Player Matchup

Fenrir
Fenrir
ALXKILLER1
Fenrir
Level 102
God Stats
21W - 21L
1,596 SR
Queue Stats
285W - 265L
1,509 Elo+
Solo
Izanami
Izanami
Grim_Wolf05
Izanami
Level 139
God Stats
21W - 31L
1,417 SR
Queue Stats
168W - 171L
1,519 Elo+
Solo
Poseidon
Poseidon
Kidbar
Poseidon
Level 107
God Stats
1W - 0L
1,565 SR
Queue Stats
19W - 14L
1,516 Elo+
Party 2
Aphrodite
Aphrodite
YancyCigpen
Aphrodite
Level 179
God Stats
4W - 5L
1,444 SR
Queue Stats
475W - 456L
1,466 Elo+
Solo
Jormungandr
Jormungandr
x the B3A5T
Jormungandr
Level 89
God Stats
3W - 2L
1,488 SR
Queue Stats
18W - 15L
1,503 Elo+
Party 2
Team Averages
Level 123
1,502 SR
1,503 Elo+

VS

Team Averages
Level 134
1,520 SR
1,435 Elo+
Sobek
Sobek
IDesecret
Sobek
Level 121
God Stats
9W - 8L
1,595 SR
Queue Stats
123W - 106L
1,474 Elo+
Solo
Cu Chulainn
Cu Chulainn
Qwondissimo
Cu Chulainn
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 87L
1,398 Elo+
Solo
Poseidon
Poseidon
SquigglesKnight
Poseidon
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,426 Elo+
Party 1
Thanatos
Thanatos
UnknownSoldier10
Thanatos
Level 148
God Stats
41W - 53L
1,507 SR
Queue Stats
466W - 475L
1,492 Elo+
Solo
Danzaburou
Danzaburou
stealthvest
Danzaburou
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ALXKILLER1
Fenrir
20
9 / 2 / 3
13,088
595
17,339
25,831
14,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
Grim_Wolf05
Izanami
20
4 / 0 / 5
13,042
593
10,632
15,168
7,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poseidon
Kidbar
Poseidon
17
3 / 4 / 6
11,288
513
9,921
15,382
6,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Aphrodite
YancyCigpen
Aphrodite
17
3 / 3 / 8
10,835
493
14,956
19,705
16,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
x the B3A5T
Jormungandr
19
5 / 4 / 2
13,432
611
17,104
22,434
26,153
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
IDesecret
Sobek
16
3 / 4 / 2
10,362
471
14,195
27,126
30,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
Qwondissimo
Cu Chulainn
14
2 / 4 / 2
9,824
447
11,116
18,448
13,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
16
1 / 7 / 4
10,154
462
13,382
14,151
5,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 3 / 1
12,428
565
14,128
21,074
10,216
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
stealthvest
Danzaburou
16
0 / 6 / 2
10,014
455
10,916
18,749
8,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
24
Kills
13
13
Deaths
24
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ALXKILLER1
Fenrir
9
2
3
5.25
W
Izanami
Grim_Wolf05
Izanami
4
0
5
6.5
L
Sobek
IDesecret
Sobek
3
4
2
1
W
Poseidon
Kidbar
Poseidon
3
4
6
1.5
L
Cu Chulainn
Qwondissimo
Cu Chulainn
2
4
2
0.75
L
Poseidon
1
7
4
0.43
L
7
3
1
2.5
W
Aphrodite
YancyCigpen
Aphrodite
3
3
8
2.33
L
Danzaburou
stealthvest
Danzaburou
0
6
2
0.17
W
Jormungandr
x the B3A5T
Jormungandr
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,952
Damage
63,737
98,520
Taken
99,548
71,136
Mitigated
67,325
36,173
Healing
37,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ALXKILLER1
Fenrir
17,339
4,404
0
6,174
25,831
14,584
169
5,673
20,158
0
139,483
W
Izanami
Grim_Wolf05
Izanami
10,632
8,120
0
4,353
15,168
7,448
3,098
4,012
11,156
0
141,346
L
Sobek
IDesecret
Sobek
14,195
544
355
10,030
27,126
30,550
243
11,861
15,265
48,956
1,268
W
Poseidon
Kidbar
Poseidon
9,921
1,565
0
2,496
15,382
6,131
1,241
7,006
8,376
76,592
0
L
Cu Chulainn
Qwondissimo
Cu Chulainn
11,116
2,839
0
3,485
18,448
13,060
0
11,053
7,395
0
60,804
L
Poseidon
13,382
1,205
0
0
14,151
5,346
0
7,893
6,258
84,679
0
L
14,128
3,503
0
17,132
21,074
10,216
0
4,969
16,105
0
119,886
W
Aphrodite
YancyCigpen
Aphrodite
14,956
1,063
7,504
11,938
19,705
16,820
346
8,869
10,836
54,912
0
L
Danzaburou
stealthvest
Danzaburou
10,916
5,111
126
6,197
18,749
8,153
3,466
5,291
13,458
0
82,544
W
Jormungandr
x the B3A5T
Jormungandr
17,104
5,276
0
3,708
22,434
26,153
2,322
1,519
20,915
109,310
914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,685
Gold Earned
52,782
724
Minions Killed
584
0
Camps Cleared
0
2,136,878
Distance Traveled
2,035,683
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,088
595
138
6
0
486,112
0
W
Izanami
13,042
593
202
9
0
422,299
2
L
Sobek
10,362
471
72
3
0
435,104
0
W
Poseidon
11,288
513
126
6
0
424,307
3
L
Cu Chulainn
9,824
447
97
4
0
281,723
0
L
Poseidon
10,154
462
143
7
0
404,339
2
L
Thanatos
12,428
565
142
6
0
531,394
0
W
Aphrodite
10,835
493
85
4
0
407,950
1
L
Danzaburou
10,014
455
130
6
0
383,123
0
W
Jormungandr
13,432
611
173
8
0
396,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role