Player Matchup

Raijin
Raijin
BIGH3CZ
Raijin
Level 93
God Stats
2W - 2L
1,782 SR
Queue Stats
352W - 319L
1,537 Elo+
Party 2
Tyr
Tyr
BankableMonster
Tyr
Level 148
God Stats
1W - 0L
1,499 SR
Queue Stats
57W - 38L
1,653 Elo+
Party 1
Kuzenbo
Kuzenbo
Moothster
Kuzenbo
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,745 Elo+
Party 1
King Arthur
King Arthur
Rodonald
King Arthur
Level 158
God Stats
2W - 0L
1,672 SR
Queue Stats
34W - 24L
1,621 Elo+
Party 1
Eset
Eset
RΨAN
Eset
Level 125
God Stats
5W - 0L
1,585 SR
Queue Stats
122W - 120L
1,554 Elo+
Party 2
Team Averages
Level 125
1,608 SR
1,622 Elo+

VS

Team Averages
Level 137
1,505 SR
1,546 Elo+
Ymir
Ymir
Andalon
Ymir
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 65L
1,539 Elo+
Party 3
King Arthur
King Arthur
GoatBalakay
King Arthur
Level 129
God Stats
9W - 10L
1,509 SR
Queue Stats
570W - 558L
1,490 Elo+
Solo
Hades
Hades
SecondzS
Hades
Level 124
God Stats
1W - 2L
1,478 SR
Queue Stats
103W - 91L
1,573 Elo+
Party 3
Eset
Eset
StrikerElements
Eset
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 53L
1,594 Elo+
Solo
Hercules
Hercules
robsuarezextrem
Hercules
Level 138
God Stats
8W - 6L
1,538 SR
Queue Stats
189W - 181L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BIGH3CZ
Raijin
18
2 / 2 / 11
11,185
746
21,139
9,890
6,010
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
2 / 4 / 11
11,357
757
10,637
20,027
34,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kuzenbo
Moothster
Kuzenbo
17
2 / 4 / 7
11,437
762
8,056
18,222
32,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

King Arthur
Rodonald
King Arthur
18
4 / 5 / 10
10,960
731
15,490
21,292
31,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
RΨAN
Eset
19
5 / 1 / 9
11,586
772
18,588
6,880
3,723
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Andalon
Ymir
14
2 / 2 / 9
9,880
659
5,379
14,699
16,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
GoatBalakay
King Arthur
17
5 / 3 / 7
9,968
665
11,152
19,367
25,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hades
SecondzS
Hades
15
3 / 6 / 7
9,204
614
9,987
18,779
11,940
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 2 / 12
9,658
644
16,971
12,265
7,294
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
17
2 / 2 / 9
9,072
605
10,098
18,680
14,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
58
15
Kills
14
16
Deaths
15
48
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Ymir
Andalon
Ymir
2
2
9
3.25
W
Raijin
BIGH3CZ
Raijin
2
2
11
3.75
W
2
4
11
1.88
L
King Arthur
GoatBalakay
King Arthur
5
3
7
2.83
W
Kuzenbo
Moothster
Kuzenbo
2
4
7
1.38
W
King Arthur
Rodonald
King Arthur
4
5
10
1.8
W
Eset
RΨAN
Eset
5
1
9
9.5
L
Hades
SecondzS
Hades
3
6
7
1.08
L
2
2
12
4
L
Hercules
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,910
Damage
53,587
76,311
Taken
83,790
107,586
Mitigated
75,147
19,445
Healing
28,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Andalon
Ymir
5,379
378
1,070
2,679
14,699
16,350
0
9,274
5,259
17,802
0
W
Raijin
BIGH3CZ
Raijin
21,139
3,234
134
757
9,890
6,010
2,803
4,568
5,322
64,835
0
W
10,637
547
1,239
3,272
20,027
34,556
490
7,050
12,977
0
18,046
L
King Arthur
GoatBalakay
King Arthur
11,152
714
926
1,494
19,367
25,342
0
9,841
9,007
0
23,971
W
Kuzenbo
Moothster
Kuzenbo
8,056
2,667
497
1,724
18,222
32,217
705
8,230
9,992
15,008
0
W
King Arthur
Rodonald
King Arthur
15,490
848
2,011
2,993
21,292
31,080
255
9,439
11,853
0
22,457
W
Eset
RΨAN
Eset
18,588
1,021
5,023
1,795
6,880
3,723
2,751
3,050
3,830
37,970
0
L
Hades
SecondzS
Hades
9,987
1,104
3,140
4,493
18,779
11,940
184
11,901
6,511
24,320
0
L
16,971
1,493
3,441
2,491
12,265
7,294
0
4,915
7,248
36,566
0
L
Hercules
10,098
1,910
1,291
7,438
18,680
14,221
0
11,852
6,373
0
20,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,525
Gold Earned
47,782
182
Minions Killed
155
0
Camps Cleared
0
1,463,363
Distance Traveled
1,350,334
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,880
659
24
2
0
224,918
0
W
Raijin
11,185
746
89
6
0
272,079
0
W
Tyr
11,357
757
15
1
0
309,688
0
L
King Arthur
9,968
665
21
1
0
288,267
0
W
Kuzenbo
11,437
762
9
1
0
267,169
1
W
King Arthur
10,960
731
8
1
0
313,290
0
W
Eset
11,586
772
61
4
0
301,137
0
L
Hades
9,204
614
40
3
0
233,060
0
L
Eset
9,658
644
42
3
0
294,292
0
L
Hercules
9,072
605
28
2
0
309,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role