Player Matchup

Sol
Sol
Berserk579
Sol
Level 107
God Stats
14W - 10L
1,571 SR
Queue Stats
306W - 283L
1,469 Elo+
Solo
Athena
Athena
MarsIzana
Athena
Level 64
God Stats
19W - 13L
1,664 SR
Queue Stats
206W - 197L
1,421 Elo+
Party 3
Odin
Odin
NightCrawler608
Odin
Level 129
God Stats
7W - 8L
1,596 SR
Queue Stats
286W - 280L
1,436 Elo+
Party 3
Awilix
Awilix
Yakiby
Awilix
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,316 Elo+
Party 2
Jing Wei
Jing Wei
Yerccaholic
Jing Wei
Level 124
God Stats
1W - 0L
1,275 SR
Queue Stats
5W - 3L
1,422 Elo+
Party 2
Team Averages
Level 98
1,521 SR
1,413 Elo+

VS

Team Averages
Level 103
1,430 SR
1,521 Elo+
Sun Wukong
Sun Wukong
DrProfLoki
Sun Wukong
Level 121
God Stats
5W - 1L
1,725 SR
Queue Stats
18W - 8L
1,716 Elo+
Party 4
Ares
Ares
Poisonfriend54
Ares
Level 100
God Stats
0W - 3L
1,296 SR
Queue Stats
9W - 19L
1,399 Elo+
Party 1
Ratatoskr
Ratatoskr
TheDankLordCthul
Ratatoskr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,475 Elo+
Party 1
Sol
Sol
mystic_bean54
Sol
Level 80
God Stats
0W - 6L
1,129 SR
Queue Stats
6W - 16L
1,371 Elo+
Party 1
Anhur
Anhur
zyyne
Anhur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 13L
1,641 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 2
9,733
608
5,457
4,730
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Athena
MarsIzana
Athena
13
2 / 3 / 5
8,511
532
4,649
15,445
13,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 0 / 3
9,903
619
9,256
13,774
15,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
Yakiby
Awilix
17
12 / 0 / 4
10,569
661
13,170
10,996
5,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Yerccaholic
Jing Wei
15
2 / 2 / 7
9,583
599
8,996
10,313
3,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DrProfLoki
Sun Wukong
12
1 / 4 / 0
7,191
449
5,546
12,591
14,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

10
0 / 7 / 4
6,968
436
4,046
15,706
14,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ratatoskr
13
2 / 3 / 0
7,763
485
5,804
16,147
6,318
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 1 / 0
7,872
492
2,779
8,753
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
zyyne
Anhur
13
2 / 6 / 1
8,138
509
7,755
12,262
4,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
20
Kills
5
5
Deaths
21
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Sun Wukong
DrProfLoki
Sun Wukong
1
4
0
0.25
W
Athena
MarsIzana
Athena
2
3
5
1.5
W
2
0
3
3.5
L
0
7
4
0.29
L
Ratatoskr
2
3
0
0.67
W
Awilix
Yakiby
Awilix
12
0
4
14
W
Jing Wei
Yerccaholic
Jing Wei
2
2
7
2.75
L
0
1
0
0
L
Anhur
zyyne
Anhur
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,528
Damage
25,930
55,258
Taken
65,459
40,747
Mitigated
42,140
16,848
Healing
14,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,457
1,506
0
3,438
4,730
2,207
2,550
1,556
3,174
71,579
11,803
L
Sun Wukong
DrProfLoki
Sun Wukong
5,546
1,426
0
2,009
12,591
14,025
0
1,328
11,263
0
37,990
W
Athena
MarsIzana
Athena
4,649
1,568
0
4,437
15,445
13,937
1,273
1,566
13,749
27,866
0
W
9,256
1,004
0
2,670
13,774
15,957
922
259
12,838
0
74,091
L
4,046
513
0
947
15,706
14,438
0
3,043
12,663
11,452
0
L
Ratatoskr
5,804
1,778
0
5,031
16,147
6,318
0
2,936
13,211
0
63,904
W
Awilix
Yakiby
Awilix
13,170
5,830
0
2,890
10,996
5,070
0
1,585
9,372
0
93,405
W
Jing Wei
Yerccaholic
Jing Wei
8,996
6,246
0
3,413
10,313
3,576
2,217
1,859
8,454
0
73,975
L
2,779
741
0
4,178
8,753
3,178
0
1,890
6,863
68,218
0
L
Anhur
zyyne
Anhur
7,755
3,641
0
1,858
12,262
4,181
1,088
705
11,557
0
63,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,299
Gold Earned
37,932
543
Minions Killed
404
0
Camps Cleared
0
1,723,140
Distance Traveled
1,558,988
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,733
608
151
9
0
314,606
0
L
Sun Wukong
7,191
449
55
3
0
276,085
0
W
Athena
8,511
532
31
2
0
361,489
0
W
Odin
9,903
619
115
7
0
298,516
0
L
Ares
6,968
436
11
1
0
303,666
1
L
Ratatoskr
7,763
485
105
7
0
394,224
2
W
Awilix
10,569
661
119
7
0
438,748
0
W
Jing Wei
9,583
599
127
8
0
309,781
0
L
Sol
7,872
492
117
7
0
295,252
2
L
Anhur
8,138
509
116
7
0
289,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role