Player Matchup

Cupid
Cupid
Juicagee
Cupid
Level 124
God Stats
3W - 3L
1,504 SR
Queue Stats
60W - 53L
1,505 Elo+
Party 1
Sol
Sol
Lete
Sol
Level 137
God Stats
2W - 2L
1,443 SR
Queue Stats
46W - 45L
1,495 Elo+
Party 1
Odin
Odin
Tomlins
Odin
Level 96
God Stats
2W - 1L
1,516 SR
Queue Stats
10W - 8L
1,506 Elo+
Party 1
Team Averages
Level 119
1,488 SR
1,502 Elo+

VS

Team Averages
Level 94
1,606 SR
1,525 Elo+
Ullr
Ullr
Master5crub69
Ullr
Level 120
God Stats
2W - 4L
1,573 SR
Queue Stats
249W - 249L
1,443 Elo+
Solo
Discordia
Discordia
Wx2ColeTraine
Discordia
Level 93
God Stats
61W - 51L
1,639 SR
Queue Stats
826W - 792L
1,584 Elo+
Party 2
Bacchus
Bacchus
quinnquenquan
Bacchus
Level 69
God Stats
50W - 52L
1,607 SR
Queue Stats
575W - 551L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Juicagee
Cupid
13
3 / 0 / 5
9,254
841
9,422
8,145
3,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
Lete
Sol
13
5 / 0 / 2
9,659
878
9,379
6,565
2,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Odin
Tomlins
Odin
11
1 / 2 / 8
8,475
770
7,188
10,687
9,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
7,470
679
2,882
10,239
4,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Wx2ColeTraine
Discordia
11
1 / 2 / 1
7,733
703
9,891
6,440
2,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
10
1 / 3 / 1
7,654
696
5,334
12,566
13,327
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
2
2
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
Juicagee
Cupid
3
0
5
5.5
W
Sol
Lete
Sol
5
0
2
6
L
0
4
1
0.13
W
Odin
Tomlins
Odin
1
2
8
2.5
L
Discordia
Wx2ColeTraine
Discordia
1
2
1
0.75
L
Bacchus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,989
Damage
18,107
25,397
Taken
29,245
15,031
Mitigated
19,562
10,728
Healing
3,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Juicagee
Cupid
9,422
6,209
883
3,672
8,145
3,192
710
5,962
2,183
0
41,852
W
Sol
Lete
Sol
9,379
2,764
0
4,674
6,565
2,358
897
3,095
3,470
48,770
3,474
L
2,882
935
0
750
10,239
4,116
0
3,115
6,836
0
19,950
W
Odin
Tomlins
Odin
7,188
569
177
1,322
10,687
9,481
0
5,997
4,690
0
18,846
L
Discordia
Wx2ColeTraine
Discordia
9,891
332
0
1,077
6,440
2,119
0
1,946
4,214
43,554
0
L
Bacchus
5,334
575
0
1,690
12,566
13,327
0
4,398
8,093
13,148
368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,388
Gold Earned
22,857
156
Minions Killed
112
0
Camps Cleared
0
602,790
Distance Traveled
596,902
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,254
841
55
5
0
198,020
0
W
Sol
9,659
878
78
7
0
191,613
0
L
Ullr
7,470
679
37
3
0
180,220
0
W
Odin
8,475
770
23
2
0
213,157
0
L
Discordia
7,733
703
65
6
0
207,261
0
L
Bacchus
7,654
696
10
1
0
209,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role