Player Matchup

Ullr
Ullr
 
Ullr
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Claw Saw
Thor
Level 117
God Stats
5W - 7L
1,459 SR
Queue Stats
260W - 270L
1,430 Elo+
Solo
Janus
Janus
DistortedFadein
Janus
Level 46
God Stats
1W - 5L
1,345 SR
Queue Stats
108W - 86L
1,487 Elo+
Party 1
He Bo
He Bo
SimbasPride92
He Bo
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,503 Elo+
Solo
Sun Wukong
Sun Wukong
thegreatacidman
Sun Wukong
Level 62
God Stats
1W - 3L
1,138 SR
Queue Stats
89W - 72L
1,485 Elo+
Party 1
Team Averages
Level 103
1,388 SR
1,481 Elo+

VS

Team Averages
Level 125
1,496 SR
1,494 Elo+
King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
MonsterKuchi
Maui
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 117L
1,515 Elo+
Solo
Arachne
Arachne
MrDErP128
Arachne
Level 27
God Stats
2W - 0L
1,708 SR
Queue Stats
44W - 53L
1,482 Elo+
Solo
Nemesis
Nemesis
Muhrlyyn
Nemesis
Level 181
God Stats
2W - 5L
1,291 SR
Queue Stats
420W - 428L
1,480 Elo+
Solo
Xbalanque
Xbalanque
NBK Greenwood
Xbalanque
Level 147
God Stats
2W - 1L
1,481 SR
Queue Stats
570W - 547L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
2 / 1 / 1
6,797
755
4,851
5,026
2,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
12
2 / 3 / 1
6,762
751
9,342
7,919
3,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
0 / 4 / 2
7,458
829
12,683
7,124
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 1 / 0
5,203
578
1,292
1,021
285
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
thegreatacidman
Sun Wukong
12
1 / 7 / 1
6,727
747
6,348
12,152
7,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
8 / 0 / 8
8,735
971
7,028
12,276
8,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 1 / 15
7,626
847
3,169
7,515
5,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Arachne
MrDErP128
Arachne
13
4 / 1 / 8
7,736
860
4,874
8,354
8,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nemesis
Muhrlyyn
Nemesis
13
2 / 1 / 13
7,891
877
9,198
7,385
3,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
NBK Greenwood
Xbalanque
13
2 / 2 / 11
7,587
843
5,561
6,514
2,702
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
71
5
Kills
16
16
Deaths
5
5
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
1
1
2.5
W
King Arthur
 
King Arthur
8
0
8
12
L
Thor
2
3
1
0.83
L
0
4
2
0.25
W
0
1
15
7.5
W
Arachne
MrDErP128
Arachne
4
1
8
8
W
Nemesis
Muhrlyyn
Nemesis
2
1
13
8.5
W
Xbalanque
NBK Greenwood
Xbalanque
2
2
11
3.75
L
0
1
0
0
L
Sun Wukong
thegreatacidman
Sun Wukong
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,516
Damage
29,830
33,242
Taken
42,044
15,735
Mitigated
29,103
4,746
Healing
19,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,851
1,369
391
1,388
5,026
2,086
0
122
4,814
0
16,130
W
King Arthur
 
King Arthur
7,028
552
670
5,337
12,276
8,943
104
2,960
9,132
0
23,433
L
Thor
9,342
452
248
722
7,919
3,153
0
1,153
6,675
0
12,057
L
12,683
32
223
470
7,124
2,718
0
722
6,402
25,322
0
W
3,169
316
336
1,572
7,515
5,574
158
2,969
4,346
4,014
0
W
Arachne
MrDErP128
Arachne
4,874
2,848
2,179
2,660
8,354
8,169
215
3,363
4,727
0
5,222
W
Nemesis
Muhrlyyn
Nemesis
9,198
1,580
1,750
1,778
7,385
3,715
0
1,797
5,526
0
21,800
W
Xbalanque
NBK Greenwood
Xbalanque
5,561
1,731
1,173
1,568
6,514
2,702
927
2,128
4,338
0
14,294
L
1,292
116
0
0
1,021
285
0
230
753
1,453
0
L
Sun Wukong
thegreatacidman
Sun Wukong
6,348
958
252
1,052
12,152
7,493
0
942
10,940
0
13,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,947
Gold Earned
39,575
113
Minions Killed
92
0
Camps Cleared
0
689,113
Distance Traveled
950,579
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,797
755
21
2
0
175,268
0
W
King Arthur
8,735
971
27
3
0
185,462
0
L
Thor
6,762
751
13
1
0
153,668
0
L
Janus
7,458
829
48
5
0
180,561
0
W
Maui
7,626
847
0
0
0
182,762
0
W
Arachne
7,736
860
4
0
0
197,137
0
W
Nemesis
7,891
877
34
4
0
205,392
0
W
Xbalanque
7,587
843
27
3
0
179,826
3
L
He Bo
5,203
578
3
0
0
27,727
0
L
Sun Wukong
6,727
747
28
3
0
151,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role