Player Matchup

Artemis
Artemis
 
Artemis
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Da_gnarly_swarly
Vulcan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,402 Elo+
Party 2
Atlas
Atlas
Just_Isaah
Atlas
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,318 Elo+
Party 2
Team Averages
Level 59
1,500 SR
1,407 Elo+

VS

Team Averages
Level 115
1,520 SR
1,525 Elo+
Bakasura
Bakasura
 
Bakasura
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Cabrakan NX
Cabrakan
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 43L
1,652 Elo+
Solo
Ix Chel
Ix Chel
WiffBMR
Ix Chel
Level 46
God Stats
17W - 12L
1,559 SR
Queue Stats
265W - 251L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
0 / 6 / 5
9,359
669
8,419
11,061
4,791
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 5 / 2
10,027
716
13,482
9,680
4,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
13
4 / 3 / 3
10,393
742
6,768
14,577
15,974
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
10 / 3 / 4
12,375
884
16,291
16,320
10,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
Cabrakan NX
Cabrakan
14
1 / 3 / 13
10,690
764
7,332
17,292
20,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ix Chel
WiffBMR
Ix Chel
14
3 / 1 / 9
11,062
790
8,248
10,181
5,796
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
7
Kills
14
14
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
6
5
0.42
W
Bakasura
 
Bakasura
10
3
4
4
W
Cabrakan
Cabrakan NX
Cabrakan
1
3
13
2.5
L
3
5
2
0.8
L
Atlas
4
3
3
1.83
W
Ix Chel
WiffBMR
Ix Chel
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,669
Damage
31,871
35,318
Taken
43,793
24,848
Mitigated
36,082
3,301
Healing
15,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
8,419
1,626
0
0
11,061
4,791
0
4,121
5,575
0
39,226
W
Bakasura
 
Bakasura
16,291
8,741
0
5,398
16,320
10,255
1,677
7,200
9,120
0
52,719
W
Cabrakan
Cabrakan NX
Cabrakan
7,332
471
0
4,273
17,292
20,031
634
7,446
9,846
24,457
0
L
13,482
3,702
0
1,648
9,680
4,083
0
5,465
3,564
42,086
0
L
Atlas
6,768
1,775
0
1,653
14,577
15,974
0
5,110
7,129
18,722
0
W
Ix Chel
WiffBMR
Ix Chel
8,248
765
2,019
3,940
10,181
5,796
228
6,810
3,371
47,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,779
Gold Earned
34,127
129
Minions Killed
172
0
Camps Cleared
0
663,094
Distance Traveled
820,835
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,359
669
69
5
0
195,061
9
W
Bakasura
12,375
884
81
6
0
296,788
1
W
Cabrakan
10,690
764
21
2
0
258,160
3
L
Vulcan
10,027
716
50
4
0
241,947
4
L
Atlas
10,393
742
10
1
0
226,086
0
W
Ix Chel
11,062
790
70
5
0
265,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role