Player Matchup

Odin
Odin
AVXRY
Odin
Level 140
God Stats
1W - 1L
1,459 SR
Queue Stats
38W - 19L
1,637 Elo+
Party 1
Kukulkan
Kukulkan
Loco Gearz
Kukulkan
Level 98
God Stats
1W - 0L
1,432 SR
Queue Stats
17W - 12L
1,616 Elo+
Party 1
Cerberus
Cerberus
PhantomVirus69
Cerberus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,519 Elo+
Party 1
Merlin
Merlin
TuckLuck777
Merlin
Level 119
God Stats
1W - 0L
1,388 SR
Queue Stats
37W - 19L
1,645 Elo+
Party 1
Chernobog
Chernobog
Xero083
Chernobog
Level 62
God Stats
1W - 0L
1,466 SR
Queue Stats
4W - 2L
1,461 Elo+
Party 1
Team Averages
Level 100
1,449 SR
1,576 Elo+

VS

Team Averages
Level 129
1,470 SR
1,490 Elo+
Ishtar
Ishtar
Hubbthegoat
Ishtar
Level 69
God Stats
2W - 3L
1,466 SR
Queue Stats
567W - 582L
1,408 Elo+
Solo
Tiamat
Tiamat
fuzzyhammer
Tiamat
Level 147
God Stats
0W - 1L
1,263 SR
Queue Stats
43W - 40L
1,530 Elo+
Party 2
Ne Zha
Ne Zha
incredizan2
Ne Zha
Level 117
God Stats
3W - 3L
1,521 SR
Queue Stats
136W - 123L
1,562 Elo+
Party 2
Neith
Neith
ldeue4
Neith
Level 158
God Stats
15W - 16L
1,536 SR
Queue Stats
1,919W - 1,998L
1,476 Elo+
Solo
Nemesis
Nemesis
vergaencaldo
Nemesis
Level 156
God Stats
1W - 2L
1,566 SR
Queue Stats
112W - 116L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
AVXRY
Odin
17
7 / 3 / 8
10,378
943
8,992
15,124
17,523
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
Loco Gearz
Kukulkan
17
5 / 3 / 8
10,145
922
11,234
8,224
3,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
14
2 / 4 / 12
8,472
770
6,259
11,492
11,540
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
15
1 / 3 / 10
8,831
803
11,417
9,286
3,499
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
Xero083
Chernobog
17
4 / 3 / 11
9,508
864
7,934
9,557
3,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
3 / 5 / 10
8,461
769
9,274
12,498
5,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
12
1 / 4 / 5
7,868
715
6,279
7,741
5,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
15
6 / 4 / 6
9,329
848
11,072
11,758
5,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
ldeue4
Neith
16
6 / 3 / 4
9,765
888
10,418
9,794
4,592
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
vergaencaldo
Nemesis
15
0 / 3 / 10
8,274
752
7,864
12,311
10,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
51
19
Kills
16
16
Deaths
19
49
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Odin
AVXRY
Odin
7
3
8
3.67
L
Ishtar
3
5
10
1.6
W
Kukulkan
Loco Gearz
Kukulkan
5
3
8
3
W
Cerberus
2
4
12
2
W
Merlin
1
3
10
2
W
Chernobog
Xero083
Chernobog
4
3
11
3.17
L
Tiamat
1
4
5
0.88
L
Ne Zha
6
4
6
2.25
L
Neith
ldeue4
Neith
6
3
4
2.67
L
Nemesis
vergaencaldo
Nemesis
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,836
Damage
44,907
53,683
Taken
54,102
39,758
Mitigated
30,725
18,568
Healing
15,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
AVXRY
Odin
8,992
1,040
1,280
4,341
15,124
17,523
261
1,988
12,787
252
16,378
L
Ishtar
9,274
4,153
904
2,466
12,498
5,073
737
5,662
6,836
0
16,091
W
Kukulkan
Loco Gearz
Kukulkan
11,234
1,262
0
861
8,224
3,396
937
794
7,279
26,673
0
W
Cerberus
6,259
254
750
3,462
11,492
11,540
288
2,105
8,984
8,760
0
W
Merlin
11,417
163
1,733
3,996
9,286
3,499
794
735
8,455
32,708
0
W
Chernobog
Xero083
Chernobog
7,934
5,054
164
1,981
9,557
3,800
2,120
657
8,734
0
16,868
L
Tiamat
6,279
802
801
1,489
7,741
5,525
234
3,552
4,189
15,743
0
L
Ne Zha
11,072
2,552
973
1,760
11,758
5,475
371
7,802
3,956
0
23,606
L
Neith
ldeue4
Neith
10,418
1,568
293
2,811
9,794
4,592
377
5,061
4,733
0
23,623
L
Nemesis
vergaencaldo
Nemesis
7,864
1,720
322
3,759
12,311
10,060
336
7,005
5,306
0
14,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,334
Gold Earned
43,697
145
Minions Killed
113
0
Camps Cleared
0
1,092,717
Distance Traveled
1,028,694
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,378
943
12
1
0
242,360
0
L
Ishtar
8,461
769
12
1
0
187,694
0
W
Kukulkan
10,145
922
51
5
0
214,721
0
W
Cerberus
8,472
770
15
1
0
214,108
0
W
Merlin
8,831
803
41
4
0
198,510
0
W
Chernobog
9,508
864
26
2
0
223,018
0
L
Tiamat
7,868
715
24
2
0
175,942
0
L
Ne Zha
9,329
848
21
2
0
214,158
0
L
Neith
9,765
888
34
3
0
221,295
0
L
Nemesis
8,274
752
22
2
0
229,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role