Player Matchup

Odin
Odin
G-r-i3-v3-r
Odin
Level 97
God Stats
1W - 3L
1,380 SR
Queue Stats
24W - 25L
1,475 Elo+
Solo
Charon
Charon
Keinert
Charon
Level 146
God Stats
7W - 5L
1,638 SR
Queue Stats
444W - 454L
1,535 Elo+
Solo
Rama
Rama
SeuVagemm6286
Rama
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,448 Elo+
Solo
Sol
Sol
TerminallyGrumpy
Sol
Level 5
God Stats
67W - 67L
1,622 SR
Queue Stats
95W - 110L
1,592 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Timid0
Tsukuyomi
Level 112
God Stats
109W - 86L
1,552 SR
Queue Stats
486W - 521L
1,489 Elo+
Party 1
Team Averages
Level 81
1,539 SR
1,508 Elo+

VS

Team Averages
Level 122
1,563 SR
1,512 Elo+
Ao Kuang
Ao Kuang
Lethal_Kokaku
Ao Kuang
Level 143
God Stats
8W - 8L
1,632 SR
Queue Stats
21W - 24L
1,453 Elo+
Party 2
Baron Samedi
Baron Samedi
Ranke
Baron Samedi
Level 143
God Stats
124W - 91L
1,626 SR
Queue Stats
1,309W - 1,357L
1,545 Elo+
Party 3
Jing Wei
Jing Wei
RankesGirl
Jing Wei
Level 113
God Stats
501W - 544L
1,570 SR
Queue Stats
1,263W - 1,332L
1,525 Elo+
Party 3
Hel
Hel
Shasties
Hel
Level 89
God Stats
54W - 60L
1,489 SR
Queue Stats
194W - 178L
1,477 Elo+
Solo
Aphrodite
Aphrodite
iArrowDoe
Aphrodite
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 6L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 2
7,124
1,018
1,911
2,808
2,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
Keinert
Charon
13
1 / 6 / 2
7,696
1,099
10,976
15,461
13,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
0 / 4 / 3
7,454
1,065
4,922
10,237
4,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 7 / 0
7,382
1,055
9,969
14,811
6,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Timid0
Tsukuyomi
12
1 / 5 / 2
7,605
1,086
8,599
9,086
5,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

221

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Lethal_Kokaku
Ao Kuang
14
9 / 2 / 8
9,770
1,396
10,128
10,227
7,952
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Ranke
Baron Samedi
14
0 / 0 / 21
8,899
1,271
9,772
9,084
8,995
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
RankesGirl
Jing Wei
15
10 / 0 / 10
10,011
1,430
12,021
7,085
3,418
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 0 / 17
8,887
1,270
12,494
7,513
3,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
iArrowDoe
Aphrodite
14
1 / 1 / 19
9,156
1,308
3,572
8,994
10,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
97
3
Kills
22
22
Deaths
3
9
Assists
75
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
L
Charon
Keinert
Charon
1
6
2
0.33
W
Ao Kuang
Lethal_Kokaku
Ao Kuang
9
2
8
6.5
W
Baron Samedi
Ranke
Baron Samedi
0
0
21
10.5
W
Jing Wei
RankesGirl
Jing Wei
10
0
10
15
L
0
4
3
0.38
W
2
0
17
10.5
L
1
7
0
0.14
L
Tsukuyomi
Timid0
Tsukuyomi
1
5
2
0.4
W
Aphrodite
iArrowDoe
Aphrodite
1
1
19
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,377
Damage
47,987
52,403
Taken
42,903
31,610
Mitigated
34,711
5,519
Healing
25,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,911
432
0
519
2,808
2,005
0
2,329
479
0
3,655
L
Charon
Keinert
Charon
10,976
2,731
0
2,881
15,461
13,603
0
7,683
7,778
28,924
0
W
Ao Kuang
Lethal_Kokaku
Ao Kuang
10,128
3,320
0
2,362
10,227
7,952
0
3,254
6,851
21,033
0
W
Baron Samedi
Ranke
Baron Samedi
9,772
964
3,385
3,728
9,084
8,995
0
4,544
4,540
13,606
0
W
Jing Wei
RankesGirl
Jing Wei
12,021
10,070
0
1,245
7,085
3,418
0
3,576
3,468
0
28,164
L
4,922
4,268
0
1,048
10,237
4,515
0
9,011
1,226
0
22,406
W
12,494
1,340
4,913
4,513
7,513
3,981
0
4,020
3,455
31,761
0
L
9,969
3,004
0
953
14,811
6,243
0
9,222
5,589
19,538
1,418
L
Tsukuyomi
Timid0
Tsukuyomi
8,599
1,851
0
118
9,086
5,244
0
7,721
1,365
0
12,091
W
Aphrodite
iArrowDoe
Aphrodite
3,572
622
2,165
3,283
8,994
10,365
0
4,933
3,987
8,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,261
Gold Earned
46,723
100
Minions Killed
122
1
Camps Cleared
10
606,356
Distance Traveled
819,831
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,124
1,018
5
1
0
91,260
0
L
Charon
7,696
1,099
27
4
0
124,416
0
W
Ao Kuang
9,770
1,396
16
2
5
156,187
0
W
Baron Samedi
8,899
1,271
10
1
1
167,918
0
W
Jing Wei
10,011
1,430
43
6
1
160,443
0
L
Rama
7,454
1,065
36
5
1
124,550
0
W
Hel
8,887
1,270
44
6
3
180,900
0
L
Sol
7,382
1,055
23
3
0
139,684
0
L
Tsukuyomi
7,605
1,086
9
1
0
126,446
0
W
Aphrodite
9,156
1,308
9
1
0
154,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role