Player Matchup

Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
HUHForWhy
Sobek
Level 140
God Stats
9W - 5L
1,705 SR
Queue Stats
371W - 198L
1,810 Elo+
Party 1
Hel
Hel
JöyBöy
Hel
Level 44
God Stats
2W - 0L
1,698 SR
Queue Stats
27W - 7L
1,767 Elo+
Party 1
Janus
Janus
Techxdu
Janus
Level 198
God Stats
45W - 5L
1,829 SR
Queue Stats
825W - 235L
1,937 Elo+
Party 1
Neith
Neith
bTLorick
Neith
Level 157
God Stats
1W - 1L
1,511 SR
Queue Stats
60W - 34L
1,730 Elo+
Party 1
Team Averages
Level 133
1,649 SR
1,749 Elo+

VS

Team Averages
Level 153
1,603 SR
1,534 Elo+
Ganesha
Ganesha
BlackFantasyKush
Ganesha
Level 123
God Stats
11W - 5L
1,850 SR
Queue Stats
607W - 557L
1,542 Elo+
Solo
Cabrakan
Cabrakan
ShyShot221
Cabrakan
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 86L
1,545 Elo+
Solo
Hel
Hel
ofGuns
Hel
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
172W - 144L
1,554 Elo+
Solo
Zeus
Zeus
shadyxD
Zeus
Level 249
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 43L
1,464 Elo+
Solo
Danzaburou
Danzaburou
Ðistrøyer
Danzaburou
Level 158
God Stats
8W - 8L
1,663 SR
Queue Stats
422W - 422L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
11 / 2 / 17
10,234
1,023
18,587
11,359
4,613
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sobek
HUHForWhy
Sobek
12
2 / 4 / 18
8,482
848
3,095
12,564
12,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
4 / 3 / 22
9,820
982
15,419
14,400
8,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Techxdu
Janus
18
5 / 1 / 18
10,465
1,047
10,538
10,941
5,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
bTLorick
Neith
15
8 / 2 / 16
9,672
967
9,541
9,128
4,383
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 9
8,504
850
5,954
13,240
12,444
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cabrakan
ShyShot221
Cabrakan
10
0 / 4 / 1
6,758
676
1,126
6,991
7,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Hel
ofGuns
Hel
14
2 / 6 / 3
8,298
830
5,696
15,340
5,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
shadyxD
Zeus
13
2 / 6 / 3
7,947
795
12,517
10,976
5,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Ðistrøyer
Danzaburou
13
4 / 9 / 3
8,576
858
11,159
14,249
5,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
28
30
Kills
9
12
Deaths
30
91
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
2
17
9.75
L
1
5
9
1.1
W
Sobek
HUHForWhy
Sobek
2
4
18
2.75
W
4
3
22
5
L
Cabrakan
ShyShot221
Cabrakan
0
4
1
0.13
W
Janus
Techxdu
Janus
5
1
18
14
W
Neith
bTLorick
Neith
8
2
16
8
L
Hel
ofGuns
Hel
2
6
3
0.58
L
Zeus
shadyxD
Zeus
2
6
3
0.58
L
Danzaburou
Ðistrøyer
Danzaburou
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,180
Damage
36,452
58,392
Taken
60,796
35,122
Mitigated
36,459
35,033
Healing
15,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,587
6,454
609
3,233
11,359
4,613
3,882
5,506
5,853
34,660
0
L
5,954
51
173
944
13,240
12,444
0
10,518
2,566
17,485
0
W
Sobek
HUHForWhy
Sobek
3,095
220
684
1,228
12,564
12,523
333
3,155
9,409
4,863
0
W
15,419
1,539
12,915
9,301
14,400
8,179
681
7,006
7,394
23,584
0
L
Cabrakan
ShyShot221
Cabrakan
1,126
110
0
502
6,991
7,049
0
4,657
2,334
4,645
0
W
Janus
Techxdu
Janus
10,538
755
1,637
2,186
10,941
5,424
1,267
5,950
4,991
32,845
0
W
Neith
bTLorick
Neith
9,541
2,561
1,425
1,815
9,128
4,383
1,139
3,676
5,452
0
21,261
L
Hel
ofGuns
Hel
5,696
263
4,867
7,432
15,340
5,979
124
12,303
2,935
13,560
0
L
Zeus
shadyxD
Zeus
12,517
524
0
614
10,976
5,657
423
8,362
2,531
21,807
0
L
Danzaburou
Ðistrøyer
Danzaburou
11,159
3,871
38
741
14,249
5,330
0
11,350
2,791
0
15,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,673
Gold Earned
40,083
117
Minions Killed
82
0
Camps Cleared
0
1,001,174
Distance Traveled
657,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,234
1,023
21
2
0
204,040
0
L
Ganesha
8,504
850
3
0
0
128,420
0
W
Sobek
8,482
848
3
0
0
187,545
0
W
Hel
9,820
982
23
2
0
212,502
0
L
Cabrakan
6,758
676
8
1
0
71,887
0
W
Janus
10,465
1,047
47
5
0
201,041
0
W
Neith
9,672
967
23
2
0
196,046
0
L
Hel
8,298
830
32
3
0
184,542
0
L
Zeus
7,947
795
26
3
0
137,231
0
L
Danzaburou
8,576
858
13
1
0
135,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role