Player Matchup

Cerberus
Cerberus
Cutie
Cerberus
Level 195
God Stats
1W - 3L
1,610 SR
Queue Stats
235W - 91L
1,756 Elo+
Party 2
Ne Zha
Ne Zha
Drawlevi
Ne Zha
Level 103
God Stats
0W - 1L
1,335 SR
Queue Stats
12W - 12L
1,560 Elo+
Party 2
Janus
Janus
K0RPSE
Janus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,552 Elo+
Party 2
Hera
Hera
Moody
Hera
Level 161
God Stats
2W - 2L
1,500 SR
Queue Stats
222W - 101L
1,686 Elo+
Party 2
Fafnir
Fafnir
力Vex力
Fafnir
Level 138
God Stats
4W - 1L
1,886 SR
Queue Stats
115W - 37L
1,715 Elo+
Party 2
Team Averages
Level 144
1,566 SR
1,654 Elo+

VS

Team Averages
Level 150
1,884 SR
1,922 Elo+
Medusa
Medusa
Lawd Tachank
Medusa
Level 138
God Stats
3W - 0L
1,500 SR
Queue Stats
220W - 178L
1,556 Elo+
Solo
Scylla
Scylla
PokAniSter
Scylla
Level 148
God Stats
17W - 1L
2,184 SR
Queue Stats
731W - 30L
2,230 Elo+
Party 1
Vulcan
Vulcan
RadDadDaKangBoio
Vulcan
Level 129
God Stats
9W - 2L
1,643 SR
Queue Stats
210W - 207L
1,530 Elo+
Solo
Ymir
Ymir
The-Legend8901
Ymir
Level 175
God Stats
15W - 0L
2,145 SR
Queue Stats
677W - 26L
2,138 Elo+
Party 1
Shiva
Shiva
TrickedOutHoro
Shiva
Level 159
God Stats
7W - 0L
1,946 SR
Queue Stats
782W - 28L
2,154 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cutie
Cerberus
14
1 / 4 / 3
8,041
731
6,828
19,358
17,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
Drawlevi
Ne Zha
12
2 / 7 / 2
7,221
656
12,442
12,849
7,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
K0RPSE
Janus
13
1 / 9 / 3
7,866
715
7,044
13,047
6,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
Moody
Hera
16
3 / 4 / 3
8,419
765
13,197
10,735
5,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
力Vex力
Fafnir
14
0 / 4 / 6
8,348
759
5,266
16,447
18,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
3 / 3 / 16
8,775
798
18,815
9,517
4,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
PokAniSter
Scylla
18
15 / 1 / 10
11,535
1,049
19,554
7,781
3,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 0 / 17
9,918
902
18,551
9,518
4,786
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

15
3 / 2 / 19
9,856
896
5,624
15,473
16,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 1 / 24
9,742
886
6,710
14,233
12,415
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
114
7
Kills
28
28
Deaths
7
17
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Cutie
Cerberus
1
4
3
0.63
L
Ne Zha
Drawlevi
Ne Zha
2
7
2
0.43
L
Janus
K0RPSE
Janus
1
9
3
0.28
W
Medusa
3
3
16
3.67
L
Hera
Moody
Hera
3
4
3
1.13
W
Scylla
PokAniSter
Scylla
15
1
10
20
W
6
0
17
14.5
W
3
2
19
6.25
W
1
1
24
13
L
Fafnir
力Vex力
Fafnir
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,777
Damage
69,254
72,436
Taken
56,522
55,412
Mitigated
41,721
15,366
Healing
24,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Cutie
Cerberus
6,828
121
670
4,900
19,358
17,150
0
10,653
8,705
13,844
0
L
Ne Zha
Drawlevi
Ne Zha
12,442
1,040
597
1,465
12,849
7,737
0
7,068
5,781
0
22,186
L
Janus
K0RPSE
Janus
7,044
225
0
0
13,047
6,261
0
10,113
2,934
15,617
0
W
Medusa
18,815
4,742
663
303
9,517
4,413
2,258
5,604
3,823
0
31,279
L
Hera
Moody
Hera
13,197
2,844
350
1,362
10,735
5,803
0
6,911
3,824
30,908
0
W
Scylla
PokAniSter
Scylla
19,554
3,335
1,241
1,318
7,781
3,575
2,288
4,583
3,129
42,054
0
W
18,551
4,882
645
1,500
9,518
4,786
983
5,051
4,381
34,518
0
W
5,624
750
2,076
3,189
15,473
16,532
390
8,054
7,289
11,527
0
W
6,710
473
8,555
5,335
14,233
12,415
338
7,729
6,366
0
12,830
L
Fafnir
力Vex力
Fafnir
5,266
697
2,097
3,925
16,447
18,461
0
8,984
7,463
12,917
801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,895
Gold Earned
49,826
134
Minions Killed
141
0
Camps Cleared
0
905,032
Distance Traveled
1,126,712
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,041
731
21
2
0
189,313
0
L
Ne Zha
7,221
656
15
1
0
184,078
0
L
Janus
7,866
715
28
3
0
147,943
0
W
Medusa
8,775
798
17
2
0
215,300
0
L
Hera
8,419
765
57
5
0
178,578
0
W
Scylla
11,535
1,049
66
6
0
213,348
0
W
Vulcan
9,918
902
42
4
0
258,219
0
W
Ymir
9,856
896
7
1
0
203,258
0
W
Shiva
9,742
886
9
1
0
236,587
0
L
Fafnir
8,348
759
13
1
0
205,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role