Player Matchup

Loki
Loki
 
Loki
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AndrewZl-_-l
Ra
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,472 Elo+
Solo
Cerberus
Cerberus
Berjerith
Cerberus
Level 142
God Stats
1W - 2L
1,210 SR
Queue Stats
40W - 41L
1,532 Elo+
Solo
Khepri
Khepri
Гочкис
Khepri
Level 38
God Stats
0W - 2L
1,269 SR
Queue Stats
30W - 33L
1,426 Elo+
Solo
Team Averages
Level 107
1,396 SR
1,486 Elo+

VS

Team Averages
Level 107
1,477 SR
1,585 Elo+
Loki
Loki
 
Loki
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DukeOfAbotions
Chaac
Level 25
God Stats
1W - 0L
1,193 SR
Queue Stats
20W - 7L
1,777 Elo+
Party 1
Anhur
Anhur
SSimonseN
Anhur
Level 109
God Stats
3W - 2L
1,501 SR
Queue Stats
106W - 112L
1,448 Elo+
Solo
Kumbhakarna
Kumbhakarna
SupozitorExpirat
Kumbhakarna
Level 60
God Stats
14W - 7L
1,689 SR
Queue Stats
79W - 36L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 2 / 0
5,276
1,055
1,770
5,557
2,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
 
Anubis
9
0 / 1 / 0
5,027
1,005
971
1,507
502
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 3 / 0
5,271
1,054
3,796
5,230
2,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Berjerith
Cerberus
10
0 / 2 / 0
5,551
1,110
2,169
5,381
4,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
10
0 / 2 / 0
5,735
1,147
2,036
8,066
5,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

337

VS

Team 2 Tickets

420

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 0 / 7
6,347
1,269
5,837
2,147
781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
 
Discordia
11
1 / 0 / 5
6,131
1,226
2,352
965
687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 0 / 7
6,532
1,306
9,052
4,350
3,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
SSimonseN
Anhur
11
1 / 0 / 9
5,795
1,159
4,143
3,038
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
SupozitorExpirat
Kumbhakarna
11
2 / 0 / 8
6,766
1,353
2,018
2,426
2,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
10
10
Deaths
0
0
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
0
0
L
Anubis
 
Anubis
0
1
0
0
W
Loki
 
Loki
3
0
7
6.5
W
Discordia
 
Discordia
1
0
5
3.5
L
0
3
0
0
L
Cerberus
Berjerith
Cerberus
0
2
0
0
W
3
0
7
6.5
W
Anhur
SSimonseN
Anhur
1
0
9
5.5
W
Kumbhakarna
SupozitorExpirat
Kumbhakarna
2
0
8
6
L
Khepri
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,742
Damage
23,402
25,741
Taken
12,926
14,937
Mitigated
8,400
2,342
Healing
2,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,770
234
0
128
5,557
2,199
0
1,099
4,458
0
10,027
L
Anubis
 
Anubis
971
0
0
68
1,507
502
0
119
1,388
7,236
0
W
Loki
 
Loki
5,837
1,306
0
0
2,147
781
0
1,474
673
0
9,039
W
Discordia
 
Discordia
2,352
186
0
483
965
687
0
650
315
10,994
0
L
3,796
983
288
344
5,230
2,333
0
797
4,433
11,106
1,409
L
Cerberus
Berjerith
Cerberus
2,169
175
0
945
5,381
4,323
0
919
4,462
5,581
0
W
9,052
2,126
0
1,178
4,350
3,594
0
2,868
1,392
0
20,722
W
Anhur
SSimonseN
Anhur
4,143
2,318
0
296
3,038
1,214
0
2,095
866
0
10,340
W
Kumbhakarna
SupozitorExpirat
Kumbhakarna
2,018
300
0
1,010
2,426
2,124
0
1,480
946
5,466
0
L
Khepri
2,036
416
0
569
8,066
5,580
0
1,436
6,630
8,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,860
Gold Earned
31,571
72
Minions Killed
80
5
Camps Cleared
1
394,259
Distance Traveled
497,984
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,276
1,055
22
4
1
91,607
0
L
Anubis
5,027
1,005
13
3
0
45,710
0
W
Loki
6,347
1,269
7
1
1
104,745
0
W
Discordia
6,131
1,226
17
3
0
87,322
3
L
Ra
5,271
1,054
23
5
4
73,284
0
L
Cerberus
5,551
1,110
6
1
0
100,196
0
W
Chaac
6,532
1,306
32
6
0
97,952
0
W
Anhur
5,795
1,159
19
4
0
93,504
0
W
Kumbhakarna
6,766
1,353
5
1
0
114,461
0
L
Khepri
5,735
1,147
8
2
0
83,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role