Player Matchup

Cthulhu
Cthulhu
Silver V
ChiefMail
Cthulhu
Silver V
Level 107
God Stats
2W - 1L
1,551 SR
Queue Stats
36W - 49L
522 MMR
Party 2
Hel
Hel
Silver III
HighHebrew
Hel
Silver III
Level 100
God Stats
7W - 6L
1,424 SR
Queue Stats
40W - 57L
960 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
TheButernut11
Ah Muzen Cab
Gold IV
Level 120
God Stats
1W - 1L
1,344 SR
Queue Stats
62W - 62L
1,348 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,440 SR
944 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,551 SR
926 MMR
Tiamat
Tiamat
Silver II
Faminn
Tiamat
Silver II
Level 129
God Stats
3W - 5L
1,517 SR
Queue Stats
179W - 216L
1,238 MMR
Party 1
Arachne
Arachne
Silver V
HONKEYBALLS902
Arachne
Silver V
Level 68
God Stats
11W - 12L
1,576 SR
Queue Stats
45W - 66L
926 MMR
Party 1
Ares
Ares
Bronze I
SellAlotTV
Ares
Bronze I
Level 85
God Stats
4W - 5L
1,562 SR
Queue Stats
132W - 172L
614 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChiefMail
Cthulhu
12
1 / 2 / 5
8,926
811
9,973
13,439
12,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 2 / 4
9,089
826
5,124
8,745
3,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
TheButernut11
Ah Muzen Cab
12
5 / 2 / 4
9,989
908
12,501
11,336
4,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
Ah PuchBacchusAphroditeDiscordiaAnubis

VS

Bans
Ne ZhaGaneshaYmirKuzenboAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Faminn
Tiamat
12
3 / 4 / 2
8,633
785
11,829
10,536
6,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 3 / 4
8,420
765
7,402
11,749
8,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 5
8,261
751
7,075
11,005
11,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
9
Kills
6
6
Deaths
9
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ChiefMail
Cthulhu
1
2
5
1.75
L
Tiamat
Faminn
Tiamat
3
4
2
1
L
2
3
4
1.33
W
3
2
4
2.5
L
1
2
5
1.75
W
Ah Muzen Cab
TheButernut11
Ah Muzen Cab
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,598
Damage
26,306
33,520
Taken
33,290
20,552
Mitigated
25,877
11,001
Healing
6,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ChiefMail
Cthulhu
9,973
660
344
857
13,439
12,594
0
7,721
5,718
31,861
1,113
L
Tiamat
Faminn
Tiamat
11,829
738
0
1,484
10,536
6,441
0
3,573
6,740
42,537
0
L
7,402
5,186
260
3,507
11,749
8,052
0
5,080
6,201
0
19,414
W
5,124
186
4,201
4,121
8,745
3,483
0
5,267
3,478
15,945
0
L
7,075
195
326
652
11,005
11,384
0
4,461
6,206
13,374
0
W
Ah Muzen Cab
TheButernut11
Ah Muzen Cab
12,501
3,867
0
1,478
11,336
4,475
672
6,153
5,183
0
55,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,004
Gold Earned
25,314
154
Minions Killed
119
0
Camps Cleared
0
626,724
Distance Traveled
625,507
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,926
811
41
4
0
225,568
0
L
Tiamat
8,633
785
62
6
0
203,416
0
L
Arachne
8,420
765
39
4
0
234,925
0
W
Hel
9,089
826
25
2
0
174,498
0
L
Ares
8,261
751
18
2
0
187,166
1
W
Ah Muzen Cab
9,989
908
88
8
0
226,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role