Player Matchup

Artemis
Artemis
 
Artemis
Level 302
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Demonthief
Raijin
Level 169
God Stats
3W - 3L
1,414 SR
Queue Stats
262W - 219L
1,565 Elo+
Solo
Yemoja
Yemoja
Juancho643
Yemoja
Level 156
God Stats
2W - 0L
1,769 SR
Queue Stats
95W - 103L
1,510 Elo+
Solo
Nox
Nox
Scythernoscythin
Nox
Level 147
God Stats
1W - 1L
1,499 SR
Queue Stats
70W - 67L
1,479 Elo+
Solo
Odin
Odin
qX_Raul_Xp
Odin
Level 156
God Stats
6W - 5L
1,457 SR
Queue Stats
439W - 429L
1,506 Elo+
Solo
Team Averages
Level 186
1,528 SR
1,512 Elo+

VS

Team Averages
Level 151
1,589 SR
1,533 Elo+
Ao Kuang
Ao Kuang
HURTNADO2
Ao Kuang
Level 154
God Stats
3W - 4L
1,534 SR
Queue Stats
224W - 229L
1,524 Elo+
Solo
Cerberus
Cerberus
Mayhem740
Cerberus
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 35L
1,554 Elo+
Solo
Hou Yi
Hou Yi
OdaanyO
Hou Yi
Level 153
God Stats
2W - 1L
1,735 SR
Queue Stats
144W - 139L
1,569 Elo+
Solo
Sun Wukong
Sun Wukong
Yayowulf
Sun Wukong
Level 146
God Stats
3W - 3L
1,607 SR
Queue Stats
223W - 219L
1,480 Elo+
Solo
Yemoja
Yemoja
zsitruk
Yemoja
Level 159
God Stats
0W - 1L
1,571 SR
Queue Stats
7W - 5L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
5 / 4 / 9
10,757
768
24,049
15,684
9,697
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
Demonthief
Raijin
19
6 / 2 / 15
11,690
835
21,093
16,032
9,797
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Juancho643
Yemoja
16
1 / 2 / 17
10,587
756
6,891
14,002
14,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

18
9 / 3 / 11
11,393
814
13,636
12,225
7,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

17
3 / 3 / 16
10,353
740
12,734
14,291
20,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
HURTNADO2
Ao Kuang
13
3 / 7 / 5
8,562
612
8,471
17,188
11,981
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
Mayhem740
Cerberus
17
2 / 5 / 11
10,315
737
14,944
23,230
23,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
OdaanyO
Hou Yi
14
3 / 5 / 4
9,158
654
6,118
13,062
6,019
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Yayowulf
Sun Wukong
16
3 / 3 / 10
9,489
678
12,691
19,603
29,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
zsitruk
Yemoja
17
3 / 4 / 9
10,835
774
16,952
16,742
20,588
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
53
24
Kills
14
14
Deaths
24
68
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
4
9
2.38
W
Raijin
Demonthief
Raijin
6
2
15
6.75
L
Ao Kuang
HURTNADO2
Ao Kuang
3
7
5
0.79
W
Yemoja
Juancho643
Yemoja
1
2
17
4.75
L
Cerberus
Mayhem740
Cerberus
2
5
11
1.5
L
Hou Yi
OdaanyO
Hou Yi
3
5
4
1
W
9
3
11
4.83
L
Sun Wukong
Yayowulf
Sun Wukong
3
3
10
2.67
W
3
3
16
3.67
L
Yemoja
zsitruk
Yemoja
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,403
Damage
59,176
72,234
Taken
89,825
61,442
Mitigated
91,565
31,809
Healing
31,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
24,049
12,846
724
3,329
15,684
9,697
5,663
10,794
4,890
0
40,320
W
Raijin
Demonthief
Raijin
21,093
1,803
1,467
2,387
16,032
9,797
860
10,468
5,564
48,936
0
L
Ao Kuang
HURTNADO2
Ao Kuang
8,471
1,604
775
2,604
17,188
11,981
138
8,564
8,624
10,792
0
W
Yemoja
Juancho643
Yemoja
6,891
2,132
16,083
3,492
14,002
14,226
562
7,797
6,205
14,654
0
L
Cerberus
Mayhem740
Cerberus
14,944
581
331
4,728
23,230
23,807
0
10,660
12,570
24,059
1,700
L
Hou Yi
OdaanyO
Hou Yi
6,118
2,133
2,999
2,262
13,062
6,019
631
6,400
6,662
0
18,797
W
13,636
960
1,293
498
12,225
7,547
1,334
7,712
4,513
25,818
0
L
Sun Wukong
Yayowulf
Sun Wukong
12,691
42
3,500
7,442
19,603
29,170
65
9,666
9,937
10,440
17,448
W
12,734
1,619
966
1,570
14,291
20,175
170
8,268
6,023
0
21,553
L
Yemoja
zsitruk
Yemoja
16,952
2,640
4,095
2,506
16,742
20,588
544
6,330
10,412
35,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,780
Gold Earned
48,359
154
Minions Killed
155
0
Camps Cleared
0
1,299,234
Distance Traveled
1,197,255
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,757
768
30
2
0
239,796
0
W
Raijin
11,690
835
76
5
0
277,547
0
L
Ao Kuang
8,562
612
5
0
0
237,484
0
W
Yemoja
10,587
756
8
1
0
220,052
0
L
Cerberus
10,315
737
42
3
0
241,795
0
L
Hou Yi
9,158
654
31
2
0
238,383
0
W
Nox
11,393
814
27
2
0
258,409
0
L
Sun Wukong
9,489
678
31
2
0
280,898
0
W
Odin
10,353
740
13
1
0
303,430
0
L
Yemoja
10,835
774
46
3
0
198,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role