Player Matchup

Zhong Kui
Zhong Kui
BlowsChunks_
Zhong Kui
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 50L
1,165 Elo+
Party 1
Tyr
Tyr
Tax_Man02
Tyr
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 20L
1,583 Elo+
Party 1
Sylvanus
Sylvanus
TheDerpenOne
Sylvanus
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 15L
1,244 Elo+
Party 1
Cupid
Cupid
sir Raddle
Cupid
Level 54
God Stats
3W - 4L
1,456 SR
Queue Stats
9W - 17L
1,298 Elo+
Party 1
Ymir
Ymir
tr1stman
Ymir
Level 12
God Stats
2W - 4L
1,331 SR
Queue Stats
3W - 11L
1,298 Elo+
Party 1
Team Averages
Level 32
1,457 SR
1,318 Elo+

VS

Team Averages
Level 56
1,425 SR
1,466 Elo+
Sobek
Sobek
 
Sobek
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Jahat09
Chang'e
Level 29
God Stats
3W - 2L
1,686 SR
Queue Stats
149W - 130L
1,477 Elo+
Party 2
Apollo
Apollo
JchHenry06
Apollo
Level 28
God Stats
2W - 6L
1,108 SR
Queue Stats
111W - 100L
1,462 Elo+
Party 2
Tyr
Tyr
Tormentor86
Tyr
Level 40
God Stats
3W - 5L
1,419 SR
Queue Stats
61W - 56L
1,597 Elo+
Solo
Ao Kuang
Ao Kuang
emf_34
Ao Kuang
Level 36
God Stats
1W - 2L
1,412 SR
Queue Stats
1W - 5L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BlowsChunks_
Zhong Kui
14
1 / 2 / 3
8,220
514
12,888
11,712
10,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 1 / 0
7,657
479
5,976
12,250
12,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
TheDerpenOne
Sylvanus
12
1 / 1 / 6
7,772
486
6,591
12,752
10,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
13
3 / 1 / 3
7,834
490
7,094
11,514
4,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
4 / 2 / 3
7,671
479
5,709
14,190
7,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 4 / 3
6,911
432
5,896
16,969
15,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Jahat09
Chang'e
13
2 / 2 / 2
7,833
490
10,731
14,198
6,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
JchHenry06
Apollo
12
1 / 3 / 2
7,418
464
10,274
9,467
4,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

14
2 / 0 / 0
8,567
535
8,360
11,637
11,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
emf_34
Ao Kuang
6
0 / 0 / 0
5,404
338
518
4,042
1,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
9
Kills
7
7
Deaths
9
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
4
3
0.88
W
Zhong Kui
BlowsChunks_
Zhong Kui
1
2
3
1.25
L
Chang'e
Jahat09
Chang'e
2
2
2
1.5
L
Apollo
JchHenry06
Apollo
1
3
2
0.67
W
0
1
0
0
W
Sylvanus
TheDerpenOne
Sylvanus
1
1
6
4
L
2
0
0
2
L
Ao Kuang
emf_34
Ao Kuang
0
0
0
0
W
Cupid
3
1
3
4.5
W
Ymir
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,258
Damage
35,779
62,418
Taken
56,313
45,832
Mitigated
39,558
21,618
Healing
22,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,896
170
0
5,966
16,969
15,649
0
8,987
7,982
13,536
0
W
Zhong Kui
BlowsChunks_
Zhong Kui
12,888
1,347
0
3,994
11,712
10,050
997
6,430
5,282
66,322
0
L
Chang'e
Jahat09
Chang'e
10,731
1,528
898
6,888
14,198
6,121
0
10,562
3,636
54,004
0
L
Apollo
JchHenry06
Apollo
10,274
5,768
0
2,790
9,467
4,852
0
4,895
4,572
0
63,966
W
5,976
1,084
0
2,516
12,250
12,486
0
666
10,610
51
45,846
W
Sylvanus
TheDerpenOne
Sylvanus
6,591
2,596
4,324
4,668
12,752
10,786
298
2,522
10,230
26,359
0
L
8,360
804
0
5,446
11,637
11,770
0
452
11,185
0
53,336
L
Ao Kuang
emf_34
Ao Kuang
518
256
0
76
4,042
1,166
0
343
3,699
17,045
0
W
Cupid
7,094
4,273
113
3,439
11,514
4,965
1,451
3,169
8,345
0
56,455
W
Ymir
5,709
1,458
0
2,564
14,190
7,545
0
4,708
9,368
53,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,154
Gold Earned
36,133
319
Minions Killed
327
0
Camps Cleared
0
1,485,907
Distance Traveled
1,395,434
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,911
432
13
1
0
323,219
3
W
Zhong Kui
8,220
514
88
6
0
272,291
0
L
Chang'e
7,833
490
80
5
0
310,563
0
L
Apollo
7,418
464
101
6
0
294,426
2
W
Tyr
7,657
479
50
3
0
295,384
0
W
Sylvanus
7,772
486
20
1
0
286,980
5
L
Tyr
8,567
535
100
6
0
288,096
1
L
Ao Kuang
5,404
338
33
2
0
179,130
2
W
Cupid
7,834
490
87
5
0
296,387
0
W
Ymir
7,671
479
74
5
0
334,865
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role