Player Matchup

Ymir
Ymir
 
Ymir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Landodando32
Sol
Level 88
God Stats
20W - 17L
1,567 SR
Queue Stats
53W - 61L
1,491 Elo+
Party 2
Tyr
Tyr
mardata
Tyr
Level 103
God Stats
2W - 2L
1,413 SR
Queue Stats
24W - 30L
1,407 Elo+
Solo
Maman Brigitte
Maman Brigitte
thePineapple214
Maman Brigitte
Level 84
God Stats
5W - 3L
1,779 SR
Queue Stats
73W - 80L
1,443 Elo+
Party 2
Ullr
Ullr
tygamer4
Ullr
Level 114
God Stats
4W - 4L
1,480 SR
Queue Stats
113W - 109L
1,529 Elo+
Party 2
Team Averages
Level 102
1,548 SR
1,474 Elo+

VS

Team Averages
Level 115
1,567 SR
1,496 Elo+
Hades
Hades
DangerWildman69
Hades
Level 119
God Stats
6W - 8L
1,635 SR
Queue Stats
87W - 112L
1,488 Elo+
Party 1
Thanatos
Thanatos
Enexrgy
Thanatos
Level 88
God Stats
58W - 47L
1,617 SR
Queue Stats
133W - 117L
1,558 Elo+
Solo
Anubis
Anubis
Iconic75110
Anubis
Level 125
God Stats
1W - 1L
1,512 SR
Queue Stats
23W - 23L
1,469 Elo+
Party 1
Anhur
Anhur
SangheiliOnice
Anhur
Level 143
God Stats
8W - 7L
1,572 SR
Queue Stats
31W - 23L
1,531 Elo+
Solo
Cthulhu
Cthulhu
Sylnce_
Cthulhu
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 2 / 0
5,328
484
2,072
9,264
5,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
1 / 2 / 0
5,929
539
5,999
7,274
1,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tyr
10
1 / 3 / 0
5,864
533
3,351
9,302
5,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Maman Brigitte
thePineapple214
Maman Brigitte
10
0 / 2 / 0
5,435
494
2,005
10,920
3,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
10
0 / 1 / 0
5,521
502
4,610
5,790
1,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
7,222
657
7,155
8,782
4,198
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Enexrgy
Thanatos
12
4 / 2 / 4
7,191
654
5,928
8,702
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
11
3 / 0 / 0
6,952
632
6,491
8,499
4,348
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
2 / 0 / 1
5,995
545
5,936
4,370
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Sylnce_
Cthulhu
8
0 / 0 / 3
5,688
517
1,801
5,766
3,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
2
Kills
10
10
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
W
1
0
2
2
W
Thanatos
Enexrgy
Thanatos
4
2
4
3
W
Anubis
3
0
0
3
L
1
2
0
0.5
W
2
0
1
2.5
W
Cthulhu
Sylnce_
Cthulhu
0
0
3
1.5
L
Tyr
1
3
0
0.33
L
Maman Brigitte
thePineapple214
Maman Brigitte
0
2
0
0
L
Ullr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,037
Damage
27,311
42,550
Taken
36,119
18,016
Mitigated
16,772
15,136
Healing
22,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,072
500
1,039
1,335
9,264
5,265
81
1,403
7,861
10,199
0
W
7,155
984
60
7,186
8,782
4,198
927
1,340
7,442
52,456
0
W
Thanatos
Enexrgy
Thanatos
5,928
1,444
0
6,796
8,702
3,256
926
1,483
7,219
0
57,526
W
Anubis
6,491
379
0
4,490
8,499
4,348
0
5,390
3,109
47,900
0
L
5,999
2,456
119
3,149
7,274
1,658
0
4,045
3,229
38,613
0
W
5,936
3,925
0
1,401
4,370
1,478
0
470
3,900
0
37,986
W
Cthulhu
Sylnce_
Cthulhu
1,801
188
1,036
1,648
5,766
3,492
0
1,393
4,373
13,486
0
L
Tyr
3,351
304
0
3,045
9,302
5,998
0
5,085
4,217
0
35,577
L
Maman Brigitte
thePineapple214
Maman Brigitte
2,005
363
0
5,578
10,920
3,290
0
4,233
6,687
36,237
0
L
Ullr
4,610
1,714
0
871
5,790
1,805
671
681
5,109
0
46,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,077
Gold Earned
33,048
284
Minions Killed
357
0
Camps Cleared
0
1,019,605
Distance Traveled
1,046,842
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,328
484
17
2
0
217,655
2
W
Hades
7,222
657
98
9
0
176,072
0
W
Thanatos
7,191
654
83
8
0
255,620
0
W
Anubis
6,952
632
87
8
0
220,682
0
L
Sol
5,929
539
66
6
0
163,186
0
W
Anhur
5,995
545
77
7
0
201,166
1
W
Cthulhu
5,688
517
12
1
0
193,302
1
L
Tyr
5,864
533
66
6
0
198,065
0
L
Maman Brigitte
5,435
494
58
5
0
235,762
0
L
Ullr
5,521
502
77
7
0
204,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role