Player Matchup

Serqet
Serqet
 
Serqet
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
LuscaRage
Atlas
Level 190
God Stats
4W - 0L
1,811 SR
Queue Stats
176W - 41L
1,871 Elo+
Party 1
Ganesha
Ganesha
Micheich
Ganesha
Level 167
God Stats
4W - 0L
2,113 SR
Queue Stats
22W - 3L
1,983 Elo+
Party 1
Team Averages
Level 171
1,685 SR
1,671 Elo+

VS

Team Averages
Level 95
1,500 SR
1,422 Elo+
Merlin
Merlin
GLuizz
Merlin
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,145 Elo+
Solo
Arachne
Arachne
RevertPersephone
Arachne
Level 138
God Stats
0W - 1L
1,695 SR
Queue Stats
28W - 50L
1,466 Elo+
Solo
Aphrodite
Aphrodite
TheMasi
Aphrodite
Level 8
God Stats
0W - 1L
1,263 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
Waritz
Artemis
Level 43
God Stats
0W - 1L
1,711 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
jona7u7r
Bakasura
Level 143
God Stats
0W - 1L
1,332 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
6 / 0 / 4
6,467
1,078
2,798
6,053
5,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
 
Danzaburou
12
3 / 0 / 8
6,308
1,051
6,769
3,789
1,620
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
 
Janus
12
4 / 1 / 8
6,102
1,017
7,465
4,135
1,699
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
LuscaRage
Atlas
12
3 / 0 / 8
6,655
1,109
6,024
6,803
5,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ganesha
Micheich
Ganesha
11
0 / 0 / 10
5,537
923
3,693
4,357
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GLuizz
Merlin
10
0 / 1 / 0
4,890
815
3,042
3,156
1,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 4 / 0
5,440
907
3,371
9,424
5,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
TheMasi
Aphrodite
9
0 / 4 / 0
4,817
803
1,774
5,022
2,103
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Waritz
Artemis
10
0 / 5 / 1
4,960
827
3,559
8,144
2,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
jona7u7r
Bakasura
9
0 / 2 / 0
4,630
772
883
3,544
1,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
2
16
Kills
1
1
Deaths
16
38
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
6
0
4
8
W
Danzaburou
 
Danzaburou
3
0
8
7
W
Janus
 
Janus
4
1
8
8
L
Merlin
GLuizz
Merlin
0
1
0
0
W
Atlas
LuscaRage
Atlas
3
0
8
7
W
Ganesha
Micheich
Ganesha
0
0
10
5
L
1
4
0
0.25
L
Aphrodite
TheMasi
Aphrodite
0
4
0
0
L
Artemis
Waritz
Artemis
0
5
1
0.1
L
Bakasura
jona7u7r
Bakasura
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,749
Damage
12,629
25,137
Taken
29,290
16,318
Mitigated
13,268
6,183
Healing
3,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,798
641
0
931
6,053
5,004
238
749
5,189
0
5,244
W
Danzaburou
 
Danzaburou
6,769
4,076
0
1,996
3,789
1,620
1,484
800
2,961
0
25,114
W
Janus
 
Janus
7,465
1,061
0
776
4,135
1,699
0
1,216
2,919
15,458
0
L
Merlin
GLuizz
Merlin
3,042
76
0
110
3,156
1,044
0
1,709
1,425
11,575
0
W
Atlas
LuscaRage
Atlas
6,024
2,232
0
2,234
6,803
5,912
306
1,330
5,473
13,040
0
W
Ganesha
Micheich
Ganesha
3,693
234
0
246
4,357
2,083
361
721
3,636
15,842
0
L
3,371
1,959
0
1,144
9,424
5,457
0
6,271
2,913
0
7,252
L
Aphrodite
TheMasi
Aphrodite
1,774
170
912
746
5,022
2,103
0
2,173
2,720
6,151
0
L
Artemis
Waritz
Artemis
3,559
832
0
75
8,144
2,938
54
5,121
2,843
0
9,535
L
Bakasura
jona7u7r
Bakasura
883
644
0
60
3,544
1,726
0
1,700
1,844
0
1,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,069
Gold Earned
24,737
124
Minions Killed
61
0
Camps Cleared
0
717,795
Distance Traveled
484,482
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,467
1,078
20
3
0
146,926
0
W
Danzaburou
6,308
1,051
62
10
0
124,638
0
W
Janus
6,102
1,017
27
5
0
143,623
0
L
Merlin
4,890
815
27
5
0
116,605
0
W
Atlas
6,655
1,109
14
2
0
144,403
1
W
Ganesha
5,537
923
1
0
0
158,205
0
L
Arachne
5,440
907
11
2
0
121,068
0
L
Aphrodite
4,817
803
12
2
0
91,752
0
L
Artemis
4,960
827
9
2
0
92,816
0
L
Bakasura
4,630
772
2
0
0
62,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role