Player Matchup

Danzaburou
Danzaburou
ES_ShooTeR_
Danzaburou
Level 125
God Stats
2W - 0L
1,718 SR
Queue Stats
119W - 100L
1,543 Elo+
Solo
Kumbhakarna
Kumbhakarna
Lucas28_67
Kumbhakarna
Level 133
God Stats
1W - 2L
1,361 SR
Queue Stats
66W - 65L
1,516 Elo+
Party 1
Agni
Agni
PGLink67
Agni
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 47L
1,513 Elo+
Party 1
Ra
Ra
ValeraJangl
Ra
Level 106
God Stats
4W - 0L
1,895 SR
Queue Stats
120W - 112L
1,535 Elo+
Solo
Artemis
Artemis
Windmillcrabwalk
Artemis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 71L
1,537 Elo+
Solo
Team Averages
Level 128
1,595 SR
1,529 Elo+

VS

Team Averages
Level 109
1,409 SR
1,464 Elo+
Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
CraZyMadArA
Zhong Kui
Level 126
God Stats
0W - 2L
1,299 SR
Queue Stats
35W - 46L
1,410 Elo+
Solo
Achilles
Achilles
ReyMoss
Achilles
Level 39
God Stats
2W - 2L
1,336 SR
Queue Stats
294W - 293L
1,389 Elo+
Solo
Sylvanus
Sylvanus
ZAKAROVSKY_81
Sylvanus
Level 141
God Stats
6W - 9L
1,436 SR
Queue Stats
476W - 464L
1,518 Elo+
Solo
Ao Kuang
Ao Kuang
Рoнин
Ao Kuang
Level 109
God Stats
0W - 1L
1,475 SR
Queue Stats
4W - 5L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ES_ShooTeR_
Danzaburou
18
11 / 3 / 13
12,062
928
18,648
13,859
6,602
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
Lucas28_67
Kumbhakarna
17
1 / 3 / 22
10,908
839
8,158
18,517
19,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
19
9 / 2 / 14
11,383
876
25,248
12,581
6,158
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 15
9,464
728
9,626
12,184
5,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
4 / 4 / 18
10,028
771
17,724
11,682
4,082
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
4 / 5 / 3
9,618
740
12,370
14,305
8,920
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
CraZyMadArA
Zhong Kui
17
4 / 6 / 7
9,959
766
15,130
18,104
17,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
ReyMoss
Achilles
17
5 / 4 / 9
9,609
739
12,684
20,438
27,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
ZAKAROVSKY_81
Sylvanus
16
0 / 2 / 10
8,885
683
5,835
14,465
14,296
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ao Kuang
Рoнин
Ao Kuang
13
2 / 10 / 4
8,687
668
8,860
18,508
11,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
48
27
Kills
15
16
Deaths
27
82
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
5
3
1.1
L
Zhong Kui
CraZyMadArA
Zhong Kui
4
6
7
1.25
W
Danzaburou
ES_ShooTeR_
Danzaburou
11
3
13
5.83
W
Kumbhakarna
Lucas28_67
Kumbhakarna
1
3
22
4
W
Agni
9
2
14
8
L
Achilles
ReyMoss
Achilles
5
4
9
2.38
W
2
4
15
2.38
W
4
4
18
3.25
L
Sylvanus
ZAKAROVSKY_81
Sylvanus
0
2
10
2.5
L
Ao Kuang
Рoнин
Ao Kuang
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,404
Damage
54,879
68,823
Taken
85,820
42,088
Mitigated
79,238
33,933
Healing
28,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
12,370
663
1,122
1,381
14,305
8,920
0
6,125
8,119
0
26,912
L
Zhong Kui
CraZyMadArA
Zhong Kui
15,130
1,110
1,282
4,980
18,104
17,156
0
7,874
10,230
31,787
0
W
Danzaburou
ES_ShooTeR_
Danzaburou
18,648
10,099
533
2,689
13,859
6,602
2,480
5,625
8,234
0
34,677
W
Kumbhakarna
Lucas28_67
Kumbhakarna
8,158
816
882
2,371
18,517
19,654
208
9,708
8,809
14,769
0
W
Agni
25,248
2,326
877
532
12,581
6,158
1,788
5,012
7,569
49,257
0
L
Achilles
ReyMoss
Achilles
12,684
1,212
1,104
1,752
20,438
27,597
0
12,125
8,140
1,125
20,806
W
9,626
767
18,551
4,552
12,184
5,592
592
3,936
8,248
23,359
0
W
17,724
9,792
1,236
1,710
11,682
4,082
2,902
6,124
5,558
0
30,170
L
Sylvanus
ZAKAROVSKY_81
Sylvanus
5,835
1,705
7,159
5,845
14,465
14,296
0
6,513
7,952
15,178
0
L
Ao Kuang
Рoнин
Ao Kuang
8,860
1,548
1,465
2,747
18,508
11,269
0
9,967
8,347
12,480
546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,845
Gold Earned
46,758
152
Minions Killed
113
0
Camps Cleared
0
1,140,269
Distance Traveled
1,058,739
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,618
740
27
2
0
227,218
0
L
Zhong Kui
9,959
766
36
3
0
204,697
0
W
Danzaburou
12,062
928
32
2
0
226,089
0
W
Kumbhakarna
10,908
839
6
0
0
237,030
0
W
Agni
11,383
876
62
5
0
246,193
0
L
Achilles
9,609
739
12
1
0
242,570
0
W
Ra
9,464
728
30
2
0
234,744
0
W
Artemis
10,028
771
22
2
0
196,213
0
L
Sylvanus
8,885
683
24
2
0
191,700
0
L
Ao Kuang
8,687
668
14
1
0
192,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role