Player Matchup

Janus
Janus
D0nkeytron
Janus
Level 68
God Stats
3W - 2L
1,550 SR
Queue Stats
90W - 79L
1,513 Elo+
Party 1
Hun Batz
Hun Batz
I3igDaddyD
Hun Batz
Level 128
God Stats
2W - 2L
1,489 SR
Queue Stats
119W - 110L
1,537 Elo+
Party 1
Cerberus
Cerberus
I3lue26
Cerberus
Level 128
God Stats
1W - 3L
1,150 SR
Queue Stats
123W - 107L
1,548 Elo+
Party 1
Nox
Nox
LoliKamisama
Nox
Level 143
God Stats
1W - 3L
1,188 SR
Queue Stats
85W - 63L
1,601 Elo+
Party 1
Baron Samedi
Baron Samedi
Zfighter8000
Baron Samedi
Level 155
God Stats
4W - 3L
1,647 SR
Queue Stats
170W - 151L
1,567 Elo+
Party 1
Team Averages
Level 124
1,405 SR
1,553 Elo+

VS

Team Averages
Level 119
1,468 SR
1,557 Elo+
Eset
Eset
ImKinito
Eset
Level 124
God Stats
0W - 2L
1,280 SR
Queue Stats
108W - 91L
1,566 Elo+
Solo
Poseidon
Poseidon
Niizz
Poseidon
Level 122
God Stats
2W - 2L
1,574 SR
Queue Stats
225W - 210L
1,519 Elo+
Solo
Chaac
Chaac
Norgen
Chaac
Level 96
God Stats
0W - 1L
1,487 SR
Queue Stats
46W - 27L
1,619 Elo+
Party 2
Surtr
Surtr
Peachyyyx
Surtr
Level 109
God Stats
2W - 3L
1,757 SR
Queue Stats
110W - 100L
1,540 Elo+
Party 2
Fenrir
Fenrir
StrangerInside
Fenrir
Level 144
God Stats
0W - 2L
1,241 SR
Queue Stats
360W - 342L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
2 / 2 / 10
7,986
799
5,430
5,280
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
I3igDaddyD
Hun Batz
15
4 / 1 / 8
8,673
867
12,589
8,555
7,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
I3lue26
Cerberus
14
1 / 2 / 11
8,421
842
4,172
14,249
12,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 4 / 10
8,264
826
6,119
9,089
4,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Zfighter8000
Baron Samedi
16
4 / 2 / 8
9,141
914
8,781
8,759
7,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
13
2 / 3 / 6
7,921
792
5,050
5,306
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
Niizz
Poseidon
15
3 / 4 / 4
8,570
857
12,438
8,945
5,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
Norgen
Chaac
13
1 / 3 / 7
7,420
742
8,762
10,623
17,451
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Surtr
Peachyyyx
Surtr
14
3 / 2 / 7
7,921
792
8,060
8,549
6,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
2 / 2 / 7
7,556
756
3,188
7,619
5,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
42
14
Kills
11
11
Deaths
14
47
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Janus
2
2
10
3.5
W
Hun Batz
I3igDaddyD
Hun Batz
4
1
8
8
W
Cerberus
I3lue26
Cerberus
1
2
11
3.25
L
Eset
2
3
6
1.67
W
3
4
10
2
L
Poseidon
Niizz
Poseidon
3
4
4
1.25
L
Chaac
Norgen
Chaac
1
3
7
1.5
L
Surtr
Peachyyyx
Surtr
3
2
7
3.25
L
2
2
7
2.75
W
Baron Samedi
Zfighter8000
Baron Samedi
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,091
Damage
37,498
45,932
Taken
41,042
33,577
Mitigated
37,230
17,168
Healing
10,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
5,430
796
323
250
5,280
2,252
828
1,785
3,495
9,536
0
W
Hun Batz
I3igDaddyD
Hun Batz
12,589
890
865
1,065
8,555
7,045
683
3,622
4,933
0
26,494
W
Cerberus
I3lue26
Cerberus
4,172
268
2,196
4,327
14,249
12,032
51
6,710
7,539
9,904
0
L
Eset
5,050
621
813
350
5,306
2,447
761
3,601
1,522
10,274
0
W
6,119
855
552
1,364
9,089
4,402
531
3,466
5,623
12,856
0
L
Poseidon
Niizz
Poseidon
12,438
1,283
1,135
1,473
8,945
5,427
63
5,918
2,793
37,268
0
L
Chaac
Norgen
Chaac
8,762
798
0
3,118
10,623
17,451
454
6,437
3,770
0
14,934
L
Surtr
Peachyyyx
Surtr
8,060
2,603
0
1,524
8,549
6,289
1,030
3,071
5,370
244
11,293
L
3,188
776
1,039
714
7,619
5,616
528
4,068
3,323
0
5,080
W
Baron Samedi
Zfighter8000
Baron Samedi
8,781
446
3,698
2,528
8,759
7,846
468
2,080
6,679
26,226
238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,485
Gold Earned
39,388
140
Minions Killed
91
0
Camps Cleared
0
837,333
Distance Traveled
796,501
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,986
799
19
2
0
150,214
0
W
Hun Batz
8,673
867
30
3
0
208,030
0
W
Cerberus
8,421
842
30
3
0
147,051
0
L
Eset
7,921
792
24
2
0
111,220
0
W
Nox
8,264
826
22
2
0
147,400
0
L
Poseidon
8,570
857
46
5
0
183,644
0
L
Chaac
7,420
742
11
1
0
137,899
0
L
Surtr
7,921
792
3
0
0
181,901
0
L
Fenrir
7,556
756
7
1
0
181,837
0
W
Baron Samedi
9,141
914
39
4
0
184,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role