Player Matchup

Osiris
Osiris
Smokin_Senpai
Osiris
Level 140
God Stats
0W - 3L
1,193 SR
Queue Stats
162W - 150L
1,554 Elo+
Party 2
Rama
Rama
Truly Jedi
Rama
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 115L
1,448 Elo+
Solo
Da Ji
Da Ji
l S33kR l
Da Ji
Level 116
God Stats
0W - 2L
1,244 SR
Queue Stats
92W - 117L
1,414 Elo+
Solo
Maui
Maui
lGodDelusionl
Maui
Level 154
God Stats
5W - 2L
1,857 SR
Queue Stats
231W - 224L
1,450 Elo+
Party 2
Pele
Pele
malanis09
Pele
Level 162
God Stats
1W - 3L
1,268 SR
Queue Stats
351W - 341L
1,429 Elo+
Party 2
Team Averages
Level 138
1,412 SR
1,459 Elo+

VS

Team Averages
Level 96
1,555 SR
1,451 Elo+
Hera
Hera
 
Hera
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AddToBeMyDaddy
Athena
Level 101
God Stats
1W - 1L
1,553 SR
Queue Stats
71W - 52L
1,555 Elo+
Party 1
Jormungandr
Jormungandr
CrazyNative1314
Jormungandr
Level 115
God Stats
33W - 14L
1,669 SR
Queue Stats
782W - 769L
1,408 Elo+
Solo
Sol
Sol
TeHPrO42
Sol
Level 69
God Stats
2W - 1L
1,571 SR
Queue Stats
96W - 111L
1,409 Elo+
Solo
Zhong Kui
Zhong Kui
iamShah
Zhong Kui
Level 87
God Stats
1W - 0L
1,482 SR
Queue Stats
11W - 15L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 8
8,338
926
6,682
12,880
20,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
5 / 6 / 10
7,794
866
10,188
11,230
5,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
l S33kR l
Da Ji
1
0 / 0 / 0
2,324
258
0
0
0
13
4 / 5 / 8
7,734
859
4,433
12,077
14,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
15
6 / 6 / 7
8,293
921
8,665
13,936
6,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
5 / 2 / 10
9,440
1,049
9,870
4,952
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
6 / 4 / 7
9,110
1,012
6,099
11,174
5,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
CrazyNative1314
Jormungandr
15
3 / 5 / 11
9,074
1,008
7,168
11,527
9,717
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 3 / 10
9,348
1,039
10,111
8,271
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
iamShah
Zhong Kui
12
1 / 5 / 10
8,149
905
8,884
9,949
6,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
69
18
Kills
21
22
Deaths
19
33
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
2
10
5
W
6
4
7
2.38
W
Jormungandr
CrazyNative1314
Jormungandr
3
5
11
1.7
L
3
5
8
1.4
W
6
3
10
3.67
L
5
6
10
1.67
W
Zhong Kui
iamShah
Zhong Kui
1
5
10
1.2
L
Da Ji
l S33kR l
Da Ji
0
0
0
0
L
4
5
8
1.6
L
Pele
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,968
Damage
42,132
50,123
Taken
45,873
47,097
Mitigated
26,381
9,539
Healing
10,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,870
2,542
381
470
4,952
1,778
1,169
785
4,065
18,267
0
W
6,099
1,092
742
1,966
11,174
5,933
282
717
10,282
9,140
0
W
Jormungandr
CrazyNative1314
Jormungandr
7,168
784
337
1,480
11,527
9,717
670
671
10,540
23,194
0
L
6,682
1,705
1,034
2,256
12,880
20,052
285
10,277
2,603
0
17,921
W
10,111
3,332
510
1,692
8,271
2,804
5,390
1,007
7,173
25,481
0
L
10,188
7,867
483
1,468
11,230
5,277
0
10,762
468
0
15,577
W
Zhong Kui
iamShah
Zhong Kui
8,884
1,329
515
1,996
9,949
6,149
65
1,253
8,531
13,771
0
L
Da Ji
l S33kR l
Da Ji
0
0
0
0
0
0
0
0
0
0
0
L
4,433
592
327
871
12,077
14,993
0
9,100
2,977
7,007
0
L
Pele
8,665
1,468
78
3,022
13,936
6,775
27
11,993
1,943
0
22,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,483
Gold Earned
45,121
56
Minions Killed
98
0
Camps Cleared
0
613,499
Distance Traveled
861,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,440
1,049
19
2
0
162,408
0
W
Athena
9,110
1,012
9
1
0
205,947
0
W
Jormungandr
9,074
1,008
34
4
0
171,617
0
L
Osiris
8,338
926
21
2
0
173,466
0
W
Sol
9,348
1,039
28
3
0
152,030
0
L
Rama
7,794
866
10
1
0
136,065
0
W
Zhong Kui
8,149
905
8
1
0
169,490
0
L
Da Ji
2,324
258
0
0
0
0
0
L
Maui
7,734
859
1
0
0
156,771
0
L
Pele
8,293
921
24
3
0
147,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role