Player Matchup

Shiva
Shiva
Bjinks1119
Shiva
Level 51
God Stats
15W - 9L
1,523 SR
Queue Stats
164W - 156L
1,366 Elo+
Party 1
Medusa
Medusa
CuugithaBoogie
Medusa
Level 56
God Stats
85W - 62L
1,591 SR
Queue Stats
134W - 133L
1,390 Elo+
Party 1
Ix Chel
Ix Chel
Tatsusakii
Ix Chel
Level 69
God Stats
33W - 30L
1,445 SR
Queue Stats
198W - 184L
1,330 Elo+
Party 1
Team Averages
Level 59
1,520 SR
1,362 Elo+

VS

Team Averages
Level 57
1,407 SR
1,442 Elo+
Martichoras
Martichoras
DreadedCarno
Martichoras
Level 68
God Stats
1W - 4L
1,221 SR
Queue Stats
114W - 120L
1,326 Elo+
Solo
Thanatos
Thanatos
FUJIWARAxLWxWH7
Thanatos
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
13W - 14L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MeTheLastUchiha
Morgan Le Fay
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 15L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
16
5 / 1 / 10
13,425
746
10,897
22,112
29,846
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
6 / 5 / 8
14,183
788
11,249
16,840
5,905
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ix Chel
Tatsusakii
Ix Chel
17
6 / 2 / 8
13,683
760
12,975
16,043
5,161
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DreadedCarno
Martichoras
14
1 / 6 / 6
12,116
673
12,510
14,990
8,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
15
5 / 5 / 3
12,956
720
12,508
12,925
6,692
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
MeTheLastUchiha
Morgan Le Fay
16
2 / 6 / 5
12,648
703
17,970
14,021
6,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
17
Kills
8
8
Deaths
17
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Shiva
5
1
10
10
W
6
5
8
2
L
Martichoras
DreadedCarno
Martichoras
1
6
6
0.67
L
Thanatos
5
5
3
1.3
L
Morgan Le Fay
MeTheLastUchiha
Morgan Le Fay
2
6
5
0.75
W
Ix Chel
Tatsusakii
Ix Chel
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,121
Damage
42,988
54,995
Taken
41,936
40,912
Mitigated
21,922
14,698
Healing
10,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
10,897
1,301
704
2,915
22,112
29,846
191
7,239
14,873
0
36,117
W
11,249
4,213
388
4,845
16,840
5,905
2,385
5,665
11,175
0
73,741
L
Martichoras
DreadedCarno
Martichoras
12,510
3,959
0
1,827
14,990
8,278
160
4,371
10,619
0
53,238
L
Thanatos
12,508
2,152
0
7,067
12,925
6,692
674
2,983
9,942
0
36,060
L
Morgan Le Fay
MeTheLastUchiha
Morgan Le Fay
17,970
1,017
0
1,134
14,021
6,952
0
6,278
7,743
63,322
0
W
Ix Chel
Tatsusakii
Ix Chel
12,975
1,020
1,730
4,116
16,043
5,161
497
5,976
10,067
55,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,291
Gold Earned
37,720
192
Minions Killed
179
0
Camps Cleared
0
927,776
Distance Traveled
880,534
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,425
746
41
2
0
342,700
0
W
Medusa
14,183
788
85
5
0
279,499
0
L
Martichoras
12,116
673
69
4
0
287,250
1
L
Thanatos
12,956
720
36
2
0
303,404
0
L
Morgan Le Fay
12,648
703
74
4
0
289,880
0
W
Ix Chel
13,683
760
66
4
0
305,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role