Player Matchup

Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Daoud59
Shiva
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 69L
1,395 Elo+
Party 1
Jing Wei
Jing Wei
GringoXMandingo
Jing Wei
Level 84
God Stats
10W - 5L
1,473 SR
Queue Stats
328W - 363L
1,459 Elo+
Solo
Olorun
Olorun
Prems
Olorun
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,197 Elo+
Party 1
Da Ji
Da Ji
piluchetueusefr
Da Ji
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,122 Elo+
Party 1
Team Averages
Level 56
1,495 SR
1,335 Elo+

VS

Team Averages
Level 104
1,674 SR
1,430 Elo+
Sol
Sol
ALDESSSS
Sol
Level 122
God Stats
8W - 0L
2,003 SR
Queue Stats
267W - 271L
1,440 Elo+
Solo
Eset
Eset
Cubsfan_282
Eset
Level 42
God Stats
6W - 1L
1,841 SR
Queue Stats
173W - 178L
1,439 Elo+
Solo
Cernunnos
Cernunnos
LegoXminifig
Cernunnos
Level 114
God Stats
2W - 3L
1,140 SR
Queue Stats
134W - 144L
1,467 Elo+
Solo
Da Ji
Da Ji
c-had73
Da Ji
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 99L
1,399 Elo+
Solo
Janus
Janus
jlets17
Janus
Level 117
God Stats
4W - 0L
1,885 SR
Queue Stats
132W - 136L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
5 / 6 / 3
10,768
769
10,254
13,111
6,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Daoud59
Shiva
17
3 / 4 / 4
10,191
728
12,655
19,061
23,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
15
1 / 7 / 4
9,312
665
9,752
13,721
5,371
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Prems
Olorun
18
2 / 5 / 3
9,835
703
6,086
14,352
6,765
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 9 / 4
8,376
598
5,654
16,245
8,579
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 17
10,822
773
15,022
13,240
5,631
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 2 / 13
11,212
801
15,133
11,915
5,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
LegoXminifig
Cernunnos
18
4 / 4 / 20
11,001
786
12,618
14,536
7,130
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Da Ji
c-had73
Da Ji
17
11 / 3 / 13
11,639
831
11,791
11,776
6,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
jlets17
Janus
20
5 / 1 / 16
11,928
852
16,609
6,938
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
110
12
Kills
31
31
Deaths
12
18
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
6
3
1.08
W
4
2
17
6.25
W
7
2
13
6.75
L
Shiva
Daoud59
Shiva
3
4
4
1.25
L
Jing Wei
1
7
4
0.43
W
Cernunnos
LegoXminifig
Cernunnos
4
4
20
3.5
L
Olorun
Prems
Olorun
2
5
3
0.7
W
Da Ji
c-had73
Da Ji
11
3
13
5.83
W
Janus
jlets17
Janus
5
1
16
13
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,401
Damage
71,173
76,490
Taken
58,405
50,156
Mitigated
28,119
18,108
Healing
18,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,254
734
1,984
1,381
13,111
6,090
378
8,632
4,269
30,452
0
W
15,022
2,839
1,825
3,990
13,240
5,631
4,452
3,408
9,647
37,417
0
W
15,133
181
2,881
2,740
11,915
5,722
843
3,684
7,917
24,721
0
L
Shiva
Daoud59
Shiva
12,655
908
1,720
4,463
19,061
23,351
29
11,989
6,735
1,800
26,855
L
Jing Wei
9,752
6,010
135
1,510
13,721
5,371
638
5,563
7,982
0
19,046
W
Cernunnos
LegoXminifig
Cernunnos
12,618
4,238
1,073
2,125
14,536
7,130
2,407
5,231
8,866
0
32,496
L
Olorun
Prems
Olorun
6,086
2,357
2,051
2,926
14,352
6,765
769
10,929
3,141
18,719
0
W
Da Ji
c-had73
Da Ji
11,791
2,130
607
1,275
11,776
6,493
985
2,781
8,848
0
17,794
W
Janus
jlets17
Janus
16,609
321
943
1,347
6,938
3,143
455
2,259
4,423
37,967
0
L
5,654
1,271
173
1,765
16,245
8,579
0
8,482
7,599
0
8,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,482
Gold Earned
56,602
139
Minions Killed
160
0
Camps Cleared
0
1,229,093
Distance Traveled
1,377,019
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,768
769
47
3
0
239,355
0
W
Sol
10,822
773
44
3
0
263,175
0
W
Eset
11,212
801
18
1
0
296,588
0
L
Shiva
10,191
728
24
2
0
305,750
0
L
Jing Wei
9,312
665
27
2
0
242,218
0
W
Cernunnos
11,001
786
28
2
0
250,361
0
L
Olorun
9,835
703
32
2
0
217,362
0
W
Da Ji
11,639
831
10
1
0
276,559
0
W
Janus
11,928
852
60
4
0
290,336
0
L
Da Ji
8,376
598
9
1
0
224,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role