Player Matchup

Raijin
Raijin
ArturDerDritte3
Raijin
Level 79
God Stats
1W - 0L
1,614 SR
Queue Stats
4W - 10L
1,134 Elo+
Party 2
Chronos
Chronos
KnockDown55
Chronos
Level 35
God Stats
1W - 2L
1,240 SR
Queue Stats
1W - 3L
1,126 Elo+
Party 2
Hun Batz
Hun Batz
rafangia
Hun Batz
Level 56
God Stats
16W - 10L
1,600 SR
Queue Stats
129W - 131L
1,504 Elo+
Solo
Team Averages
Level 57
1,485 SR
1,255 Elo+

VS

Team Averages
Level 53
1,440 SR
1,321 Elo+
Artio
Artio
Asuryan1
Artio
Level 39
God Stats
0W - 2L
1,230 SR
Queue Stats
28W - 34L
1,288 Elo+
Party 1
Surtr
Surtr
Kienen_holbrook
Surtr
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,288 Elo+
Party 1
Thanatos
Thanatos
iTheMightyMase
Thanatos
Level 61
God Stats
37W - 40L
1,592 SR
Queue Stats
39W - 51L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 4
8,327
833
8,022
4,569
1,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
KnockDown55
Chronos
11
1 / 0 / 6
7,733
773
3,667
2,823
1,099
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
rafangia
Hun Batz
11
3 / 0 / 3
8,295
830
8,121
8,231
5,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Asuryan1
Artio
10
1 / 1 / 1
7,255
726
3,492
11,046
10,459
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 1
7,117
712
3,762
11,026
8,213
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
7
0 / 1 / 1
6,593
659
1,824
4,396
1,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
7
Kills
2
2
Deaths
7
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
L
Artio
Asuryan1
Artio
1
1
1
1.5
L
1
5
1
0.3
W
Chronos
KnockDown55
Chronos
1
0
6
4
L
Thanatos
0
1
1
0.5
W
Hun Batz
rafangia
Hun Batz
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,810
Damage
9,078
15,623
Taken
26,468
7,823
Mitigated
20,200
3,339
Healing
6,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,022
694
0
1,110
4,569
1,508
474
1,161
3,408
37,520
0
L
Artio
Asuryan1
Artio
3,492
399
272
2,035
11,046
10,459
0
5,278
5,768
14,010
0
L
3,762
866
0
1,862
11,026
8,213
0
6,052
4,974
231
19,272
W
Chronos
KnockDown55
Chronos
3,667
1,541
0
299
2,823
1,099
462
684
2,139
18,411
0
L
Thanatos
1,824
167
0
2,386
4,396
1,528
0
600
3,796
0
18,217
W
Hun Batz
rafangia
Hun Batz
8,121
2,211
0
1,930
8,231
5,216
671
2,187
6,044
0
26,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,355
Gold Earned
20,965
105
Minions Killed
67
0
Camps Cleared
0
555,070
Distance Traveled
459,775
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,327
833
41
4
0
165,515
0
L
Artio
7,255
726
13
1
0
192,621
0
L
Surtr
7,117
712
28
3
0
171,247
0
W
Chronos
7,733
773
34
3
0
196,041
0
L
Thanatos
6,593
659
26
3
0
95,907
1
W
Hun Batz
8,295
830
30
3
0
193,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role