Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Kufu5467
Shiva
Level 68
God Stats
207W - 166L
1,518 SR
Queue Stats
409W - 408L
1,433 Elo+
Solo
Danzaburou
Danzaburou
RealBoyAce
Danzaburou
Level 40
God Stats
5W - 4L
1,467 SR
Queue Stats
94W - 89L
1,437 Elo+
Solo
Hercules
Hercules
Scar340
Hercules
Level 46
God Stats
1W - 3L
1,226 SR
Queue Stats
50W - 70L
1,324 Elo+
Solo
Aphrodite
Aphrodite
SweatPatato
Aphrodite
Level 155
God Stats
3W - 0L
1,730 SR
Queue Stats
28W - 34L
1,425 Elo+
Solo
Team Averages
Level 93
1,488 SR
1,424 Elo+

VS

Team Averages
Level 73
1,391 SR
1,403 Elo+
Achilles
Achilles
ABKAce
Achilles
Level 69
God Stats
0W - 2L
1,380 SR
Queue Stats
2W - 7L
1,285 Elo+
Solo
Nu Wa
Nu Wa
BuddyHero420
Nu Wa
Level 38
God Stats
2W - 3L
1,496 SR
Queue Stats
87W - 81L
1,466 Elo+
Solo
Anhur
Anhur
EnigmaPR
Anhur
Level 149
God Stats
6W - 9L
1,433 SR
Queue Stats
541W - 571L
1,499 Elo+
Solo
Ra
Ra
GamesGreatest
Ra
Level 28
God Stats
0W - 3L
1,145 SR
Queue Stats
7W - 12L
1,379 Elo+
Party 1
Apollo
Apollo
Yez23
Apollo
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 0 / 4
8,168
1,167
7,259
3,275
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Kufu5467
Shiva
13
2 / 0 / 2
7,791
1,113
7,095
12,562
9,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
RealBoyAce
Danzaburou
13
1 / 0 / 3
7,534
1,076
5,539
5,496
2,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Scar340
Hercules
13
1 / 0 / 4
7,874
1,125
4,893
7,303
6,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
SweatPatato
Aphrodite
13
2 / 1 / 3
8,084
1,155
6,061
8,628
5,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

340

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ABKAce
Achilles
12
0 / 0 / 0
6,626
947
0
336
236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 2 / 1
7,498
1,071
9,803
5,730
2,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
EnigmaPR
Anhur
12
0 / 1 / 1
7,540
1,077
4,788
8,157
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 0
7,372
1,053
8,704
10,338
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Yez23
Apollo
13
1 / 0 / 0
7,671
1,096
11,000
8,909
3,883
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
7
Kills
1
1
Deaths
7
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
4
3
L
Achilles
ABKAce
Achilles
0
0
0
0
L
0
2
1
0.25
L
Anhur
EnigmaPR
Anhur
0
1
1
0.5
L
0
4
0
0
W
Shiva
Kufu5467
Shiva
2
0
2
3
W
Danzaburou
RealBoyAce
Danzaburou
1
0
3
2.5
W
Hercules
Scar340
Hercules
1
0
4
3
W
Aphrodite
SweatPatato
Aphrodite
2
1
3
3.5
L
Apollo
Yez23
Apollo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,847
Damage
34,295
37,264
Taken
33,470
25,894
Mitigated
13,870
14,606
Healing
2,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,259
101
60
580
3,275
1,395
0
1,752
1,523
31,297
0
L
Achilles
ABKAce
Achilles
0
0
0
0
336
236
0
330
0
0
0
L
9,803
1,740
0
0
5,730
2,230
0
2,164
3,435
27,852
0
L
Anhur
EnigmaPR
Anhur
4,788
1,797
0
816
8,157
3,225
0
4,154
3,724
0
15,293
L
8,704
690
345
372
10,338
4,296
0
2,973
6,959
22,059
0
W
Shiva
Kufu5467
Shiva
7,095
1,232
374
1,206
12,562
9,869
0
5,895
6,422
0
16,114
W
Danzaburou
RealBoyAce
Danzaburou
5,539
1,251
0
1,185
5,496
2,420
0
2,708
2,788
0
14,102
W
Hercules
Scar340
Hercules
4,893
1,014
0
3,424
7,303
6,948
0
3,675
3,628
0
9,029
W
Aphrodite
SweatPatato
Aphrodite
6,061
250
3,446
4,331
8,628
5,262
0
4,099
4,396
25,752
0
L
Apollo
Yez23
Apollo
11,000
5,109
0
1,019
8,909
3,883
0
3,253
5,368
0
27,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,451
Gold Earned
36,707
161
Minions Killed
154
6
Camps Cleared
4
807,829
Distance Traveled
553,975
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,168
1,167
57
8
1
161,871
0
L
Achilles
6,626
947
0
0
0
1,881
0
L
Nu Wa
7,498
1,071
18
3
0
135,205
0
L
Anhur
7,540
1,077
45
6
1
126,820
0
L
Ra
7,372
1,053
41
6
2
142,654
0
W
Shiva
7,791
1,113
18
3
2
169,306
0
W
Danzaburou
7,534
1,076
26
4
0
148,268
0
W
Hercules
7,874
1,125
12
2
2
172,376
0
W
Aphrodite
8,084
1,155
48
7
1
156,008
0
L
Apollo
7,671
1,096
50
7
1
147,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role