Player Matchup

Terra
Terra
Fusty
Terra
Level 95
God Stats
1W - 1L
1,254 SR
Queue Stats
193W - 216L
1,476 Elo+
Solo
Medusa
Medusa
UGGI BEAR 3
Medusa
Level 178
God Stats
1W - 0L
1,368 SR
Queue Stats
102W - 102L
1,411 Elo+
Solo
Tiamat
Tiamat
YellowBananas00
Tiamat
Level 125
God Stats
3W - 5L
1,342 SR
Queue Stats
242W - 264L
1,482 Elo+
Solo
Kukulkan
Kukulkan
shadow-green01
Kukulkan
Level 98
God Stats
2W - 0L
1,345 SR
Queue Stats
11W - 14L
1,320 Elo+
Solo
Charybdis
Charybdis
zikabasem
Charybdis
Level 48
God Stats
1W - 2L
1,193 SR
Queue Stats
92W - 113L
1,405 Elo+
Solo
Team Averages
Level 109
1,300 SR
1,419 Elo+

VS

Team Averages
Level 130
1,586 SR
1,504 Elo+
Anubis
Anubis
 
Anubis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Raid Boss6111
Chaac
Level 127
God Stats
6W - 3L
1,931 SR
Queue Stats
171W - 183L
1,444 Elo+
Solo
Martichoras
Martichoras
ValQueriya
Martichoras
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Fusty
Terra
11
0 / 1 / 7
6,514
1,086
1,579
5,241
3,837
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Medusa
11
3 / 1 / 3
6,620
1,103
6,254
5,574
2,225
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 1 / 6
6,497
1,083
3,285
5,779
4,305
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
13
5 / 1 / 4
7,626
1,271
6,215
4,391
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
zikabasem
Charybdis
9
0 / 3 / 6
5,652
942
2,888
5,744
2,138
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
0 / 1 / 3
6,181
1,030
5,386
4,635
2,213
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ix Chel
 
Ix Chel
10
4 / 5 / 1
6,149
1,025
4,800
6,783
2,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
 
Hun Batz
5
0 / 2 / 0
4,630
772
361
2,145
970
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 1 / 3
6,789
1,132
6,954
7,899
8,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Martichoras
ValQueriya
Martichoras
1
0 / 0 / 0
1,528
255
0
0
0

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
9
Kills
7
7
Deaths
9
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
1
3
1.5
L
Ix Chel
 
Ix Chel
4
5
1
0.9
L
Hun Batz
 
Hun Batz
0
2
0
0
W
Terra
Fusty
Terra
0
1
7
3.5
L
3
1
3
4.5
W
Medusa
3
1
3
4.5
L
Martichoras
ValQueriya
Martichoras
0
0
0
0
W
1
1
6
4
W
Kukulkan
5
1
4
7
W
Charybdis
zikabasem
Charybdis
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,221
Damage
17,501
26,729
Taken
21,462
14,681
Mitigated
14,197
9,637
Healing
8,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,386
193
350
2,016
4,635
2,213
0
2,951
1,684
14,759
0
L
Ix Chel
 
Ix Chel
4,800
260
784
235
6,783
2,814
0
2,980
3,803
6,803
0
L
Hun Batz
 
Hun Batz
361
0
57
0
2,145
970
0
1,068
1,077
0
1,161
W
Terra
Fusty
Terra
1,579
249
3,010
1,650
5,241
3,837
234
2,474
2,767
3,076
0
L
6,954
140
367
4,408
7,899
8,200
0
4,080
3,819
2,820
16,755
W
Medusa
6,254
1,485
350
1,331
5,574
2,225
37
2,694
2,880
0
13,309
L
Martichoras
ValQueriya
Martichoras
0
0
0
0
0
0
0
0
0
0
0
W
3,285
296
236
946
5,779
4,305
1,361
1,834
3,945
6,736
0
W
Kukulkan
6,215
721
0
344
4,391
2,176
273
2,447
1,944
20,983
0
W
Charybdis
zikabasem
Charybdis
2,888
1,571
552
1,218
5,744
2,138
255
2,663
3,081
0
5,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,909
Gold Earned
25,277
74
Minions Killed
60
0
Camps Cleared
0
654,446
Distance Traveled
405,873
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,181
1,030
25
4
0
143,259
0
L
Ix Chel
6,149
1,025
9
2
0
94,264
0
L
Hun Batz
4,630
772
3
1
0
26,506
0
W
Terra
6,514
1,086
2
0
0
139,923
0
L
Chaac
6,789
1,132
23
4
0
141,844
0
W
Medusa
6,620
1,103
16
3
0
148,618
0
L
Martichoras
1,528
255
0
0
0
0
0
W
Tiamat
6,497
1,083
9
2
0
136,182
0
W
Kukulkan
7,626
1,271
41
7
0
126,572
0
W
Charybdis
5,652
942
6
1
0
103,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role