Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold II
 
Xbalanque
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold V
NeonBUL
Charon
Gold V
Level 46
God Stats
17W - 8L
1,678 SR
Queue Stats
39W - 31L
1,505 MMR
Solo
Sol
Sol
Gold III
Pappah
Sol
Gold III
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 43L
1,505 MMR
Solo
Hercules
Hercules
Gold III
UNDESTAINED
Hercules
Gold III
Level 154
God Stats
13W - 5L
1,677 SR
Queue Stats
331W - 340L
1,502 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,571 SR
1,502 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,531 SR
1,509 MMR
Chernobog
Chernobog
Gold III
Gensho8711
Chernobog
Gold III
Level 129
God Stats
2W - 6L
1,519 SR
Queue Stats
208W - 207L
1,499 MMR
Solo
Sobek
Sobek
Silver I
KagaDX
Sobek
Silver I
Level 109
God Stats
0W - 1L
1,483 SR
Queue Stats
15W - 12L
1,521 MMR
Solo
Chaac
Chaac
Gold III
Plathead1995
Chaac
Gold III
Level 118
God Stats
17W - 11L
1,591 SR
Queue Stats
158W - 165L
1,426 MMR
Party 1
Merlin
Merlin
Gold IV
Wrighty925
Merlin
Gold IV
Level 156
God Stats
7W - 8L
1,532 SR
Queue Stats
205W - 212L
1,544 MMR
Party 1
Ne Zha
Ne Zha
Gold II
ryujiinjaaka
Ne Zha
Gold II
Level 106
God Stats
9W - 5L
1,530 SR
Queue Stats
217W - 224L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 2 / 2
9,135
609
7,599
12,748
5,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
 
Xbalanque
15
1 / 3 / 3
8,794
586
9,400
13,209
4,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
NeonBUL
Charon
14
4 / 1 / 5
8,849
590
4,015
9,108
7,636
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
Pappah
Sol
16
8 / 0 / 4
10,564
704
15,688
13,564
5,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
UNDESTAINED
Hercules
16
1 / 0 / 2
9,828
655
8,452
11,342
13,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
SusanoSun WukongMaman BrigitteAo Kuang

VS

Bans
ThorAthenaKuzenboAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Gensho8711
Chernobog
12
1 / 3 / 3
7,394
493
8,492
11,126
5,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
KagaDX
Sobek
9
3 / 3 / 2
6,883
459
5,487
16,155
16,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 4 / 0
6,838
456
5,331
13,631
9,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Wrighty925
Merlin
12
0 / 6 / 0
6,922
461
4,889
9,296
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
14
2 / 6 / 2
8,022
535
5,288
14,188
6,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
22
Kills
6
6
Deaths
22
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
2
2
4.5
W
Xbalanque
 
Xbalanque
1
3
3
0.83
L
Chernobog
Gensho8711
Chernobog
1
3
3
0.83
L
Sobek
KagaDX
Sobek
3
3
2
1.33
W
Charon
NeonBUL
Charon
4
1
5
6.5
W
Sol
Pappah
Sol
8
0
4
10
L
0
4
0
0
W
Hercules
UNDESTAINED
Hercules
1
0
2
2
L
Merlin
Wrighty925
Merlin
0
6
0
0
L
Ne Zha
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,154
Damage
29,487
59,971
Taken
64,396
36,493
Mitigated
41,803
24,858
Healing
13,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,599
2,756
0
3,064
12,748
5,582
335
1,982
10,766
0
61,521
W
Xbalanque
 
Xbalanque
9,400
5,966
0
4,896
13,209
4,644
117
1,312
11,897
0
78,076
L
Chernobog
Gensho8711
Chernobog
8,492
5,518
0
2,755
11,126
5,073
0
359
10,767
0
58,409
L
Sobek
KagaDX
Sobek
5,487
822
0
4,679
16,155
16,550
0
8,456
7,699
19,983
0
W
Charon
NeonBUL
Charon
4,015
849
0
1,380
9,108
7,636
0
2,280
6,828
30,591
0
W
Sol
Pappah
Sol
15,688
7,358
0
9,566
13,564
5,313
3,600
5,225
8,339
103,687
7,839
L
5,331
1,086
0
4,249
13,631
9,503
105
0
13,631
0
51,310
W
Hercules
UNDESTAINED
Hercules
8,452
3,021
0
5,952
11,342
13,318
0
0
11,342
0
81,599
L
Merlin
Wrighty925
Merlin
4,889
250
0
844
9,296
3,922
0
5,854
3,442
52,151
0
L
Ne Zha
5,288
2,111
0
1,422
14,188
6,755
0
4,903
9,285
0
60,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,170
Gold Earned
36,059
563
Minions Killed
393
0
Camps Cleared
0
1,483,897
Distance Traveled
1,391,114
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,135
609
84
6
0
349,171
0
W
Xbalanque
8,794
586
131
9
0
296,375
0
L
Chernobog
7,394
493
101
7
0
244,434
0
L
Sobek
6,883
459
15
1
0
274,063
0
W
Charon
8,849
590
38
3
0
302,447
4
W
Sol
10,564
704
168
11
0
283,694
1
L
Chaac
6,838
456
85
6
0
287,941
2
W
Hercules
9,828
655
142
9
0
252,210
2
L
Merlin
6,922
461
104
7
0
255,779
0
L
Ne Zha
8,022
535
88
6
0
328,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role