Player Matchup

Cerberus
Cerberus
Masters
EnderDrew
Cerberus
Masters
Level 135
God Stats
16W - 8L
1,719 SR
Queue Stats
160W - 86L
2,274 MMR
Party 2
Thor
Thor
Masters
Justinx16
Thor
Masters
Level 139
God Stats
4W - 2L
1,685 SR
Queue Stats
160W - 86L
2,274 MMR
Party 2
Baba Yaga
Baba Yaga
Diamond IV
SH1ZZUIE
Baba Yaga
Diamond IV
Level 85
God Stats
24W - 14L
1,689 SR
Queue Stats
130W - 69L
1,956 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 120
1,698 SR
2,168 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 87
1,474 SR
1,254 MMR
Ra
Ra
Gold III
Greenadv
Ra
Gold III
Level 49
God Stats
2W - 1L
1,792 SR
Queue Stats
55W - 76L
1,369 MMR
Party 1
King Arthur
King Arthur
Silver II
Typical_Tentical
King Arthur
Silver II
Level 107
God Stats
6W - 22L
1,180 SR
Queue Stats
157W - 213L
1,055 MMR
Party 1
Da Ji
Da Ji
Silver I
jo-B-won
Da Ji
Silver I
Level 106
God Stats
1W - 4L
1,450 SR
Queue Stats
130W - 180L
1,338 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EnderDrew
Cerberus
16
5 / 1 / 13
12,846
803
9,470
16,878
18,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
16
9 / 1 / 8
13,465
842
17,550
13,760
6,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Baba Yaga
SH1ZZUIE
Baba Yaga
16
5 / 0 / 13
12,898
806
15,124
8,671
3,879
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ne ZhaThothRaijinHeraAchilles

VS

Bans
TyrKuzenboMaman BrigitteCharonPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
11,106
694
7,453
12,072
3,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Typical_Tentical
King Arthur
13
2 / 7 / 0
11,626
727
13,334
19,022
13,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
jo-B-won
Da Ji
13
0 / 7 / 1
10,580
661
7,362
16,506
6,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
3
19
Kills
2
2
Deaths
19
34
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
EnderDrew
Cerberus
5
1
13
11.5
L
0
5
0
0
W
Thor
9
1
8
13
W
Baba Yaga
SH1ZZUIE
Baba Yaga
5
0
13
11.5
L
King Arthur
Typical_Tentical
King Arthur
2
7
0
0.29
L
Da Ji
jo-B-won
Da Ji
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,144
Damage
28,149
39,309
Taken
47,600
28,641
Mitigated
23,438
10,475
Healing
7,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
EnderDrew
Cerberus
9,470
807
0
4,469
16,878
18,734
300
2,775
13,126
30,502
0
L
7,453
145
3,654
1,554
12,072
3,463
0
4,984
7,088
67,777
0
W
Thor
17,550
3,134
0
3,250
13,760
6,028
1,892
2,820
10,451
0
56,819
W
Baba Yaga
SH1ZZUIE
Baba Yaga
15,124
1,282
0
2,756
8,671
3,879
1,349
1,665
6,756
68,373
0
L
King Arthur
Typical_Tentical
King Arthur
13,334
1,299
134
1,829
19,022
13,081
0
11,335
7,687
0
36,268
L
Da Ji
jo-B-won
Da Ji
7,362
1,588
0
532
16,506
6,894
0
8,579
7,927
0
28,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,209
Gold Earned
33,312
184
Minions Killed
178
0
Camps Cleared
0
987,286
Distance Traveled
873,294
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,846
803
25
2
0
316,970
9
L
Ra
11,106
694
113
7
0
303,221
0
W
Thor
13,465
842
66
4
0
338,873
1
W
Baba Yaga
12,898
806
93
6
0
331,443
1
L
King Arthur
11,626
727
34
2
0
282,975
0
L
Da Ji
10,580
661
31
2
0
287,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role