Player Matchup

Ao Kuang
Ao Kuang
D88Hutch
Ao Kuang
Level 89
God Stats
250W - 232L
1,466 SR
Queue Stats
305W - 293L
1,371 Elo+
Solo
Danzaburou
Danzaburou
GOATMeek
Danzaburou
Level 43
God Stats
11W - 5L
1,710 SR
Queue Stats
99W - 100L
1,432 Elo+
Party 2
Awilix
Awilix
I-Luezly-I
Awilix
Level 62
God Stats
7W - 5L
1,636 SR
Queue Stats
78W - 94L
1,416 Elo+
Solo
Khepri
Khepri
NinjaToad13
Khepri
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 32L
1,394 Elo+
Solo
Scylla
Scylla
Reckordzz
Scylla
Level 179
God Stats
2W - 3L
1,623 SR
Queue Stats
155W - 168L
1,497 Elo+
Party 2
Team Averages
Level 91
1,587 SR
1,422 Elo+

VS

Team Averages
Level 97
1,541 SR
1,423 Elo+
Hades
Hades
CheckedFoot40
Hades
Level 86
God Stats
44W - 50L
1,425 SR
Queue Stats
137W - 132L
1,417 Elo+
Solo
Skadi
Skadi
bagel_sandwich98
Skadi
Level 52
God Stats
22W - 17L
1,574 SR
Queue Stats
153W - 169L
1,395 Elo+
Party 1
Thoth
Thoth
greenbean30
Thoth
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,412 Elo+
Party 1
Awilix
Awilix
xDANGER ZONEx1
Awilix
Level 132
God Stats
1W - 1L
1,709 SR
Queue Stats
318W - 286L
1,464 Elo+
Solo
Ymir
Ymir
xSubLethalx
Ymir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
314W - 307L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
D88Hutch
Ao Kuang
13
0 / 4 / 2
7,601
447
2,472
14,641
5,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
GOATMeek
Danzaburou
13
2 / 2 / 3
8,475
499
8,201
12,599
5,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
I-Luezly-I
Awilix
17
10 / 2 / 4
10,826
637
18,822
14,487
6,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Khepri
11
0 / 4 / 4
7,625
449
2,962
12,867
11,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Reckordzz
Scylla
16
6 / 1 / 3
9,742
573
16,533
10,417
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 1
10,265
604
17,227
16,553
10,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 2 / 2
8,621
507
8,482
11,841
4,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 5 / 0
7,756
456
4,581
11,648
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 7 / 0
8,203
483
3,557
17,626
6,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 1 / 4
8,741
514
6,446
12,811
11,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
18
Kills
13
13
Deaths
18
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
6
3
1
2.17
W
Ao Kuang
D88Hutch
Ao Kuang
0
4
2
0.25
W
Danzaburou
GOATMeek
Danzaburou
2
2
3
1.75
W
Awilix
I-Luezly-I
Awilix
10
2
4
6
W
Khepri
0
4
4
0.5
W
Scylla
Reckordzz
Scylla
6
1
3
7.5
L
2
2
2
1.5
L
1
5
0
0.2
L
1
7
0
0.14
L
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,990
Damage
40,293
65,011
Taken
70,479
32,347
Mitigated
36,499
15,221
Healing
21,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,227
897
20
9,431
16,553
10,822
0
5,254
11,299
89,250
0
W
Ao Kuang
D88Hutch
Ao Kuang
2,472
901
0
4,042
14,641
5,147
1,081
9,751
4,890
45,334
0
W
Danzaburou
GOATMeek
Danzaburou
8,201
3,986
0
3,917
12,599
5,567
766
4,658
7,941
0
69,849
W
Awilix
I-Luezly-I
Awilix
18,822
7,799
0
3,905
14,487
6,508
0
5,287
9,200
0
89,803
W
Khepri
2,962
437
0
2,107
12,867
11,836
0
3,989
8,878
29,035
0
W
Scylla
Reckordzz
Scylla
16,533
2,178
0
1,250
10,417
3,289
422
5,460
4,957
75,365
0
L
8,482
4,135
0
3,210
11,841
4,480
390
1,187
10,654
0
60,977
L
4,581
507
0
2,010
11,648
3,672
0
5,717
5,931
47,025
0
L
3,557
1,171
0
4,507
17,626
6,253
0
4,745
12,881
0
57,771
L
6,446
1,324
0
2,472
12,811
11,272
0
5,064
7,747
28,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,269
Gold Earned
43,586
445
Minions Killed
442
0
Camps Cleared
0
1,609,307
Distance Traveled
1,473,715
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,265
604
131
8
0
273,477
2
W
Ao Kuang
7,601
447
80
5
0
316,716
0
W
Danzaburou
8,475
499
101
6
0
281,374
0
W
Awilix
10,826
637
127
7
0
386,570
0
W
Khepri
7,625
449
32
2
0
307,853
0
W
Scylla
9,742
573
105
6
0
316,794
0
L
Skadi
8,621
507
108
6
0
298,087
2
L
Thoth
7,756
456
64
4
0
278,898
4
L
Awilix
8,203
483
89
5
0
316,913
1
L
Ymir
8,741
514
50
3
0
306,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role