Player Matchup

Baron Samedi
Baron Samedi
CallMeChefy
Baron Samedi
Level 82
God Stats
0W - 1L
1,298 SR
Queue Stats
1W - 4L
1,278 Elo+
Party 2
Mulan
Mulan
ForTheRepublic02
Mulan
Level 127
God Stats
9W - 8L
1,569 SR
Queue Stats
82W - 77L
1,447 Elo+
Party 2
Cernunnos
Cernunnos
Nevermore61636
Cernunnos
Level 54
God Stats
1W - 2L
1,499 SR
Queue Stats
14W - 16L
1,447 Elo+
Party 2
Thanatos
Thanatos
Wraiilth
Thanatos
Level 85
God Stats
111W - 96L
1,505 SR
Queue Stats
453W - 411L
1,472 Elo+
Solo
Atlas
Atlas
kajh1
Atlas
Level 63
God Stats
1W - 1L
1,516 SR
Queue Stats
3W - 1L
1,819 Elo+
Party 2
Team Averages
Level 82
1,477 SR
1,493 Elo+

VS

Team Averages
Level 102
1,606 SR
1,468 Elo+
Kumbhakarna
Kumbhakarna
AceGodJ
Kumbhakarna
Level 129
God Stats
15W - 15L
1,522 SR
Queue Stats
192W - 186L
1,468 Elo+
Party 3
Mulan
Mulan
Atabyl
Mulan
Level 65
God Stats
40W - 25L
1,520 SR
Queue Stats
170W - 129L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
DRAGONmolticana7
Cthulhu
Level 28
God Stats
15W - 15L
1,529 SR
Queue Stats
190W - 152L
1,508 Elo+
Party 1
Izanami
Izanami
roman_by_2005
Izanami
Level 158
God Stats
17W - 5L
1,716 SR
Queue Stats
230W - 218L
1,419 Elo+
Solo
Vulcan
Vulcan
swindleking
Vulcan
Level 129
God Stats
3W - 0L
1,744 SR
Queue Stats
207W - 201L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CallMeChefy
Baron Samedi
9
0 / 5 / 1
6,076
434
3,805
7,936
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
2 / 2 / 0
8,719
623
11,714
12,395
7,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Nevermore61636
Cernunnos
11
0 / 1 / 0
6,543
467
2,483
9,791
3,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Wraiilth
Thanatos
13
3 / 0 / 1
7,740
553
4,896
11,917
4,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
kajh1
Atlas
8
0 / 5 / 1
5,835
417
4,661
15,178
11,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AceGodJ
Kumbhakarna
10
1 / 0 / 5
6,801
486
5,018
7,736
5,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mulan
Atabyl
Mulan
12
4 / 3 / 2
7,483
535
7,318
12,790
5,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 1 / 0
7,801
557
6,810
13,133
13,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
15
3 / 1 / 0
8,550
611
6,350
6,727
3,066
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
12
3 / 1 / 4
7,800
557
10,529
6,012
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
13
13
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
AceGodJ
Kumbhakarna
1
0
5
3.5
W
Mulan
Atabyl
Mulan
4
3
2
1.67
L
Baron Samedi
CallMeChefy
Baron Samedi
0
5
1
0.1
W
2
1
0
2
L
2
2
0
1
L
Cernunnos
Nevermore61636
Cernunnos
0
1
0
0
L
Thanatos
Wraiilth
Thanatos
3
0
1
3.5
L
Atlas
kajh1
Atlas
0
5
1
0.1
W
Izanami
3
1
0
3
W
Vulcan
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,559
Damage
36,025
57,217
Taken
46,398
31,829
Mitigated
30,301
17,736
Healing
11,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
AceGodJ
Kumbhakarna
5,018
452
0
1,927
7,736
5,635
0
2,239
5,497
13,476
0
W
Mulan
Atabyl
Mulan
7,318
1,836
0
3,024
12,790
5,684
0
1,819
10,971
0
58,254
L
Baron Samedi
CallMeChefy
Baron Samedi
3,805
312
333
1,216
7,936
4,081
0
5,045
2,609
37,696
0
W
6,810
1,124
0
3,115
13,133
13,431
0
0
13,133
49,026
455
L
11,714
1,779
0
5,687
12,395
7,860
0
4,866
6,829
0
70,793
L
Cernunnos
Nevermore61636
Cernunnos
2,483
1,168
73
1,659
9,791
3,709
1,049
1,654
8,137
0
49,800
L
Thanatos
Wraiilth
Thanatos
4,896
395
0
7,342
11,917
4,649
0
3,466
8,241
0
54,633
L
Atlas
kajh1
Atlas
4,661
2,013
251
1,175
15,178
11,530
0
5,435
9,499
21,993
0
W
Izanami
6,350
4,261
0
2,121
6,727
3,066
920
1,462
5,265
0
93,085
W
Vulcan
10,529
2,639
0
816
6,012
2,485
0
3,406
2,606
52,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,913
Gold Earned
38,435
393
Minions Killed
436
0
Camps Cleared
0
1,403,887
Distance Traveled
1,454,822
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
6,801
486
12
1
0
295,148
5
W
Mulan
7,483
535
69
5
0
310,004
4
L
Baron Samedi
6,076
434
76
5
0
235,928
2
W
Cthulhu
7,801
557
120
9
0
302,252
0
L
Mulan
8,719
623
130
9
0
273,596
4
L
Cernunnos
6,543
467
78
6
0
266,682
0
L
Thanatos
7,740
553
74
5
0
347,668
0
L
Atlas
5,835
417
35
3
0
280,013
0
W
Izanami
8,550
611
149
11
0
257,330
0
W
Vulcan
7,800
557
86
6
0
290,088
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role