Player Matchup

Aphrodite
Aphrodite
Bruiser3535
Aphrodite
Level 89
God Stats
1W - 0L
1,798 SR
Queue Stats
18W - 15L
1,536 Elo+
Party 1
Tiamat
Tiamat
Murderous WOODS
Tiamat
Level 193
God Stats
6W - 4L
1,480 SR
Queue Stats
531W - 534L
1,530 Elo+
Party 3
Discordia
Discordia
SEEDORF
Discordia
Level 145
God Stats
5W - 1L
1,876 SR
Queue Stats
171W - 147L
1,500 Elo+
Solo
Cerberus
Cerberus
TH3 HEARTLESS
Cerberus
Level 158
God Stats
6W - 2L
1,643 SR
Queue Stats
419W - 410L
1,515 Elo+
Party 3
Jing Wei
Jing Wei
Trashman1348
Jing Wei
Level 106
God Stats
1W - 0L
1,281 SR
Queue Stats
33W - 23L
1,562 Elo+
Party 1
Team Averages
Level 138
1,615 SR
1,529 Elo+

VS

Team Averages
Level 118
1,508 SR
1,519 Elo+
Bellona
Bellona
 
Bellona
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
SweepyDur
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Artemis
Artemis
bennychino516
Artemis
Level 159
God Stats
3W - 4L
1,651 SR
Queue Stats
263W - 293L
1,530 Elo+
Party 2
Thanatos
Thanatos
xBIGPAPALOSx
Thanatos
Level 128
God Stats
0W - 3L
1,186 SR
Queue Stats
61W - 56L
1,541 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
xGodsWhiteWolfx
Ah Muzen Cab
Level 188
God Stats
13W - 9L
1,701 SR
Queue Stats
359W - 368L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bruiser3535
Aphrodite
16
1 / 1 / 11
8,923
811
2,890
9,601
13,191
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
5 / 2 / 9
9,530
866
10,932
10,418
9,923
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
SEEDORF
Discordia
16
9 / 3 / 5
10,780
980
18,780
13,339
8,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
TH3 HEARTLESS
Cerberus
15
1 / 2 / 15
8,870
806
6,721
12,134
17,363
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Trashman1348
Jing Wei
16
2 / 1 / 11
9,403
855
7,601
8,159
4,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
4 / 1 / 1
8,371
761
3,877
8,209
7,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
SweepyDur
Yemoja
14
0 / 2 / 2
7,991
726
3,221
9,103
6,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
14
1 / 4 / 2
7,250
659
6,248
8,841
3,598
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
xBIGPAPALOSx
Thanatos
12
1 / 6 / 2
7,314
665
4,406
10,874
4,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
xGodsWhiteWolfx
Ah Muzen Cab
16
2 / 5 / 3
8,928
812
15,908
13,251
7,148
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
18
18
Kills
8
9
Deaths
18
51
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
1
1
4.5
W
Aphrodite
Bruiser3535
Aphrodite
1
1
11
6.5
W
5
2
9
4.75
W
Discordia
SEEDORF
Discordia
9
3
5
3.83
L
Yemoja
SweepyDur
Yemoja
0
2
2
0.5
W
Cerberus
TH3 HEARTLESS
Cerberus
1
2
15
4.25
W
Jing Wei
Trashman1348
Jing Wei
2
1
11
7.5
L
Artemis
1
4
2
0.5
L
Thanatos
xBIGPAPALOSx
Thanatos
1
6
2
0.33
L
Ah Muzen Cab
xGodsWhiteWolfx
Ah Muzen Cab
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,924
Damage
33,660
53,651
Taken
50,278
53,422
Mitigated
29,966
23,923
Healing
13,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,877
379
870
3,126
8,209
7,942
0
5,368
2,841
0
6,310
W
Aphrodite
Bruiser3535
Aphrodite
2,890
828
4,409
3,896
9,601
13,191
684
681
8,920
11,140
0
W
10,932
554
873
2,718
10,418
9,923
722
896
9,522
21,045
0
W
Discordia
SEEDORF
Discordia
18,780
41
868
3,023
13,339
8,274
2,486
679
12,660
35,909
0
L
Yemoja
SweepyDur
Yemoja
3,221
187
2,463
1,529
9,103
6,927
0
7,180
1,923
6,982
0
W
Cerberus
TH3 HEARTLESS
Cerberus
6,721
183
1,567
2,720
12,134
17,363
835
562
11,572
15,576
0
W
Jing Wei
Trashman1348
Jing Wei
7,601
5,294
1,531
2,318
8,159
4,671
4,169
403
7,756
0
29,622
L
Artemis
6,248
1,077
255
1,131
8,841
3,598
0
7,993
848
0
17,687
L
Thanatos
xBIGPAPALOSx
Thanatos
4,406
329
0
2,123
10,874
4,351
0
9,141
1,733
0
7,983
L
Ah Muzen Cab
xGodsWhiteWolfx
Ah Muzen Cab
15,908
1,005
0
2,304
13,251
7,148
0
9,641
3,610
0
36,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,506
Gold Earned
39,854
163
Minions Killed
97
0
Camps Cleared
0
1,038,541
Distance Traveled
890,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,371
761
2
0
0
169,082
0
W
Aphrodite
8,923
811
25
2
0
215,597
0
W
Tiamat
9,530
866
30
3
0
192,179
0
W
Discordia
10,780
980
20
2
0
191,486
0
L
Yemoja
7,991
726
15
1
0
170,779
0
W
Cerberus
8,870
806
36
3
0
243,263
0
W
Jing Wei
9,403
855
52
5
0
196,016
0
L
Artemis
7,250
659
12
1
0
150,185
0
L
Thanatos
7,314
665
10
1
0
191,686
0
L
Ah Muzen Cab
8,928
812
58
5
0
209,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role