Player Matchup

Janus
Janus
HyperionRevenge
Janus
Level 122
God Stats
21W - 20L
1,428 SR
Queue Stats
194W - 171L
1,458 Elo+
Solo
Bakasura
Bakasura
PuertoricanCobra
Bakasura
Level 106
God Stats
1W - 0L
1,337 SR
Queue Stats
9W - 5L
1,503 Elo+
Party 1
Ymir
Ymir
RichTickler15
Ymir
Level 156
God Stats
4W - 5L
1,518 SR
Queue Stats
861W - 822L
1,489 Elo+
Solo
Sobek
Sobek
iPhaNToM VvV
Sobek
Level 143
God Stats
4W - 3L
1,406 SR
Queue Stats
62W - 65L
1,472 Elo+
Party 1
Xbalanque
Xbalanque
literary-zigzag9
Xbalanque
Level 155
God Stats
16W - 13L
1,570 SR
Queue Stats
1,139W - 1,031L
1,505 Elo+
Solo
Team Averages
Level 136
1,452 SR
1,485 Elo+

VS

Team Averages
Level 126
1,571 SR
1,485 Elo+
Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Darevenchy
Baron Samedi
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 61L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
HardMonkMonk
Tsukuyomi
Level 108
God Stats
1W - 1L
1,762 SR
Queue Stats
254W - 284L
1,491 Elo+
Party 2
Xbalanque
Xbalanque
SUPERSAIYAN4QS
Xbalanque
Level 111
God Stats
12W - 15L
1,550 SR
Queue Stats
349W - 373L
1,481 Elo+
Party 2
Osiris
Osiris
ThaChosenOne29
Osiris
Level 154
God Stats
2W - 3L
1,544 SR
Queue Stats
440W - 490L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 2
8,529
609
10,337
7,892
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 1 / 2
7,780
556
6,540
11,728
6,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 5 / 1
5,735
410
2,187
12,957
8,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 2 / 4
7,461
533
6,639
14,262
9,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
11
1 / 3 / 1
6,973
498
7,108
11,233
4,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 2 / 2
7,335
524
3,394
6,644
2,694
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
Darevenchy
Baron Samedi
14
2 / 2 / 0
8,579
613
7,679
9,974
6,087
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tsukuyomi
HardMonkMonk
Tsukuyomi
12
3 / 3 / 4
7,488
535
7,926
13,753
5,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
SUPERSAIYAN4QS
Xbalanque
13
3 / 1 / 4
8,033
574
11,875
8,799
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
3 / 2 / 5
8,379
599
5,785
14,373
12,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
10
Kills
12
12
Deaths
10
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
2
1
L
Baron Samedi
Darevenchy
Baron Samedi
2
2
0
1
L
Tsukuyomi
HardMonkMonk
Tsukuyomi
3
3
4
1.67
W
4
1
2
5
W
1
1
2
2
W
0
5
1
0.1
L
Xbalanque
SUPERSAIYAN4QS
Xbalanque
3
1
4
5
L
3
2
5
2.75
W
4
2
4
3
W
Xbalanque
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,811
Damage
36,659
58,072
Taken
53,543
31,221
Mitigated
30,250
15,903
Healing
23,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,394
394
93
1,989
6,644
2,694
697
3,985
2,485
56,482
0
L
Baron Samedi
Darevenchy
Baron Samedi
7,679
456
0
6,292
9,974
6,087
0
1,614
6,885
69,553
0
L
Tsukuyomi
HardMonkMonk
Tsukuyomi
7,926
1,854
0
4,860
13,753
5,401
436
6,340
7,223
0
54,537
W
10,337
691
0
2,076
7,892
3,131
36
1,231
6,661
69,100
0
W
6,540
4,017
0
4,428
11,728
6,640
0
6,267
5,461
0
40,570
W
2,187
321
0
1,660
12,957
8,363
0
1,486
11,471
11,580
0
L
Xbalanque
SUPERSAIYAN4QS
Xbalanque
11,875
5,914
0
4,634
8,799
3,641
128
2,426
6,373
0
74,700
L
5,785
1,369
1,661
3,695
14,373
12,427
0
4,699
9,059
290
32,122
W
6,639
130
0
3,268
14,262
9,009
0
2,203
12,059
48,798
0
W
Xbalanque
7,108
2,413
0
4,471
11,233
4,078
369
0
11,233
0
54,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,478
Gold Earned
39,814
378
Minions Killed
422
0
Camps Cleared
0
1,385,835
Distance Traveled
1,359,423
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,335
524
90
6
0
258,753
1
L
Baron Samedi
8,579
613
109
8
0
241,553
2
L
Tsukuyomi
7,488
535
73
5
0
328,859
0
W
Janus
8,529
609
118
8
0
279,434
0
W
Bakasura
7,780
556
98
7
0
322,456
0
W
Ymir
5,735
410
13
1
0
218,181
6
L
Xbalanque
8,033
574
116
8
0
253,016
0
L
Osiris
8,379
599
34
2
0
277,242
0
W
Sobek
7,461
533
60
4
0
285,299
4
W
Xbalanque
6,973
498
89
6
0
280,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role