Player Matchup

Cerberus
Cerberus
DeathHunter-ALG
Cerberus
Level 28
God Stats
2W - 2L
1,840 SR
Queue Stats
21W - 41L
1,341 Elo+
Party 1
Arachne
Arachne
DeathNote-ALG
Arachne
Level 123
God Stats
10W - 8L
1,666 SR
Queue Stats
78W - 86L
1,439 Elo+
Party 1
Ao Kuang
Ao Kuang
DeathSurgeon-ALG
Ao Kuang
Level 91
God Stats
0W - 4L
1,500 SR
Queue Stats
71W - 79L
1,384 Elo+
Party 1
Hachiman
Hachiman
Rafik-dz-
Hachiman
Level 25
God Stats
11W - 27L
1,330 SR
Queue Stats
16W - 38L
1,293 Elo+
Party 1
Janus
Janus
Xx_Hatem_Du_16xX
Janus
Level 14
God Stats
1W - 3L
1,403 SR
Queue Stats
4W - 14L
1,249 Elo+
Party 1
Team Averages
Level 56
1,548 SR
1,341 Elo+

VS

Team Averages
Level 97
1,537 SR
1,474 Elo+
Anhur
Anhur
 
Anhur
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
FleXer178
Geb
Level 26
God Stats
7W - 2L
1,623 SR
Queue Stats
51W - 53L
1,404 Elo+
Party 2
Persephone
Persephone
VelmaDink
Persephone
Level 144
God Stats
17W - 14L
1,561 SR
Queue Stats
223W - 219L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
1 / 3 / 1
6,032
503
2,610
11,150
7,931
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
11
2 / 4 / 0
6,353
529
4,578
13,480
4,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 0 / 0
6,728
561
1,547
7,792
2,796
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
Rafik-dz-
Hachiman
9
0 / 2 / 3
5,584
465
7,028
8,070
2,782
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 0
5,507
459
818
8,343
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 0 / 0
7,253
604
4,560
4,710
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
 
Bellona
13
0 / 0 / 3
7,189
599
3,493
7,620
5,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
 
Neith
10
4 / 1 / 3
6,630
553
5,762
5,703
1,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 4
5,971
498
3,846
9,218
6,400
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Persephone
VelmaDink
Persephone
15
8 / 0 / 0
9,455
788
11,488
5,094
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
12
14
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
0
0
0
W
Bellona
 
Bellona
0
0
3
1.5
W
Neith
 
Neith
4
1
3
5.5
L
Cerberus
1
3
1
0.5
L
Arachne
2
4
0
0.5
L
0
0
0
0
W
0
2
4
1
L
Hachiman
Rafik-dz-
Hachiman
0
2
3
0.75
W
Persephone
VelmaDink
Persephone
8
0
0
8
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,581
Damage
29,149
48,835
Taken
32,345
20,616
Mitigated
17,423
16,154
Healing
10,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,560
2,627
0
1,632
4,710
1,550
461
1,547
3,163
0
45,722
W
Bellona
 
Bellona
3,493
736
0
3,090
7,620
5,811
459
234
7,346
0
59,109
W
Neith
 
Neith
5,762
1,582
0
1,803
5,703
1,916
0
1,143
4,560
0
40,296
L
Cerberus
2,610
31
0
3,621
11,150
7,931
18
1,589
9,561
21,755
0
L
Arachne
4,578
3,063
0
3,297
13,480
4,467
0
4,544
8,936
0
47,197
L
1,547
343
0
6,229
7,792
2,796
0
0
7,792
41,267
0
W
3,846
93
0
2,479
9,218
6,400
0
1,467
7,751
13,035
0
L
Hachiman
Rafik-dz-
Hachiman
7,028
4,064
0
2,405
8,070
2,782
54
1,835
6,235
0
37,449
W
Persephone
VelmaDink
Persephone
11,488
365
0
1,660
5,094
1,746
723
496
4,550
78,905
0
L
818
153
0
602
8,343
2,640
0
7,366
977
38,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,204
Gold Earned
36,498
317
Minions Killed
396
0
Camps Cleared
0
1,174,976
Distance Traveled
1,203,398
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,253
604
86
7
0
223,990
0
W
Bellona
7,189
599
93
8
0
262,496
0
W
Neith
6,630
553
62
5
0
225,435
1
L
Cerberus
6,032
503
43
4
0
227,619
0
L
Arachne
6,353
529
73
6
0
257,155
0
L
Ao Kuang
6,728
561
76
6
0
222,038
1
W
Geb
5,971
498
20
2
0
256,274
5
L
Hachiman
5,584
465
61
5
0
242,088
0
W
Persephone
9,455
788
135
11
0
235,203
0
L
Janus
5,507
459
64
5
0
226,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role