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Gamb1t0
Thanatos
12
9 / 2 / 7
9,581
958
9,171
10,273
4,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
5
Kills
19
19
Deaths
5
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bail8960
Cerberus
4
3
12
3.33
W
Persephone
Edrizzle658
Persephone
6
0
13
12.5
W
Thanatos
Gamb1t0
Thanatos
9
2
7
6.25
L
Osiris
ManuRP
Osiris
2
5
3
0.7
L
3
7
0
0.43
L
Ra
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,029
Damage
28,648
32,547
Taken
22,516
14,025
Mitigated
12,405
3,272
Healing
11,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bail8960
Cerberus
8,764
431
0
1,969
9,618
6,907
66
2,125
7,215
24,723
0
W
Persephone
Edrizzle658
Persephone
10,713
822
0
1,403
2,625
936
350
60
2,565
40,198
0
W
Thanatos
Gamb1t0
Thanatos
9,171
2,677
0
7,977
10,273
4,562
742
2,005
8,078
0
23,626
L
Osiris
ManuRP
Osiris
5,286
1,891
0
1,326
12,659
8,925
0
7,158
4,678
0
18,752
L
6,403
1,736
0
1,018
11,642
2,744
0
6,248
4,804
0
23,430
L
Ra
4,340
1,029
217
711
8,246
2,356
0
5,082
2,607
23,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,424
Gold Earned
28,354
87
Minions Killed
121
0
Camps Cleared
0
491,780
Distance Traveled
572,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,808
881
25
3
0
184,081
0
W
Persephone
9,965
997
67
7
0
190,358
0
W
Thanatos
9,581
958
29
3
0
198,222
0
L
Osiris
7,586
759
10
1
0
168,227
0
L
Pele
7,957
796
28
3
0
176,126
0
L
Ra
6,881
688
49
5
0
147,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role