Player Matchup

Mercury
Mercury
 
Mercury
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
INotoriusBAG
Lancelot
Level 137
God Stats
4W - 7L
1,479 SR
Queue Stats
324W - 336L
1,461 Elo+
Solo
Hercules
Hercules
Riigash
Hercules
Level 65
God Stats
0W - 2L
1,701 SR
Queue Stats
7W - 9L
1,421 Elo+
Party 2
Ishtar
Ishtar
m00nracle
Ishtar
Level 74
God Stats
0W - 1L
1,606 SR
Queue Stats
6W - 6L
1,516 Elo+
Party 2
Kukulkan
Kukulkan
nucaso
Kukulkan
Level 47
God Stats
0W - 1L
1,193 SR
Queue Stats
67W - 63L
1,501 Elo+
Party 1
Team Averages
Level 89
1,496 SR
1,480 Elo+

VS

Team Averages
Level 119
1,618 SR
1,400 Elo+
Lancelot
Lancelot
Baraobentto
Lancelot
Level 102
God Stats
2W - 0L
1,763 SR
Queue Stats
44W - 68L
1,356 Elo+
Party 3
Sun Wukong
Sun Wukong
EuMermu
Sun Wukong
Level 158
God Stats
2W - 0L
1,708 SR
Queue Stats
75W - 95L
1,368 Elo+
Party 3
Ra
Ra
Itz Me Braia
Ra
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,446 Elo+
Party 3
Sol
Sol
homensdepreto
Sol
Level 28
God Stats
3W - 4L
1,446 SR
Queue Stats
13W - 29L
1,319 Elo+
Party 3
Fenrir
Fenrir
magnum101
Fenrir
Level 158
God Stats
13W - 8L
1,672 SR
Queue Stats
211W - 184L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
0 / 1 / 0
3,249
650
75
3,067
973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
INotoriusBAG
Lancelot
1
0 / 0 / 0
2,520
504
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Riigash
Hercules
4
0 / 2 / 0
3,153
631
1,957
4,627
2,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
m00nracle
Ishtar
4
0 / 3 / 0
2,945
589
820
3,093
780
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
nucaso
Kukulkan
7
1 / 2 / 0
3,947
789
1,286
4,825
1,379
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Baraobentto
Lancelot
4
0 / 1 / 2
2,979
596
1,043
3,733
1,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
EuMermu
Sun Wukong
6
4 / 0 / 2
4,149
830
2,841
3,571
2,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
2 / 0 / 1
3,848
770
1,367
1,726
425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 0 / 3
3,723
745
1,568
1,424
562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
magnum101
Fenrir
7
2 / 0 / 0
4,295
859
2,450
4,309
1,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
8
8
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
0
0
W
Lancelot
Baraobentto
Lancelot
0
1
2
1
W
Sun Wukong
EuMermu
Sun Wukong
4
0
2
5
L
Lancelot
INotoriusBAG
Lancelot
0
0
0
0
W
2
0
1
2.5
L
Hercules
Riigash
Hercules
0
2
0
0
W
0
0
3
1.5
L
Ishtar
m00nracle
Ishtar
0
3
0
0
W
Fenrir
magnum101
Fenrir
2
0
0
2
L
Kukulkan
nucaso
Kukulkan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,138
Damage
9,269
15,612
Taken
14,763
5,958
Mitigated
5,838
4,607
Healing
4,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
75
0
0
490
3,067
973
0
1,076
1,953
0
14,595
W
Lancelot
Baraobentto
Lancelot
1,043
153
0
240
3,733
1,052
0
182
3,551
0
11,049
W
Sun Wukong
EuMermu
Sun Wukong
2,841
775
49
860
3,571
2,431
0
0
3,571
525
17,007
L
Lancelot
INotoriusBAG
Lancelot
0
0
0
0
0
0
0
0
0
0
0
W
1,367
204
96
550
1,726
425
0
0
1,726
18,697
0
L
Hercules
Riigash
Hercules
1,957
1,184
0
2,097
4,627
2,826
0
1,634
2,892
0
7,792
W
1,568
858
0
428
1,424
562
0
0
1,424
14,235
3,158
L
Ishtar
m00nracle
Ishtar
820
519
0
170
3,093
780
0
238
2,715
0
10,388
W
Fenrir
magnum101
Fenrir
2,450
610
0
2,736
4,309
1,368
0
1,104
3,205
0
20,069
L
Kukulkan
nucaso
Kukulkan
1,286
364
0
1,850
4,825
1,379
0
25
4,800
23,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,814
Gold Earned
18,994
107
Minions Killed
139
0
Camps Cleared
0
414,620
Distance Traveled
598,487
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,249
650
29
6
0
89,178
0
W
Lancelot
2,979
596
11
2
0
120,882
0
W
Sun Wukong
4,149
830
27
5
0
123,587
3
L
Lancelot
2,520
504
0
0
0
10,687
0
W
Ra
3,848
770
31
6
0
131,741
0
L
Hercules
3,153
631
11
2
0
114,033
0
W
Sol
3,723
745
34
7
0
105,638
0
L
Ishtar
2,945
589
20
4
0
109,460
2
W
Fenrir
4,295
859
36
7
0
116,639
1
L
Kukulkan
3,947
789
47
9
0
91,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role