Player Matchup

Cthulhu
Cthulhu
A MaG1C M1DgEt
Cthulhu
Level 46
God Stats
1W - 1L
1,519 SR
Queue Stats
98W - 107L
1,462 Elo+
Party 1
Athena
Athena
CarsickFlyer933
Athena
Level 149
God Stats
3W - 2L
1,660 SR
Queue Stats
234W - 219L
1,529 Elo+
Party 1
Vulcan
Vulcan
LurkLord Pup
Vulcan
Level 129
God Stats
12W - 4L
1,537 SR
Queue Stats
201W - 175L
1,483 Elo+
Solo
Charybdis
Charybdis
Quineyyy
Charybdis
Level 64
God Stats
1W - 3L
1,365 SR
Queue Stats
22W - 27L
1,475 Elo+
Party 1
Tyr
Tyr
Tubby Tito
Tyr
Level 125
God Stats
13W - 14L
1,430 SR
Queue Stats
308W - 287L
1,506 Elo+
Party 1
Team Averages
Level 103
1,502 SR
1,491 Elo+

VS

Team Averages
Level 114
1,501 SR
1,452 Elo+
Ares
Ares
 
Ares
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
ANBU_Queen
Jing Wei
Level 146
God Stats
1W - 2L
1,308 SR
Queue Stats
230W - 259L
1,404 Elo+
Solo
Izanami
Izanami
ItzzMarkyMark
Izanami
Level 141
God Stats
3W - 3L
1,574 SR
Queue Stats
215W - 218L
1,461 Elo+
Solo
Susano
Susano
REYMURYXD
Susano
Level 125
God Stats
1W - 4L
1,535 SR
Queue Stats
23W - 36L
1,387 Elo+
Solo
Ymir
Ymir
Stinnyp
Ymir
Level 65
God Stats
3W - 3L
1,587 SR
Queue Stats
281W - 281L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 14
8,833
883
6,195
10,952
13,404
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
6 / 2 / 18
9,085
909
9,208
21,059
18,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
17
11 / 1 / 17
10,183
1,018
22,811
6,054
3,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Quineyyy
Charybdis
15
5 / 3 / 14
8,785
879
7,224
8,730
4,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
6 / 1 / 17
9,325
933
10,175
17,220
15,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 5 / 4
7,121
712
7,431
11,430
11,166
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
ANBU_Queen
Jing Wei
15
2 / 6 / 4
7,660
766
11,207
10,814
5,984
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
13
2 / 6 / 2
7,635
764
5,943
11,443
5,621
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
REYMURYXD
Susano
11
1 / 7 / 2
6,336
634
7,154
11,023
5,024
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
Stinnyp
Ymir
13
0 / 6 / 5
6,704
670
6,642
15,212
10,698
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
25
30
Kills
8
9
Deaths
30
80
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
5
4
1
W
2
2
14
4.5
L
Jing Wei
ANBU_Queen
Jing Wei
2
6
4
0.67
W
6
2
18
7.5
L
Izanami
2
6
2
0.5
W
Vulcan
11
1
17
19.5
W
Charybdis
Quineyyy
Charybdis
5
3
14
4
L
Susano
REYMURYXD
Susano
1
7
2
0.29
L
Ymir
Stinnyp
Ymir
0
6
5
0.42
W
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,613
Damage
38,377
64,015
Taken
59,922
56,086
Mitigated
38,493
25,723
Healing
7,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
7,431
250
0
430
11,430
11,166
0
5,206
6,052
10,043
0
W
6,195
633
611
1,872
10,952
13,404
80
1,623
9,313
13,026
213
L
Jing Wei
ANBU_Queen
Jing Wei
11,207
7,679
714
640
10,814
5,984
0
6,236
4,350
0
25,392
W
9,208
1,734
3,210
9,117
21,059
18,454
1,253
4,136
16,816
11,919
0
L
Izanami
5,943
3,405
193
2,493
11,443
5,621
692
8,011
3,256
0
18,015
W
Vulcan
22,811
6,216
878
1,888
6,054
3,679
2,058
1,543
4,502
39,748
0
W
Charybdis
Quineyyy
Charybdis
7,224
3,049
496
1,430
8,730
4,550
3,887
2,285
6,403
0
17,607
L
Susano
REYMURYXD
Susano
7,154
1,515
397
762
11,023
5,024
0
7,532
3,095
0
10,711
L
Ymir
Stinnyp
Ymir
6,642
513
274
1,103
15,212
10,698
0
9,938
5,168
14,213
0
W
10,175
459
814
5,407
17,220
15,999
1,280
4,181
12,908
0
17,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,211
Gold Earned
35,456
104
Minions Killed
97
0
Camps Cleared
0
1,017,547
Distance Traveled
785,560
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,121
712
4
0
0
182,054
0
W
Cthulhu
8,833
883
20
2
0
211,777
0
L
Jing Wei
7,660
766
35
4
0
151,567
0
W
Athena
9,085
909
4
0
0
213,639
0
L
Izanami
7,635
764
32
3
0
132,549
0
W
Vulcan
10,183
1,018
43
4
0
211,592
0
W
Charybdis
8,785
879
30
3
0
166,127
0
L
Susano
6,336
634
7
1
0
172,156
0
L
Ymir
6,704
670
19
2
0
147,234
0
W
Tyr
9,325
933
7
1
0
214,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role